Skill

Level Required

Required Weapon

Prerequisite skill

Required Cultivation

Description (Max Level)

Casting Range Channeling/Cast & Cooldown Time (Max Level)

Chi Gained or Required

Pyrogram

1

Unarmed, Magic Instruments

None

Spiritual Initiate

Channel the fury of the raging flame into a blazing pyrogram, dealing base magic damage plus 100% of weapon damage plus 1379.6 as Fire damage. Sage version has a 20% chance to generate an additional 30 Chi. Demon version reduces channeling time to 1.2 seconds.

Range 30 meters Channeling 1.5 seconds Cast 0.8 seconds Cooldown 3.0 seconds

15

Gush

3

Unarmed, Magic Instruments

None

Spiritual Initiate

Force a powerful water column to spew up from the ground, dealing base magic damage plus 100% of weapon damage plus 1372.6 Water damage. Has a 92% chance to slow the target by 40% for 8 seconds. Sage version slows targets by 45% and increases the slow duration by 1 second. Demon version deals an additional 600 damage.

Range 30 meters Channeling 1.0 seconds Cast 1.0 seconds Cooldown 3.0 seconds

10

Stone Rain

6

Unarmed, Magic Instruments

None

Spiritual Initiate

Slam a gigantic rock into the target, dealing base magic damage plus 200% of weapon damage plus 2119.4 as Earth damage. Sage version reduces channeling time to 1.3 seconds. Demon version has a 20% chance to stun the target for 5 seconds.

Range 30 meters Channeling 2.0 seconds Cast 1.4 seconds Cooldown 6.0 seconds

15

Pyroshell

9

Unarmed, Magic Instruments

Pyrogram

Spiritual Adept

Form a fireproof barrier around yourself, increasing Fire Resistance by 100% and Health regeneration by 10 per second for 15 minutes. Only one elemental shell can be activated at a time. Sage version increases Fire Resistance to 150%. Demon version increases Health regeneration by 15 points per second.

Channeling 1.0 seconds Cast 1.2 seconds Cooldown 3.0 seconds

Cost 30 Chi

Glacial Embrace

9

Unarmed, Magic Instruments

Gush

Spiritual Adept

Form an insulating barrier around yourself, increasing Water Resistance by 100% and Mana regeneration by 10 per second for 15 minutes. Only one elemental shell can be activated at a time. Sage version increases Water Resistance by 150%. Demon version increases Mana regeneration by 15 points per second.

Channeling 1.0 seconds Cast 1.2 seconds Cooldown 3.0 seconds

Cost 30 Chi

Stone Barrier

9

Unarmed, Magic Instruments

Stone Rain

Spiritual Adept

Form a durable barrier around yourself, increasing Earth Resistance by 100% and Physical Defense by 100% for 15 minutes. Only one elemental shell can be activated at a time. Sage version increases Earth Resistance by 150%. Demon version increases Physical Defense by 150%.

Channeling 1.0 seconds Cast 1.2 seconds Cooldown 3.0 seconds

Cost 30 Chi

Crown of Flame

13

Unarmed, Magic Instruments

Pyroshell

Spiritual Adept

Place a blazing crown of fire on the opponent's head, dealing base magic damage. Also burns the target for 15 seconds, dealing 3012.9 fire damage. Sage version deals an additional 30% Fire damage. Demon version deals damage over 6 seconds.

Range 30 meters Channeling 1.0 seconds Cast 1.0 seconds Cooldown 8.0 seconds

10

Hailstorm

13

Unarmed, Magic Instruments

None

Spiritual Adept

Conjure a hailstorm to rain down on all enemies near the target. Deals base magic damage plus 1794.9 as Water damage. Has a 33% chance to freeze targets for 4 seconds. Area increases with level. Sage version shatters frozen targets 3 seconds later, dealing 3160 Water damage. Demon version increases the freeze chance to 50%.

Range 30 meters Channeling 1.8 seconds Cast 1.2 seconds Cooldown 12.0 seconds

5

Divine Pyrogram

19

Unarmed, Magic Instruments

Crown Of Flame

Aware of Principle

Use the divine secrets of fire to cast a searing spell on the target, dealing base magic damage plus 300% of weapon damage plus 2994.7 as Fire damage. Sage version curses the target for 15 seconds, reducing its Fire Resistance by 20%. Demon version reduces channeling time to 2.5 seconds.

Range 30 meters Channeling 3.0 seconds Cast 1.0 seconds Cooldown 3.0 seconds

20

Pitfall

19

Unarmed, Magic Instruments

Stone Barrier

Aware of Principle

Manipulate the divine forces of the earth to create a sinkhole beneath the target, dealing base magic damage. Over the next 15 seconds, the target will take 3600.8 damage and is slowed by 15%. Has a 15% chance to freeze the target for 3 seconds. Sage version increases the slow effect to 20%. Demon version increases the freeze chance to 33%.

Range 30 meters Channeling 1.0 seconds Cast 1.0 seconds Cooldown 8.0 seconds

10

Morning Dew

24

Unarmed, Magic Instruments

Glacial Embrace

Aware of Principle

Use water magic to heal the target for 1000 plus 35% of your base magic damage. Sage version has a 10% chance to fully heal the target. Demon version heals the target every 3 seconds for 200 Health. Lasts 9 seconds.

Range 30 meters Channeling 4.5 seconds Cast 1.2 seconds Cooldown 1.0 seconds

15

The Dragon's Breath

29

Unarmed, Magic Instruments

Divine Pyrogram

Aware of Harmony

Unleash the power of the dragon god to surround yourself with a torrent of magical fire, igniting all enemies within 12 meters. Every 3 seconds the fire consumes 300 mana, dealing base magic damage plus 4458.2 as Fire damage. Channeling continues until your Mana is depleted or the spell is canceled. Sage version has a 20% chance to stun the target for 3 seconds. Demon version has a 25% chance every 3 seconds to restore 500 Health.

Channeling 1.2 seconds Cooldown 15.0 seconds

Cost 1 Spark (100 Chi)

Wellspring Quaff

29

Unarmed, Magic Instruments

None

Aware of Harmony

Sip from the wellspring of magic. For 30 minutes, increases maximum Mana by 60%. Sage version empowers you for 15 seconds, increasing Magic Attack by 100%. Demon version empowers you for 15 seconds, reducing your channeling time by 20%.

Channeling Instant Cooldown 3.0 seconds

Cost 1 Spark (100 Chi)

Distance Shrink

29

Unarmed, Magic Instruments

None

Aware of Harmony

Uses the magical lines of the earth to teleport yourself 25 meters forward. Sage version reduces the Chi cost by 10. Demon version increases teleport distance to 30 meters.

Channeling Instant Cooldown 10.0 seconds

Cost 20 Chi

Fire Mastery

29

Unarmed, Magic Instruments

None

Aware of Harmony

Increases all Fire damage by 20%. Sage version increases Fire damage by 25%. Demon version also increases Critical Rate by 1%.



Water Mastery

29

Unarmed, Magic Instruments

None

Aware of Harmony

Increases all Water damage by 20%. Sage version increases Water damage by 25%. Demon version also increases Critical Rate by 1%.



Earth Mastery

29

Unarmed, Magic Instruments

None

Aware of Harmony

Increases all Earth damage by 20%. Sage version increases Earth damage by 25%. Demon version also increases Critical Rate by 1%.



Will of the Phoenix

39

Unarmed, Magic Instruments

The Dragon's Breath

Aware of Discord

Summon a blazing phoenix to attack all targets in a line 18 meters in front of you, knocking them back 18 meters. Deals base magic damage plus 100% of weapon damage plus 3534.5 as Fire damage. Does not knock back players. Sage version reduces the cooldown by 1 second. Demon version increases the area by 50%.

Range 10 meters Channeling 1.0 seconds Cast 1.0 seconds Cooldown 8.0 seconds

15

Frostblade

39

Unarmed, Magic Instruments

Morning Dew

Aware of Discord

Place an icy sheen on a squad member's weapon, causing their normal attacks to deal 30% of your base magic damage as extra Water damage for 15 minutes. Sage version increases the duration to 30 minutes. Demon version increases the bonus damage to 50%.

Range 30 meters Channeling 0.8 seconds Cast 1.0 seconds Cooldown 3.0 seconds

10

Sandstorm

39

Unarmed, Magic Instruments

Pitfall

Aware of Discord

Buffet the target with a powerful blast of sand. Deals base magic damage plus 300% of weapon damage plus 4288.4 as Earth damage. For the next 10 seconds, decreases the Accuracy by 50%. Sage version decreases Accuracy by 50%. Demon version deals an additional 1200 damage.

Range 30 meters Channeling 2.5 seconds Cast 1.5 seconds Cooldown 6.0 seconds

15

Emberstorm

49

Unarmed, Magic Instruments

Will of the Phoenix

Aware of Coalescence

Charge your inner fire for 3.2 seconds to create a violent explosion, costing you 60% of your current Health and blasting all enemies within 12 meters. Deals 4000 fire damage plus 4 damage per point of health you lost. Sage version reduces the damage you take by 25%. Demon version has a 50% chance to stun enemies for 3 seconds.

Range 6 meters Channeling Charge Cast 1.0 seconds Cooldown 15.0 seconds

20

Glacial Snare

49

Unarmed, Magic Instruments

Frostblade

Aware of Coalescence

Launch multiple ice arrows at the target to trap them in an ice prison, dealing base magic damage plus 300% of weapon damage plus 4880.1 as Water damage. Has a 92% chance to slow the target by 80% for 6 seconds. Sage version chills the target for 15 seconds, reducing Water Resistance by 20%. Demon version reduces channeling time to 2.1 seconds.

Range 30 meters Channeling 2.1 seconds Cast 1.8 seconds Cooldown 15.0 seconds

20

Force of Will

49

Unarmed, Magic Instruments

Sandstorm

Aware of Coalescence

Launch an orb of force at a spellcasting opponent. Interrupts the target's channeling, and prevents them from casting spells for 5 seconds. Sage version affects all enemies within 3 meters of the target. Demon version reduces the cooldown by 2 seconds.

Range 30 meters Channeling 0.5 seconds Cast 2.0 seconds Cooldown 20.0 seconds

10

Blade Tempest

59

Unarmed, Magic Instruments

Emberstorm

Transcendant

Focus your Chi to create dozens of flaming blades that rain down upon the target and all enemies within 12 meters, dealing base magic damage plus 200% of weapon damage plus 3860.4 as both Physical and Fire damage. Sage version has a 50% chance to only cost 1 Spark. Demon version has a 50% chance to interrupt targets' channeling.

Range 30 meters Channeling 4.0 seconds Cast 1.8 seconds Cooldown 30.0 seconds

Cost 2 Sparks (200 Chi)

Black Ice Dragon Strike

59

Unarmed, Magic Instruments

Glacial Snare

Transcendant

Summon an icy dragon that smashes into all enemies within 12 meters of the target. Deals base magic damage plus 500% of weapon damage plus 9648.9 as Water damage. Has a 95% chance to slow enemies by 60% for 8 seconds. Sage version has a 50% chance to empower you for 10 seconds, increasing Critical Rate by 30%. Demon version has a 20% chance to cost No Sparks.

Range 30 meters Channeling 4.0 seconds Cast 1.6 seconds Cooldown 30.0 seconds

Cost 2 Sparks (200 Chi)

Mountain's Seize

59

Unarmed, Magic Instruments

Sandstorm

Transcendant

Focus your Chi to summon a massive boulder from a nearby mountain and slam it into your target and all enemies within 12 meters. Deals base magic damage plus 500% of weapon damage plus 8400.4 as Earth damage. Has a a 95% chance to stun all enemies for 6 seconds. Sage version has a 50% chance to only cost 1 Spark. Demon version increases the casting range by 5 meters.

Range 30 meters Channeling 5.0 seconds Cast 1.4 seconds Cooldown 30.0 seconds

Cost 2 Sparks (200 Chi)

Essential Sutra

59

Unarmed, Magic Instruments

Wellspring Quaff

Transcendant

Consume Chi to recover 10% of your maximum Mana, and remove the channeling time from all spells for 6 seconds.

Channeling Instant Cooldown 60.0 seconds

Cost 2 Sparks (200 Chi)

Elemental Shell

79

Unarmed, Magic Instruments

None

Aware of Vacuity

During the first war against the Wraiths, the Allied Forces discovered to their horror that the Barbarians were more vulnerable to the Wraiths' vile magic. The Wizards worked tirelessly on a solution, eventually developing a powerful spell to defend their allies against the Wraith's magic. Manipulate the magical flows in the air to protect the target from magical assault for 4 seconds. Increases Metal, Water, Fire and Earth Resistances by 1000%. Has a 10% chance to dispel negative status effects on you.

Channeling Instant Cooldown 30.0 seconds

15

Soporific Whisper

79

Unarmed, Magic Instruments

None

Aware of Vacuity

This spell was developed by Grand Wizard Tien to take captives in battle. Whisper a word of magical power, putting the target to sleep for 4 seconds.

Range 20 meters Channeling Instant Cooldown 120.0 seconds

Cost 20 Chi

Undine Strike

79

Unarmed, Magic Instruments

None

Aware of Vacuity

During the war with the Winged Elves, Grand Wizard Tien suggested that the Wizards learn from the Winged Elves' combat spells. As a result, many new spells were developed to greatly enhance the Wizards' battlefield effectiveness. One of these spells based on the Winged Elves' Elemental Seal spell, with some special modifications from Grand Wizard Tien himself. Unleash a magical strike that bypasses the target's body to attack the soul, weakening it for 12 seconds. Deals minimal damage, but reduces the target's Water, Fire, and Earth Resistances for 12 seconds by 60%.

Range 27 meters Channeling 1.0 seconds Cast 0.5 seconds Cooldown 1.0 seconds

0

Elemental Invocation

100

Unarmed, Magic Instruments

None

Celestial Sage/Demon

Unleash a devastating magical assault combining water, fire and earth magic. Water magic washes away the target's spirit over 30 seconds, reducing Mana by 50%. Fire magic burns up the target's soul over 30 seconds seconds, reducing Chi by 20 per hit. Earth magic crushes the target's body, inflicting earth damage equal to 150% of your maximum Mana. The water and fire components are only effective against players. This skill still consumes Chi if casting is interrupted.

Range 30 meters Channeling 1.0 seconds Cast 1.0 seconds Cooldown 300.0 seconds

Cost 1 Spark (100 Chi)

Manifest Virtue

100

Unarmed, Magic Instruments

None

Celestial Sage/Demon

Long ago, during a long and increasingly fierce battle, a group of Wizards developed a means of increasing their magical output by binding a portion of their power into their weapons and then using them to cast their spells. Bind Mana and Chi directly into your weapon, increasing your Magic Attack by one percent of your maximum Mana for 30 seconds.

Channeling 0.8 seconds Cast 1.0 seconds Cooldown 300.0 seconds

Cost 1 Spark (100 Chi)

Spatial Reversion

80

Unarmed, Magic Instruments

None

Aware of Vacuity

Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success chance is 40%, 60%, or 80% against higher, equal, or lowerlevel targets respectively, and is affected by Soulforce. Can only be used on players. Has no effect on enemies 5 levels higher than you. Cannot be used in safe zones.

Range 30 meters Channeling 0.2 seconds Cast 0.6 seconds Cooldown 60.0 seconds

Cost 50 Chi

Tactical Reversion

100

Unarmed, Magic Instruments

Spatial Reversion

Aware of Vacuity

Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success rate is 80% against enemies of your level, 60% against higherlevel enemies, and 100% against lowerlevel enemies. These chances are affected by your and your opponent's Soulforce. Can only be used on players. Can only be used on the main Perfect World map.

Range 30 meters Channeling 0.2 seconds Cast 0.6 seconds Cooldown 45.0 seconds

Cost 20 Chi

Life Reversion

80

Unarmed, Magic Instruments

None

Aware of Vacuity

Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success chance is 40%, 60%, or 80% against higher, equal, or lowerlevel targets respectively, and is affected by Soulforce. Can only be used on players. Has no effect on enemies 5 levels higher than you.

Range 30 meters Channeling 0.2 seconds Cast 0.6 seconds Cooldown 60.0 seconds

Cost 50 Chi

Mortal Reversion

100

Unarmed, Magic Instruments

Life Reversion

Aware of Vacuity

Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success rate is 80% against enemies of your level, 60% against higher level enemies, and 100% against lowerlevel enemies. These chances are affected by your and your opponent's Soulforce. Can only be used on players.

Range 30 meters Channeling 0.2 seconds Cast 0.6 seconds Cooldown 45.0 seconds

Cost 20 Chi

Ice Prison

100

Unarmed, Magic Instruments

None

Aware of Vacuity

Etherblade's first conclave of wizards developed this spell during a protracted attack on their city, giving them a powerful way to stop multiple enemies in their tracks. Unleash a powerful wave of ice for 12 seconds. The wave pulses every 3 seconds, hitting all enemies within 12 meters. Has an 80% chance to freeze targets in an Ice Prison for 2 seconds, dealing 130% base magic damage. Ice Prison stacks with the stun status and the Occult Ice spell.

Channeling 2.0 seconds Cast 1.3 seconds Cooldown 120.0 seconds

Cost 2 Sparks (200 Chi)

Sand Miasma

100

Unarmed, Magic Instruments

None

Aware of Vacuity

Surround yourself with a cloud of sand, making it harder for enemies to see you. Reduces the Critical Rate of incoming attacks by 5%. Lasts 15 minutes.

Channeling 1.9 seconds Cast 1.9 seconds Cooldown 10.0 seconds

0

Blinding Blaze

100

Unarmed, Magic Instruments

None

Aware of Vacuity

Curse the target with arcane fire. When attacked, the target has a chance to be immobilized for 3 seconds. This effect can only be triggered once every 8 seconds. The curse lasts for 45 seconds.

Range 30 meters Channeling 1.3 seconds Cast 1.2 seconds Cooldown 90.0 seconds

Cost 1 Spark (100 Chi)

Arcane Defense

100

Unarmed, Magic Instruments

None

Aware of Vacuity

There are a great many arcane spells meant for protection of the caster. The great wizard, Heng, ingeniously combined these to create an even stronger shield. Create a magical barrier to protect yourself. When attacked in melee, you will be thrown backwards, away from your attacker, and all negative status effects will be removed. This effect can only trigger once every 25 seconds. Lasts 5 minutes.

Channeling 3.5 seconds Cast 1.5 seconds Cooldown 60.0 seconds

Cost 30 Chi

ɸFrozen Flame

100

Unarmed, Magic Instruments

●Glacial Snare ●Emberstorm

Master of Harmony

Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779. The ice blast slows the target by 80% for 6 seconds. The fire blast has a 50% chance to stun the target for 4 seconds. Sage version stun the target for 4 seconds.

Range 30 meters Channeling 2.0 seconds Cast 1.8 seconds Cooldown 30.0 seconds

30

ΩFrozen Flame

100

Unarmed, Magic Instruments

○Glacial Snare ○Emberstorm

Master of Discord

Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779. The ice blast slows the target by 80% for 6 seconds. The fire blast has a 60% chance to stun the target for 3 seconds. Demon version increases the stun chance to 60%.

Range 30 meters Channeling 2.0 seconds Cast 1.8 seconds Cooldown 30.0 seconds

30

ɸGlacial Embrace

100

Unarmed, Magic Instruments

●Glacial Embrace

Aware of the Myriad

Form an insulating barrier around yourself, increasing Water Resistance by 150% and Mana regeneration by 12 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes. Only one elemental shell can be activated at a time. Sage version increases Water Resistance by 150%.

Channeling 0.2 seconds Cast 0.3 seconds Cooldown 3.0 seconds

5

ΩGlacial Embrace

100

Unarmed, Magic Instruments

○Glacial Embrace

Aware of the Void

Form an insulating barrier around yourself, increasing Water Resistance by 120% and Mana regeneration by 15 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes. Only one elemental shell can be activated at a time. Demon version increases Mana regeneration by 15 points per second.

Channeling 0.2 seconds Cast 0.3 seconds Cooldown 3.0 seconds

5

ɸFrostblade

100

Unarmed, Magic Instruments

●Frostblade

Aware of the Myriad

Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 40% of your base magic damage as extra Water damage. Last for 30 minutes. Sage version last for 30 minutes.

Channeling 1.0 seconds Cast 1.0 seconds Cooldown 3.0 seconds

20

ΩFrostblade

100

Unarmed, Magic Instruments

○Frostblade

Aware of the Void

Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 50% of your base magic damage as extra Water damage. Last for 15 minutes. Demon version increases damage by 50%.

Channeling 1.0 seconds Cast 1.0 seconds Cooldown 3.0 seconds

20

ɸStone Barrier

100

Unarmed, Magic Instruments

●Stone Barrier

Aware of the Myriad

Form a durable barrier around yourself, increasing Earth Resistance by 150% and Physical Defense by 120% for 15 minutes. Only one elemental shell can be activated at a time. Sage version increases Earth Resistance by 150%.

Channeling 0.2 seconds Cast 0.3 seconds Cooldown 3.0 seconds

Cost 10 Chi

ΩStone Barrier

100

Unarmed, Magic Instruments

○Stone Barrier

Aware of the Void

Form a durable barrier around yourself, increasing Earth Resistance by 120% and Physical Defense by 150% for 15 minutes. Only one elemental shell can be activated at a time. Demon version increases Physical Defense by 150%.

Channeling 0.2 seconds Cast 0.3 seconds Cooldown 3.0 seconds

Cost 10 Chi

ɸSandfall

100

Unarmed, Magic Instruments

●Pitfall ●Sandstorm

Aware of the Myriad

Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 20% chance to Immobilize the target for 3 seconds. Sage version reduces the channeling time to 1.8 seconds.

Range 30 meters Channeling 1.8 seconds Cast 1.0 seconds Cooldown 10.0 seconds

20

ΩSandfall

100

Unarmed, Magic Instruments

○Pitfall ○Sandstorm

Aware of the Void

Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 33% chance to immobilize the target for 3 seconds. Demon version increases the Immobilize chance to 33%.

Range 30 meters Channeling 2.0 seconds Cast 1.0 seconds Cooldown 10.0 seconds

20

ɸPyroshell

100

Unarmed, Magic Instruments

●Pyroshell

Aware of the Myriad

Form a fireproof barrier around yourself, increasing Fire Resistance by 150%, Critical Rate by 15% and Health regeneration by 12 per second for 15 minutes. Only one elemental shell can be activated at a time. Sage version increases Fire Resistance by 150%.

Channeling 0.2 seconds Cast 0.3 seconds Cooldown 3.0 seconds

0

ΩPyroshell

100

Unarmed, Magic Instruments

○Pyroshell

Aware of the Void

Form a fireproof barrier around yourself, increasing Fire Resistance by 120%, Critical Rate by 15% and Health regeneration by 15 per second for 15 minutes. Only one elemental shell can be activated at a time. Demon version increases Health regeneration by 15 per second.

Channeling 0.2 seconds Cast 0.3 seconds Cooldown 3.0 seconds

0
