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Wizard Skill List

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Introduction[edit | edit source]

Wizards are the masters of three different elements. The buffs they can give themselves and others give them the advantage needed to win battles, whilst also holding the ability to heal themselves and others if needed. They can cause great amounts of damage with their skills and have the chance to cast a few spells in quick succession. Below is the spell tree and corresponding list of names for the spells.

Skill list[edit | edit source]

Skill
Level Required
Required Weapon
Prerequisite skill
Required Cultivation
Description (Max Level)
Casting Range
Channeling/Cast & Cooldown Time
(Max Level)
Chi Gained or Required
Pyrogram.png

Pyrogram

1
Unarmed, Magic Instruments
None
Spiritual Initiate
Channel the fury of the raging flame into a blazing pyrogram, dealing base magic damage plus 100% of weapon damage plus 1379.6 as Fire damage.
Sage version has a 20% chance to generate an additional 30 Chi.
Demon version reduces channeling time to 1.2 seconds.
Range 30 meters
Channeling 1.5 seconds
Cast 0.8 seconds
Cooldown 3.0 seconds
15
Gush.png

Gush

3
Unarmed, Magic Instruments
None
Spiritual Initiate
Force a powerful water column to spew up from the ground, dealing base magic damage plus 100% of weapon damage plus 1372.6 Water damage. Has a 92% chance to slow the target by 40% for 8 seconds.
Sage version slows targets by 45% and increases the slow duration by 1 second.
Demon version deals an additional 600 damage.
Range 30 meters
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
10
Stone Rain.png

Stone Rain

6
Unarmed, Magic Instruments
None
Spiritual Initiate
Slam a gigantic rock into the target, dealing base magic damage plus 200% of weapon damage plus 2119.4 as Earth damage.
Sage version reduces channeling time to 1.3 seconds.
Demon version has a 20% chance to stun the target for 5 seconds.
Range 30 meters
Channeling 2.0 seconds
Cast 1.4 seconds
Cooldown 6.0 seconds
15
Pyroshell.png

Pyroshell

9
Unarmed, Magic Instruments
Pyrogram
Spiritual Adept
Form a fireproof barrier around yourself, increasing Fire Resistance by 100% and Health regeneration by 10 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Fire Resistance to 150%.
Demon version increases Health regeneration by 15 points per second.
Channeling 1.0 seconds
Cast 1.2 seconds
Cooldown 3.0 seconds
Cost 30 Chi
Glacial Embrace.png

Glacial Embrace

9
Unarmed, Magic Instruments
Gush
Spiritual Adept
Form an insulating barrier around yourself, increasing Water Resistance by 100% and Mana regeneration by 10 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Water Resistance by 150%.
Demon version increases Mana regeneration by 15 points per second.
Channeling 1.0 seconds
Cast 1.2 seconds
Cooldown 3.0 seconds
Cost 30 Chi
Stone Barrier.png

Stone Barrier

9
Unarmed, Magic Instruments
Stone Rain
Spiritual Adept
Form a durable barrier around yourself, increasing Earth Resistance by 100% and Physical Defense by 100% for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Earth Resistance by 150%.
Demon version increases Physical Defense by 150%.
Channeling 1.0 seconds
Cast 1.2 seconds
Cooldown 3.0 seconds
Cost 30 Chi
Crown of Flame.png

Crown of Flame

13
Unarmed, Magic Instruments
Pyroshell
Spiritual Adept
Place a blazing crown of fire on the opponent's head, dealing base magic damage. Also burns the target for 15 seconds, dealing 3012.9 fire damage.
Sage version deals an additional 30% Fire damage.
Demon version deals damage over 6 seconds.
Range 30 meters
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
10
Hailstorm.png

Hailstorm

13
Unarmed, Magic Instruments
None
Spiritual Adept
Conjure a hailstorm to rain down on all enemies near the target. Deals base magic damage plus 1794.9 as Water damage. Has a 33% chance to freeze targets for 4 seconds.
Area increases with level.
Sage version shatters frozen targets 3 seconds later, dealing 3160 Water damage.
Demon version increases the freeze chance to 50%.
Range 30 meters
Channeling 1.8 seconds
Cast 1.2 seconds
Cooldown 12.0 seconds
5
Divine Pyrogram.png

Divine Pyrogram

19
Unarmed, Magic Instruments
Crown Of Flame
Aware of Principle
Use the divine secrets of fire to cast a searing spell on the target, dealing base magic damage plus 300% of weapon damage plus 2994.7 as Fire damage.
Sage version curses the target for 15 seconds, reducing its Fire Resistance by 20%.
Demon version reduces channeling time to 2.5 seconds.
Range 30 meters
Channeling 3.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
20
Pitfall.png

Pitfall

19
Unarmed, Magic Instruments
Stone Barrier
Aware of Principle
Manipulate the divine forces of the earth to create a sinkhole beneath the target, dealing base magic damage. Over the next 15 seconds, the target will take 3600.8 damage and is slowed by 15%. Has a 15% chance to freeze the target for 3 seconds.
Sage version increases the slow effect to 20%.
Demon version increases the freeze chance to 33%.
Range 30 meters
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
10
Morning Dew.png

Morning Dew

24
Unarmed, Magic Instruments
Glacial Embrace
Aware of Principle
Use water magic to heal the target for 1000 plus 35% of your base magic damage.
Sage version has a 10% chance to fully heal the target.
Demon version heals the target every 3 seconds for 200 Health. Lasts 9 seconds.
Range 30 meters
Channeling 4.5 seconds
Cast 1.2 seconds
Cooldown 1.0 seconds
15
The Dragon's Breath.png

The Dragon's Breath

29
Unarmed, Magic Instruments
Divine Pyrogram
Aware of Harmony
Unleash the power of the dragon god to surround yourself with a torrent of magical fire, igniting all enemies within 12 meters. Every 3 seconds the fire consumes 300 mana, dealing base magic damage plus 4458.2 as Fire damage. Channeling continues until your Mana is depleted or the spell is canceled.
Sage version has a 20% chance to stun the target for 3 seconds.
Demon version has a 25% chance every 3 seconds to restore 500 Health.
Channeling 1.2 seconds
Cooldown 15.0 seconds
Cost 1 Spark (100 Chi)
Wellspring Quaff.png

Wellspring Quaff

29
Unarmed, Magic Instruments
None
Aware of Harmony
Sip from the wellspring of magic. For 30 minutes, increases maximum Mana by 60%.
Sage version empowers you for 15 seconds, increasing Magic Attack by 100%.
Demon version empowers you for 15 seconds, reducing your channeling time by 20%.
Channeling Instant
Cooldown 3.0 seconds
Cost 1 Spark (100 Chi)
Distance Shrink.png

Distance Shrink

29
Unarmed, Magic Instruments
None
Aware of Harmony
Uses the magical lines of the earth to teleport yourself 25 meters forward.
Sage version reduces the Chi cost by 10.
Demon version increases teleport distance to 30 meters.
Channeling Instant
Cooldown 10.0 seconds
Cost 20 Chi
Fire Mastery.png

Fire Mastery

29
Unarmed, Magic Instruments
None
Aware of Harmony
Increases all Fire damage by 20%.
Sage version increases Fire damage by 25%.
Demon version also increases Critical Rate by 1%.
Water Mastery.png

Water Mastery

29
Unarmed, Magic Instruments
None
Aware of Harmony
Increases all Water damage by 20%.
Sage version increases Water damage by 25%.
Demon version also increases Critical Rate by 1%.
Earth Master.png

Earth Mastery

29
Unarmed, Magic Instruments
None
Aware of Harmony
Increases all Earth damage by 20%.
Sage version increases Earth damage by 25%.
Demon version also increases Critical Rate by 1%.
Will of the Phoenix.png

Will of the Phoenix

39
Unarmed, Magic Instruments
The Dragon's Breath
Aware of Discord
Summon a blazing phoenix to attack all targets in a line 18 meters in front of you, knocking them back 18 meters. Deals base magic damage plus 100% of weapon damage plus 3534.5 as Fire damage. Does not knock back players.
Sage version reduces the cooldown by 1 second.
Demon version increases the area by 50%.
Range 10 meters
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
15
Frostblade.png

Frostblade

39
Unarmed, Magic Instruments
Morning Dew
Aware of Discord
Place an icy sheen on a squad member's weapon, causing their normal attacks to deal 30% of your base magic damage as extra Water damage for 15 minutes.
Sage version increases the duration to 30 minutes.
Demon version increases the bonus damage to 50%.
Range 30 meters
Channeling 0.8 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
10
Sandstorm.png

Sandstorm

39
Unarmed, Magic Instruments
Pitfall
Aware of Discord
Buffet the target with a powerful blast of sand. Deals base magic damage plus 300% of weapon damage plus 4288.4 as Earth damage. For the next 10 seconds, decreases the Accuracy by 50%.
Sage version decreases Accuracy by 50%.
Demon version deals an additional 1200 damage.
Range 30 meters
Channeling 2.5 seconds
Cast 1.5 seconds
Cooldown 6.0 seconds
15
Emberstorm.png

Emberstorm

49
Unarmed, Magic Instruments
Will of the Phoenix
Aware of Coalescence
Charge your inner fire for 3.2 seconds to create a violent explosion, costing you 60% of your current Health and blasting all enemies within 12 meters. Deals 4000 fire damage plus 4 damage per point of health you lost.
Sage version reduces the damage you take by 25%.
Demon version has a 50% chance to stun enemies for 3 seconds.
Range 6 meters
Channeling Charge
Cast 1.0 seconds
Cooldown 15.0 seconds
20
Glacial Snare.png

Glacial Snare

49
Unarmed, Magic Instruments
Frostblade
Aware of Coalescence
Launch multiple ice arrows at the target to trap them in an ice prison, dealing base magic damage plus 300% of weapon damage plus 4880.1 as Water damage. Has a 92% chance to slow the target by 80% for 6 seconds.
Sage version chills the target for 15 seconds, reducing Water Resistance by 20%.
Demon version reduces channeling time to 2.1 seconds.
Range 30 meters
Channeling 2.1 seconds
Cast 1.8 seconds
Cooldown 15.0 seconds
20
Force of Will.png

Force of Will

49
Unarmed, Magic Instruments
Sandstorm
Aware of Coalescence
Launch an orb of force at a spell-casting opponent. Interrupts the target's channeling, and prevents them from casting spells for 5 seconds.
Sage version affects all enemies within 3 meters of the target.
Demon version reduces the cooldown by 2 seconds.
Range 30 meters
Channeling 0.5 seconds
Cast 2.0 seconds
Cooldown 20.0 seconds
10
Blade Tempest.png

Blade Tempest

59
Unarmed, Magic Instruments
Emberstorm
Transcendant
Focus your Chi to create dozens of flaming blades that rain down upon the target and all enemies within 12 meters, dealing base magic damage plus 200% of weapon damage plus 3860.4 as both Physical and Fire damage.
Sage version has a 50% chance to only cost 1 Spark.
Demon version has a 50% chance to interrupt targets' channeling.
Range 30 meters
Channeling 4.0 seconds
Cast 1.8 seconds
Cooldown 30.0 seconds
Cost 2 Sparks (200 Chi)
Black Ice Dragon Strike.png

Black Ice Dragon Strike

59
Unarmed, Magic Instruments
Glacial Snare
Transcendant
Summon an icy dragon that smashes into all enemies within 12 meters of the target. Deals base magic damage plus 500% of weapon damage plus 9648.9 as Water damage. Has a 95% chance to slow enemies by 60% for 8 seconds.
Sage version has a 50% chance to empower you for 10 seconds, increasing Critical Rate by 30%.
Demon version has a 20% chance to cost No Sparks.
Range 30 meters
Channeling 4.0 seconds
Cast 1.6 seconds
Cooldown 30.0 seconds
Cost 2 Sparks (200 Chi)
Mountain's Seize.png

Mountain's Seize

59
Unarmed, Magic Instruments
Sandstorm
Transcendant
Focus your Chi to summon a massive boulder from a nearby mountain and slam it into your target and all enemies within 12 meters. Deals base magic damage plus 500% of weapon damage plus 8400.4 as Earth damage. Has a a 95% chance to stun all enemies for 6 seconds.
Sage version has a 50% chance to only cost 1 Spark.
Demon version increases the casting range by 5 meters.
Range 30 meters
Channeling 5.0 seconds
Cast 1.4 seconds
Cooldown 30.0 seconds
Cost 2 Sparks (200 Chi)
Essential Sutra.png

Essential Sutra

59
Unarmed, Magic Instruments
Wellspring Quaff
Transcendant
Consume Chi to recover 10% of your maximum Mana, and remove the channeling time from all spells for 6 seconds.
Channeling Instant
Cooldown 60.0 seconds
Cost 2 Sparks (200 Chi)
Elemental Shell.png

Elemental Shell

79
Unarmed, Magic Instruments
None
Aware of Vacuity
During the first war against the Wraiths, the Allied Forces discovered to their horror that the Barbarians were more vulnerable to the Wraiths' vile magic. The Wizards worked tirelessly on a solution, eventually developing a powerful spell to defend their allies against the Wraith's magic.
Manipulate the magical flows in the air to protect the target from magical assault for 4 seconds. Increases Metal, Water, Fire and Earth Resistances by 1000%. Has a 10% chance to dispel negative status effects on you.
Channeling Instant
Cooldown 30.0 seconds
15
Soporific Whisper.png

Soporific Whisper

79
Unarmed, Magic Instruments
None
Aware of Vacuity
This spell was developed by Grand Wizard Tien to take captives in battle.
Whisper a word of magical power, putting the target to sleep for 4 seconds.
Range 20 meters
Channeling Instant
Cooldown 120.0 seconds
Cost 20 Chi
Undine Strike.png

Undine Strike

79
Unarmed, Magic Instruments
None
Aware of Vacuity
During the war with the Winged Elves, Grand Wizard Tien suggested that the Wizards learn from the Winged Elves' combat spells. As a result, many new spells were developed to greatly enhance the Wizards' battlefield effectiveness. One of these spells based on the Winged Elves' Elemental Seal spell, with some special modifications from Grand Wizard Tien himself.
Unleash a magical strike that bypasses the target's body to attack the soul, weakening it for 12 seconds. Deals minimal damage, but reduces the target's Water, Fire, and Earth Resistances for 12 seconds by 60%.
Range 27 meters
Channeling 1.0 seconds
Cast 0.5 seconds
Cooldown 1.0 seconds
0
Elemental Invocation.png

Elemental Invocation

100
Unarmed, Magic Instruments
None
Celestial Sage/Demon
Unleash a devastating magical assault combining water, fire and earth magic. Water magic washes away the target's spirit over 30 seconds, reducing Mana by 50%. Fire magic burns up the target's soul over 30 seconds seconds, reducing Chi by 20 per hit. Earth magic crushes the target's body, inflicting earth damage equal to 150% of your maximum Mana. The water and fire components are only effective against players.
This skill still consumes Chi if casting is interrupted.
Range 30 meters
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 300.0 seconds
Cost 1 Spark (100 Chi)
Manifest Virtue.png

Manifest Virtue

100
Unarmed, Magic Instruments
None
Celestial Sage/Demon
Long ago, during a long and increasingly fierce battle, a group of Wizards developed a means of increasing their magical output by binding a portion of their power into their weapons and then using them to cast their spells.
Bind Mana and Chi directly into your weapon, increasing your Magic Attack by one percent of your maximum Mana for 30 seconds.
Channeling 0.8 seconds
Cast 1.0 seconds
Cooldown 300.0 seconds
Cost 1 Spark (100 Chi)
Spatial Reversion.png

Spatial Reversion

80
Unarmed, Magic Instruments
None
Aware of Vacuity
Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success chance is 40%, 60%, or 80% against higher, equal, or lower-level targets respectively, and is affected by Soulforce. Can only be used on players.
Has no effect on enemies 5 levels higher than you.
Cannot be used in safe zones.
Range 30 meters
Channeling 0.2 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Cost 50 Chi
Spatial Reversion.png

Tactical Reversion

100
Unarmed, Magic Instruments
Spatial Reversion
Aware of Vacuity
Place a magical beacon at the target's feet. After 6 seconds, the beacon will pull the target back to its location. The success rate is 80% against enemies of your level, 60% against higher-level enemies, and 100% against lower-level enemies. These chances are affected by your and your opponent's Soulforce. Can only be used on players.
Can only be used on the main Perfect World map.
Range 30 meters
Channeling 0.2 seconds
Cast 0.6 seconds
Cooldown 45.0 seconds
Cost 20 Chi
Life Reversion.png

Life Reversion

80
Unarmed, Magic Instruments
None
Aware of Vacuity
Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success chance is 40%, 60%, or 80% against higher, equal, or lower-level targets respectively, and is affected by Soulforce. Can only be used on players.
Has no effect on enemies 5 levels higher than you.
Range 30 meters
Channeling 0.2 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Cost 50 Chi
Life Reversion.png

Mortal Reversion

100
Unarmed, Magic Instruments
Life Reversion
Aware of Vacuity
Place an arcane mark on the target's soul. After 6 seconds, the target's Health will reset to the marked value. The success rate is 80% against enemies of your level, 60% against higher- level enemies, and 100% against lower-level enemies. These chances are affected by your and your opponent's Soulforce. Can only be used on players.
Range 30 meters
Channeling 0.2 seconds
Cast 0.6 seconds
Cooldown 45.0 seconds
Cost 20 Chi
Ice Prison.png

Ice Prison

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Etherblade's first conclave of wizards developed this spell during a protracted attack on their city, giving them a powerful way to stop multiple enemies in their tracks.
Unleash a powerful wave of ice for 12 seconds. The wave pulses every 3 seconds, hitting all enemies within 12 meters. Has an 80% chance to freeze targets in an Ice Prison for 2 seconds, dealing 130% base magic damage. Ice Prison stacks with the stun status and the Occult Ice spell.
Channeling 2.0 seconds
Cast 1.3 seconds
Cooldown 120.0 seconds
Cost 2 Sparks (200 Chi)
Sand Miasma.png

Sand Miasma

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Surround yourself with a cloud of sand, making it harder for enemies to see you. Reduces the Critical Rate of incoming attacks by 5%. Lasts 15 minutes.
Channeling 1.9 seconds
Cast 1.9 seconds
Cooldown 10.0 seconds
0
Blinding Blaze.png

Blinding Blaze

100
Unarmed, Magic Instruments
None
Aware of Vacuity
Curse the target with arcane fire. When attacked, the target has a chance to be immobilized for 3 seconds. This effect can only be triggered once every 8 seconds. The curse lasts for 45 seconds.
Range 30 meters
Channeling 1.3 seconds
Cast 1.2 seconds
Cooldown 90.0 seconds
Cost 1 Spark (100 Chi)
Arcane Defense.png

Arcane Defense

100
Unarmed, Magic Instruments
None
Aware of Vacuity
There are a great many arcane spells meant for protection of the caster. The great wizard, Heng, ingeniously combined these to create an even stronger shield.
Create a magical barrier to protect yourself. When attacked in melee, you will be thrown backwards, away from your attacker, and all negative status effects will be removed. This effect can only trigger once every 25 seconds. Lasts 5 minutes.
Channeling 3.5 seconds
Cast 1.5 seconds
Cooldown 60.0 seconds
Cost 30 Chi
ɸFrozen Flame.png

ɸFrozen Flame

100
Unarmed, Magic Instruments
●Glacial Snare

●Emberstorm
Master of Harmony
Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779.
The ice blast slows the target by 80% for 6 seconds.
The fire blast has a 50% chance to stun the target for 4 seconds.
Sage version stun the target for 4 seconds.
Range 30 meters
Channeling 2.0 seconds
Cast 1.8 seconds
Cooldown 30.0 seconds
30
ΩFrozen Flame.png

ΩFrozen Flame

100
Unarmed, Magic Instruments
○Glacial Snare

○Emberstorm
Master of Discord
Channel blasts of both fire and ice magic, releasing them in rapid succession against your foe. Each blast deals base magic damage plus 800% of weapon damage plus 9779.
The ice blast slows the target by 80% for 6 seconds.
The fire blast has a 60% chance to stun the target for 3 seconds.
Demon version increases the stun chance to 60%.
Range 30 meters
Channeling 2.0 seconds
Cast 1.8 seconds
Cooldown 30.0 seconds
30
ɸGlacial Embrace.png

ɸGlacial Embrace

100
Unarmed, Magic Instruments
●Glacial Embrace
Aware of the Myriad
Form an insulating barrier around yourself, increasing Water Resistance by 150% and Mana regeneration by 12 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Water Resistance by 150%.
Channeling 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
5
ΩGlacial Embrace.png

ΩGlacial Embrace

100
Unarmed, Magic Instruments
○Glacial Embrace
Aware of the Void
Form an insulating barrier around yourself, increasing Water Resistance by 120% and Mana regeneration by 15 per second. Also generates 10 Chi every 3 seconds. Last for 15 minutes.
Only one elemental shell can be activated at a time.
Demon version increases Mana regeneration by 15 points per second.
Channeling 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
5
ɸFrostblade.png

ɸFrostblade

100
Unarmed, Magic Instruments
●Frostblade
Aware of the Myriad
Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 40% of your base magic damage as extra Water damage. Last for 30 minutes.
Sage version last for 30 minutes.
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
20
ΩFrostblade.png

ΩFrostblade

100
Unarmed, Magic Instruments
○Frostblade
Aware of the Void
Place an icy sheen on all squad members' weapons within 15 meters, causing their normal attack to deal 50% of your base magic damage as extra Water damage. Last for 15 minutes.
Demon version increases damage by 50%.
Channeling 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
20
ɸStone Barrier.png

ɸStone Barrier

100
Unarmed, Magic Instruments
●Stone Barrier
Aware of the Myriad
Form a durable barrier around yourself, increasing Earth Resistance by 150% and Physical Defense by 120% for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Earth Resistance by 150%.
Channeling 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Cost 10 Chi
ΩStone Barrier.png

ΩStone Barrier

100
Unarmed, Magic Instruments
○Stone Barrier
Aware of the Void
Form a durable barrier around yourself, increasing Earth Resistance by 120% and Physical Defense by 150% for 15 minutes.
Only one elemental shell can be activated at a time.
Demon version increases Physical Defense by 150%.
Channeling 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Cost 10 Chi
ɸSandfall.png

ɸSandfall

100
Unarmed, Magic Instruments
●Pitfall

●Sandstorm
Aware of the Myriad
Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 20% chance to Immobilize the target for 3 seconds.
Sage version reduces the channeling time to 1.8 seconds.
Range 30 meters
Channeling 1.8 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
20
ΩSandfall.png

ΩSandfall

100
Unarmed, Magic Instruments
○Pitfall

○Sandstorm
Aware of the Void
Unleash a deadly torrent of sand on your foe, dealing base magic damage plus 200% of weapon damage plus 6590 as Earth damage. Blinds the target for for 9 seconds, reducing Accuracy by 50% and dealing an additional 600% weapon damage plus 7021 as Earth damage. Has a 33% chance to immobilize the target for 3 seconds.
Demon version increases the Immobilize chance to 33%.
Range 30 meters
Channeling 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
20
ɸPyroshell.png

ɸPyroshell

100
Unarmed, Magic Instruments
●Pyroshell
Aware of the Myriad
Form a fireproof barrier around yourself, increasing Fire Resistance by 150%, Critical Rate by 15% and Health regeneration by 12 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Sage version increases Fire Resistance by 150%.
Channeling 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
0
ΩPyroshell.png

ΩPyroshell

100
Unarmed, Magic Instruments
○Pyroshell
Aware of the Void
Form a fireproof barrier around yourself, increasing Fire Resistance by 120%, Critical Rate by 15% and Health regeneration by 15 per second for 15 minutes.
Only one elemental shell can be activated at a time.
Demon version increases Health regeneration by 15 per second.
Channeling 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
0