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Factions

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Within the game players can get together to form a faction. A faction is a group where players join together for common goals, companionship, economic gain, PvP activities and more. Members of a faction can communicate with each other via their own private faction chat, and the name of their character's faction will appear above its head.

To set up a faction you will need to visit a Faction Supervisor NPC located in Archosaur (585 665). Once you have established one you can access the faction page by hitting the 'G' key on your keyboard.

Rules and Restrictions for Factions[edit | edit source]

Creating a Faction: First time applicants must be at least level 20 and must be able to pay 100,000 coins.

Upgrading a Faction: You can upgrade your faction's tier in order to increase the member limit of your faction.

Tier 1: 50 member limit - 100,000 coins
Tier 2: 100 member limit - 2,000,000 coins
Tier 3: 200 member limit - 10,000,000 coins

Within your faction you have the ability to promote users to higher positions. With each rank they are given additional abilities like inviting others into faction and promoting members. All factions have a limited number of positions. The positions are: 12 executors, 4 marshals, 1 director, and 1 leader regardless of tier. Once a faction is upgraded past level 1 the faction can no longer be disbanded. Tier 3 factions can change their guild icon. See How to Get a Faction Icon for details.

Faction Policy[edit | edit source]

Any two level 3 factions can use policy to create allies or enemies. There are three policy statuses for other factions in relation to your own: neutral (the default status), allied (meaning the two factions are friends), and hostile (meaning they are at war). The current policy status of your faction in regards to other factions can be found in your faction menu.

An allied status will force the members of two factions to have a PK Protection on. The effect is almost the same as the PK Protection within a faction. Allied factions and members will be displayed in blue letters. Hostile factions and members will be displayed in red letters.

To create a policy relation, the faction leader or the director can open the Faction Menu, and choose Policy. Then, they have to choose a neutral level 3 faction to request for allied or hostile status. This will cost 3,000,000 coins. The request receiver should reply to it within 24 hours. Either accepting the allied status request or declining hostile status request will cost 3,000,000 coins.

If the request is not responded within 24 hours, then if it is an allied status request, it will be dismissed automatically and the coins will not be returned. If it is a hostile status request, it will take effect automatically. All policy statuses last for 30 days.

Either side of a policy relation can request to cancel their relations. If the other faction accepts, then the two factions will return to neutral status; if declined, then their relation will remain. Of course you can choose to forcefully end the relation at a cost of 6,000,000 coins. If you ended a policy relation, you can not get another one within 30 minutes.

Related Links[edit | edit source]

Guild Directories[edit | edit source]

Twilight Temple Guild Directory (West)
Etherblade Guild Directory (West)
Tideswell Guild Directory (East)
Dawnglory Guild Directory (Europe)
Inactive Guild Directory (Holding zone for inactive or unknown factions.)

Old Server Directories (for reference)[edit | edit source]

Heaven's Tear Guild Directory
Lost City Guild Directory
Raging Tide Guild Directory
Sanctuary Guild Directory