|Home Town||City of the Raging Tides|
|Elements||Earth, Water, Soulforce|
Psychics are dark, just as mysterious as powerful spellcasters. They posses the fastest channeling rate of all spellcasters, have unique skills, massive damage and horrible for the enemy debuffs and reflection skills, this making their names being underlined in one's list of feared players. They are not played often, as people think they are hard to play, this giving a pro for the ones playing psychics, as most people don't know what they are doing. True, they are a bit complicated and experience-needing to be successful on the battlefield, but once one gets used to their psychic, they will be feared by a very large fraction of the entire server.
- The fastest spellcaster
- Deals high damage (a little lesser than wizards', but with a higer dps) with extremely fast channeling and casting rate(most skills' channel is 0,5-1 second)
- Great amount of AOE fast-casting spells, that also come with added CC effects .
- Unique skills, like Untargetableness and skills making the enemy die as they hit you, and much more.
- Has an AOE Over Time Healing Spell, Can decrease enemies healing abilities.
- Has the longest stun in the game (sage psychic's Soul of Stunning stuns for 14 seconds with max soulforce)
- Has Auras that stuns the enemy for a long time as they attack the psychic.
- Has auras that reflect high damage + all negative status effects from the attacking skill back to the attacker instead of affecting you.
- Is specialized in making the enemy die without the need for the psychic to attack:
(A level 105 psychic with all +12 armors, ornaments, and weapon has 56,835 soulforce and gives 56835 damage with soulburn for 10 seconds (sage), and gives 4546 damage for 10 minutes (sage) upon being attacked )
- Requires higher refine levels to increase soul skills, but with high soulforce people will be afraid to hit you, as they know it's a suicide.
- Steals aggro easily, but in White Voodoo, that's not a problem as it increases defense level by 71 at Sage level.
- Adept learning curve, you need to know when and how to use your buffs.
Psychic Weapons[edit | edit source]
Magical Damage Chart: Lower-Low-Medium-High-Higher
The only weapon. Medium-Medium damage
Psychic Armor[edit | edit source]
Psychics use Arcane Armor as every other spellcaster. That's the most common build.
Psychic in PvP[edit | edit source]
Psychics are feared in PvP.
Psychic in PvE[edit | edit source]
Psychics level up quickly because of the fast-casting skills and high damage attacks. They do not die often like wizards, but are weak against multiple attackers at lower levels. Psychics are good to have in a squad like wizards, because of fast casting and can do good damage, even standing out doesn't even matter if you use psychics properly. In addition enemies are punished just for attacking you if you stack the variety of barriers with their variety of effects. You also have skills that drastically decrease healing abilities of opponents as well as the infamous Soulburn skill. This skill causes the attacker to suffer damage equal to your soulforce every time they attack for a period of time. As you will discover, your soulforce easily passes 5000 by the time you're only level 50, meaning an opponent is usually committing instant suicide should they choose to attack while this curse is in place. Psychics also have the Life Bubble skill for fast HP regeneration over time, allowing them to recover more quickly after being injured.
Psychic in Territory Wars[edit | edit source]
The main purpose of a psychic is repressing enemy skills and options with the variety of effects you can cast on players rendering even key opponents in a battle unable to act freely or effectively. Psychics can also make good use of their AoEs to deal a huge amount of damage to multiple targets if used in the right moments. In a pinch they can use Life Bubble to heal themselves and nearby team members as well. However, they usually have a low physical defense, which keeps them running from physical attackers.
Soulforce[edit | edit source]
Soulforce increases the potential of reflect skills, a attacker will suffer damage equal to your soulforce every time they attack for a period of time. As you will discover, your soulforce easily passes 5000 by the time you're only level 50, meaning an opponent is usually committing instant suicide should they choose to attack while this curse is in place. Psychics also have the Life Bubble skill for fast HP regeneration over time, allowing them to recover more quickly after being injured. Psychic in Territory Wars The main purpose of a psychic is repressing enemy skills and options with the variety of effects you can cast on players rendering even key opponents in a battle unable to act freely or effectively. Psychics can also make good use of their AoEs to deal a huge amount of damage to multiple targets if used in the right moments. In a pinch they can use Life Bubble to heal themselves and nearby team members as well. However, they usually have a low physical defense, which keeps them running from physical attackers. Soulforce Soulforce is a stat used in several psychic skills that is determined by the player's level and the refinement level of the gear worn. Soulforce = (50 + level) * level + gear refinement bonuses
Soulforce Refinement Bonus from Armor/Ornaments Refinement Soulforce Bonus +0 0
Soulforce Refinement Bonus from Weapon Refinement Soulforce Bonus
A level 105 psychic with all +12 armors, ornaments, and weapon has 56,835 Soulforce.
Skills[edit | edit source]
Skill Level Required Required Weapon Prerequisite skill Requisite Cultivation Description
1 Soulsphere None Spiritual Initiate Concentrate your magic powers and discharge them towards the target in one shot. Deals water damage and has a chance to slow the target.
SAGE:Slows target by 50%.
DEMON:Upon hit has a 20% chance to reduce targets chi by 30.
1 Soulsphere None Spiritual Initiate Uphold your weapon with the power of earth element. Deals earth damage.
SAGE:Upon a successful hit, has a 20% chance to gain 30 chi.
DEMON:Additional damage is increased by 361.
9 Soulsphere None Spiritual Initiate Transform into a fish. Increases defense level and swimming speed. Only available in water.
SAGE:Increases swim speed by and additional 20%.
DEMON:Increases defense lvl by an additional 3.
9 Soulsphere Aqua Impact Spiritual Adept Increase your attack level. Reduce your defense level.
SAGE:Attack lvl is increased by an additional 3.
DEMON:Defense lvl is reduced by 3 points less.
9 Soulsphere Spirit Blast Spiritual Adept Increase your defense level. Reduce your attack level. SAGE:Defense lvl is increased by 5 more points. DEMON:Has an effect that reduces your channeling speed by 3%
Soul of Vengeance
9 Soulsphere None Spiritual Adept The target automatically deals physical damage to attackers. The damage is equal to 8% of your soulforce.
SAGE:No mana cost when reflecting damage.
DEMON:The reflected damage is increased by 4% of casters soulforce.
19 Soulsphere Black Voodoo Aware of Principle Condenses the water element and shoots it against the target. Deals constant water damage.
SAGE:The additional da,age is increased by 1200.
DEMON:The duration is reduced by 3 seconds.
19 Soulsphere White Voodoo Aware of Principle Detonated the energy within the earth. Deals earth damage, interrups spell channeling, and knocks back the target. The knockback effect doesn't work in PVP.
SAGE:Cast range is increased by 3 meters.
DEMON:Has a 30% chance to add an effect that increases ur critical hit chance by 50% for 4 seconds.
Bubble of Life
24 Soulsphere Torrent Aware of Principle Constantly recover HP of all nearby friendly targets within 15 meters.
SAGE:Dispells all negative effects.
DEMON:Reduces cooldown by 5 seconds.
29 Soulsphere Bubble of Life Aware of Harmony Creates a ball of water elements to strike the enemy. Deals water damage and has a chance to slow nearby targets.
SAGE:Has a 30% chance to immobilize target for 3 seconds.
DEMON:Has a 50% chance to deal an additional 4518.8 water damage over 6 seconds.
29 Soulpshere Landslide Aware of Harmony Creates a force of elemental earth to strike the target. Deals constant earth damage.
SAGE:Increases the additional damage by 1200.
DEMON:The duration is reduced by 3 seconds.
Soul of Stunning
29 Soulsphere Soul of Vengeance Aware of Harmony Self cast only. Stun your attacker upon being hit. Your soulforce determines the stun duration.
SAGE:Every 4000 soulforce you have will increase the stun time by 1 second.
DEMON:The fixed stun time is increased by 1 second.
29 Soulpshere None Aware of Harmony Increases the damage of all water spells.
SAGE:Water damage is increased by 25%.
DEMON:Chance for critical hit is increased by 1%.
29 Soulpshere None Aware of Harmony Increases the damage of all earth spells.
SAGE:Earth damage is increased by 25%.
DEMON:Chance for critical hit is increased by 1%.
34 Soulsphere Sand Trap Aware of Harmony Reduces target's power of recovery. Lowers the effect of HP recovering potions and skills. Increases cooldown time of guardian charms.
SAGE:The cooldown for gaurdian charms is reduced by1 more second.
DEMON:The healing effect of skills is reduced by 5% more that of portions is reduced by 10% more.
39 Soulsphere Aqua Cannon Aware of Discord Shoot a burst of glacial shards that deal water damage to all enemy units within range. Has a chance to stun the targets.
SAGE:The immobilize duration is increased by 2 seconds.
DEMON:The chance to immobilize is increased to 75%
39 Soulsphere Diminished Vigor Aware of Discord Creates a sand storm and deals earth damage to the target and all enemies in range. Has a chance to lower their accuracy.
SAGE:Effect range is increased to 10 meters.
DEMON:Has a 20% chance to lower targets earth defense by 20% for 8 seconds.
Soul of Silence
39 Soulsphere Soul of Stunning Aware of Discord The target automatically silences attackers. The success rate is based on your soulforce.
SAGE:The silence time is increased to 5 seconds.
DEMON:The chance of silence is 1.2x that of the lvl 10 version.
44 Soulsphere Glacial Shards Aware of Discord Increases the target's power of recovery. Increases the healing effect of HP potions and skills. Reduces the cooldown time of guardian charms.
SAGE:The cooldown time of gaurdian charms is reduced by 1 more second.
DEMON:Healing effect of skills is boosted by 5% and that of potions is increased by 10%
49 Soulsphere Empowered Vigor Aware of Coalescence Disturb the target. Increases spell channeling time.
SAGE:Duration time is increased by 3 seconds.
DEMON:Increase the channeling time by 100%.
49 Soulsphere Sandburst Blast Aware of Coalescence Interferes with the target's magic power and damages the target's psyche. Each time the target attacks, it takes damage equal to your soulforce.
SAGE:Duration is increased by 2 more seconds.
DEMON:Cooldown is reduced by 5 seconds.
59 Soulsphere Disturb Soul Transcendent Gains the power of the water element. Increases own magical attack. Increases channeling speed of all skills.
SAGE:The channeling speed increasing effect time is increased by 3 seconds.
DEMON:Adds an effect that increases your critical hit chance by 20% for 15 seconds.
59 Soulsphere Tide Spirit Transcendent Deals water damage to the target and all enemey units around them. Has a chance to cause bleeding.
SAGE:Has a 50% chance to use only 1 spark.
DEMON:The bleed damage is increased to 1.2x soul force.
59 Soulsphere Soulburn Transcendent Summon the earth element to attack enemies. Deals earth damage to the target and all enemy units around them. Has a chance to stun enemies.
SAGE:Has a 50% chance to cost no spark.
DEMON:Effect range is increased to 8 meters.
59 Soulsphere Soulburn Transcendent Dispels all negative status effects of the target. Make the target immune to physical damage for a while.
SAGE:The immunity duration is increased by 2 seconds.
DEMON:Has a 20% chance to cost no spark.
Soul of Retaliation
59 Soulsphere Soul of Silence Transcendent Self cast only. Reflects negative status effects and damage onto your attacker. Your soulforce determines the success rate.
SAGE:Heals the caster by 15% of max health.
DEMON:Reflects damage equal to .6x soulforce.
79 Soulsphere, Unarmed None Aware of Vacuity This is the special gift of the children of the oceans. Summon the power of the ocean breeze, and fly faster with its help.
79 Soulsphere, Unarmed None Aware of Vacuity Crystallize cold water vapor and shoot a chilled bolt at your targets.
Sandball Clash 100 Soulsphere, Unarmed None Celestial Sage/Demon Project a powerful wave of sand onto a target. Inflicts Earth damage.
100 Soulsphere, Unarmed None Celestial Sage/Demon Use all of one's energy to invoke the spirit of the Mountain. Slams the target and all enemies around it.