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Assassin and Psychic.png
An assassin and psychic.

The top of the food chain in their vast ocean domain, the Tideborn have returned after thousands of years of isolation from the mainland.

Life in the deep under tremendous constant physical pressure has made their bodies lithe, yet remarkably strong, making them perfectly suited for acrobatics and other impressive feats requiring precise body control. The quiet isolation inherent to deep sea survival has also given them plenty of time to practice meditation and focus, allowing them to hone their minds to a near supernatural level. Though the natural form of the Tideborn calls to mind the mermaids and mer-men of legend, they’ve adopted a bipedal form for their return to the terrestrial world.

The Tideborn is a secretive, aquatic race with skills that Perfect World didn't even know existed. They are a race that is deeply integrated with the ocean itself, and have been torn by war and internal conflict for many years.

The two Tideborn classes are the assassin and the psychic.

Assassins are skillful melee combatants, though much faster than Blademasters or Barbarians. Daggers are their weapons of choice. In Critical Hit form, they can deal more damage than other classes in most circumstances. With their vital ability to stealth in addition to their damage, Assassins are a terrifying addition to any battlefield.

Psychics are masters of mental magic and are capable of casting both strong offensive and defensive spells. They no longer pursue mastery of the elements, but instead manipulate the essence of the instinct of creatures. They manifest their will through Soulforce to enhance themselves and their allies while harming their enemies.

The starting town of the Tideborn is the City of Raging Tides. Tideborn can learn to fly as early as level 10 on beautiful silk wings. At level 30 however, players will receive a quest which gives a free aerogear from their races' elder. They have the ability to transform into mythical merfolk and therefore are the fastest race at swimming in the game.

City of Raging Tides[edit | edit source]

City of Raging Tides.jpg
Aerial view of City of Raging Tides.

Main article: City of Raging Tides

The main town of the Tideborn. Much of this mer-race has made their home in City of Raging Tides, which is in the Southeast portion of the Perfect World map. The once three island's that were inhabitable have now been reduced to two after the war. New players will spawn in Dragonfang Village after the first stage of their journey. The Tideborn have few villages on the islands, and instead prefer small camps as they are water folk. Netherspring Camp, Camp Wave Breaker, and Nightfire Alter that overlooks the Cave of Menaces, a tideborn's first trial, are such places.

Assassin[edit | edit source]

Main article: Assassin

Assassin's are a class that specialize in close range high damage melee attacks as well as having great evasion. Having lower HP then the other close range fighters they can easily succumb to heavy damage if not carefully controlling their damage dealing when working with others to bring down major monsters. An assassin's choice of weapon is a dagger, no other is used. An assassin is the best class for one-on-one PvP in the game. They also tie with the archer for the fastest in speed.

The assassin class was born from war. An ancient conflict between the Tideborn and Nightspikes spawned this new breed of solider, one that thrived on stealth and deception. Primarily focusing on close quarter, physical damage, this breed of Tideborn wears light armor, and is more agile than Blademasters and Barbarians. Masters of daggers, their attacks are quick and efficient. Being scholars of anatomy, these soldiers always aim for vital points, focusing on inflicting critical damage.

Psychic[edit | edit source]

Main article: Psychic

Close in line for the best magic damage with the wizard, psychic's are one of the best glass cannon classes. They have at least three buffs to their use, with at least one being useable on any other class. With a soulsphere weapon at their disposal, they deal water and earth damage, leaving the fire and other water element targets easy prey to their abilities. Also, like the wizard, a psychic's strength in a squad is to stay in the backround and dealing heavy AoE damage. Although also, like any massive DD class, can draw attention to themselves and risk death.

The majority of magic in Perfect World is governed by the five elements. Psychics manipulate and guide the most primitive power, one that is not bound by any element, the power of souls. Psychics wear magical robes, and use soul spheres as their weapons. It is said that soul spheres are formed by absorbing energy from defeated spirits.

Related Links[edit | edit source]

Perfect World International - Spring 2010 Trailer
PWI Game Info: Tideborn
PWI Game Info: Assassin
PWI Game Info: Psychic
Lore of the Tideborn