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Until this page is updated, please use the Genie Calculator. It's an interactive tool for checking Genie skills and affinity requirements.
Introduction
Genie skills are attained via. the Watcher of the Earth. Once your Genie meets the required Affinity Points, speak with the Watcher of the Earth and select “Learn Genie Skills”. Learning skills will require a combination of Spirit and Money, and in some cases a Skill Scroll will be needed. Initially a Genie can learn a maximum of 4 skills. The maximum number of skills your Genie can learn can change, and is determined by its amount of lucky points:
Lucky Points 0-50: 4 Skill Slots
Lucky Points 51-70: 5 Skill Slots
Lucky Points 71-80: 6 Skill Slots
Lucky Points 81-90: 7 Skill Slots
Lucky Points 91 or more: 8 Skill Slots
Genie abilities will consume your Genie's Energy and Stamina. Genies can forget skills via the Watcher of the Earth at no cost.
Please note the Level 1 Skills only require one affinity point distributed, where as a Level 7 Skill requires seven affinity points distributed in the required areas. The level the genie can learn skills varies greatly depending on how points are distributed.
Primary Skill List
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Adrenaline Surge
Adrenaline Surge |
Make yourself immune to sleep. | ||
Qi Manipulation
Qi Manipulation |
Reduces the target's Mana over time | ||
Blinding Sand
Blinding Sand |
Blind targets around you with a spray of sand.
Reduces Accuracy and casting speed. Only available on the ground. | ||
Healing Ripple of Rebirth
Healing Ripple of Rebirth |
Constantly regenerates the Health and Mana of friendly targets around you.
Requisite class: Cleric. Only available in water. | ||
Explosion
Explosion |
Attack your target with an explosive blast of fire fueled by genie energy.
The more energy used, the higher the damage | ||
Cauterize
Cauterize |
Has a chance to remove bleed effects from yourself. | ||
Blood Clot
Blood Clot |
Makes you immune to bleed effects.
Does not remove existing bleed effects. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Gale
Gale |
Deals metal and slow flying speed
of all nearby targets. Only available while flying. | ||
Virlent Poison
Virulent Poison |
Drain the target's chi, dealing damage
based on the amount drained. | ||
Earthquake
Earthquake |
Deals earth damage to targets around you.
Has a chance to cause a knock back against monsters. Only available on the ground. | ||
Aiding Ripple of Luck
Aiding Ripple of Luck |
Increase the critical hit rate of yourself and the friendly targets around you.
Only available in the water. | ||
Spark
Spark |
Damage target and reduce target's fire resistance. | ||
Searing Heat
Searing Heat |
Deals fire damage to the target,
and reduces the target's casting and attack rate. | ||
Solid Shield
Solid Shield |
Earth: 1 |
Absorb physical and magical damage
at the cost of reduced movement speed. Requisite Class: Barbarian | |
Tangling Mire
Tangling Mire |
Earth: 1 |
Reduce moving speed and physical defense of the target and all enemies around it. | |
Blade of Supreme Heat
Blade of Supreme Heat |
Fire: 1 |
Deals physical and fire damage to target. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Wind Shield
Wind Shield |
Protect yourself using the power of wind.
Reduces damage and increases your attack rate and Evasion. Available only while flying and on the ground | ||
Nulify Poison
Nulify Poison |
Gives you immunity to wood base damage. | ||
Sand Shield
Sand Shield |
Make target immune to earth damage for a short period of time,
as well as increase Chi a little bit. Requisite Class: Wizard | ||
Dissolve
Dissolve |
Reduce the Chi of both you and your target.
Requisite Class: Barbarian and Blademaster | ||
Smoldering Burst
Smoldering Burst |
Inflict fire damage on your target.
This damage is increased by the target's water resistance and lowered by the target's fire resistance. | ||
Leaf Dance
Leaf Dance |
Wood: 1, |
Increases own critical strike rate. | |
Second Wind
Second Wind |
Earth: 1, |
Instantly recovers your Health. | |
Soul of Fire
Soul of Fire |
Fire: 1, |
Immune to Fire damage for a short period of time. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Heart of Steel
Heart of Steel |
Makes you immune to Metal damage for a short period of time. | ||
Extreme Poison
Extreme Poison |
Causes the target to take more damage. Can be stacked with skills like Heaven's Flame. | ||
Tai Chi
Tai Chi |
Increase the movement speed and HP recovery rate of all targets within the range. | ||
Impact
Impact |
Deals water damage to target.
Decays target's armor and reduces its physical defense . | ||
Yin Yang Seal
Yin Yang Seal |
Deals fire damage to target. Also reduces its attack level. | ||
Celestial Sword
Celestial Sword |
Fire: 2 |
Deal physical damage to the target in cost of all your energy.
Accuracy is 100%. | |
Acidic Ripple of Poison
Acidic Ripple of Poison |
Water: 2 |
Reduces target's Max health.
Has a chance to interrupt the target casting spell. Only available in the water. | |
Whirlwind
Whirlwind |
Water: 2, |
Damage all targets in a fan-shaped spray.
Also reduces movement speed on ground. | |
Remove Paralysis
Remove Paralysis |
Water: 1, |
Has a chance to dispel the immobilized status on yourself. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Wind Prison
Wind Prison |
Water: 1, |
Has a chance to silence all nearby targets. | |
Fortify
Fortify |
Make yourself immune to stun.
Has a chance to cause Magic defense loss. | ||
Evil Ward
Evil Ward |
Become immune to effects that increase the damage you take. | ||
Relentless Courage
Relentless Courage |
Fire: 1, |
Increase your own attack rate, casting speed and movement speed. | |
Piercing Flames
Piercing Flames |
Deals a concussive blast of physical damage to your opponent.
Has a chance to immobilize target. The hit chance is determined by character's accuracy. Requisite class: Archer, Barbarian | ||
Lightning Chaser
Lightning Chaser |
Deals Metal damage to the target in the form of constant lightning.
Interrupt the target's casting, and deals damage to the target. | ||
Mantle Ripple of Death
Mantle Ripple of Death |
Fire: 2, |
Deals Water and Earth damage to all targets around you. (MAYBE, MAYBE not. blank line in skill discription.)
Reduce their Chi constantly. (deffinetly in skill discription) Only usable on the ground | |
Rainbow Blessing
Rainbow Blessing |
Water: 2, |
Increase Taget's critstrike rate.
May randomly also increase target's physical damage, magic damage, and/or casting speed. Requisite class: Cleric | |
Oxygen Bubble
Oxygen Bubble |
Makes you immune to water damage and water resistance reduction. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Air Strand
Air Strand |
Immobilize the target, but has a chance to immobilize yourself as well.
Has a chance to Silence the target. Requisite races: Untamed, Winged Elf Only available while flying. | ||
Will Surge
Will Surge |
Make self immune to silence. | ||
Frenzy
Frenzy |
Go into a raging frenzy.
Reduces physical and magical defense and increase physical damage. | ||
Life Drain
Life Drain |
Absorb HP from nearby targets.
Heals own character. | ||
Earthblaze
Earthblaze |
Deals fire damage to multiple targets around you,
and reduce their Fire resistance. | ||
Mantle Ripple of Rage
Mantle Ripple of Rage |
Earth: 3 |
Make all friendly targets around you able to gain Chi each time they are attacked.
Requisite class: Barbarian Only available on the ground. | |
Stunning Blast
Ranged Blessing |
Earth: 3 |
Immobilize hostile targets close to you.
Has a chance to make self immune to immobilize for a short period of time. Requisite class: Archer | |
Holy Path
Holy Path |
Wood: 2, |
Increases your movement speed to the max (15 m/s) for a short period. | |
True Emptiness
True Emptiness |
Water: 3 |
Consumes all your energy and inflicts damage to the target based on the amount consumed.
Has a chance to give you a magic-absorbing shield. Deals extra damage to aerial targets. Requisite class: Blademaster, Barbarian |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Rumbling Thunder
Rumbling Thunder |
Launches ball lightning to do Metal damage to the target.
Deals great damage under certain circumstances. Requisite class: Archer, Barbarian, Blademaster, Cleric, Wizard Only available while flying. | ||
Poison Swarm
Poison Swarm |
Send some poisonous pests at the target.
Slightly reduces movement speed and randomly reduces HP, MP, or Chi. | ||
Earth Strand
Earth Strand |
Deals damage to target and immobilizes it.
Only available on the ground. | ||
Occult Ice
Occult Ice |
Has a chance to freeze target. | ||
Thunderstorm
Thunderstorm |
Deals Metal damage to target.
Deals great damage to certain targets. | ||
Law Breaker
Law Breaker |
Earth: 4 |
Has a chance to dispel a silence status on yourself. | |
Tree of Protection
Tree of Protection |
Water: 4 |
Increase own Max HP.
Recovers HP every 3 seconds. | |
Badge of Courage
Badge of Courage |
Fire: 3 |
Has a chance to break yourself out of stunned state. | |
Earth Claw
Earth Claw |
Earth: 3 |
Deals Physical damage to a remote target.
Triple damage to ground unit. Only usable on the ground. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Electro Dance
Electro Dance |
Summon multiple Thunder Birds to strike the targets around you.
Deals Metal damage to all targets within 12 meter radius around you. Has a chance to stun targets. Only available while flying. | ||
Elemental Weakness
Elemental Weakness |
Reduces target's magical defense,
and increases the same amount of physical defense. Reduces the target's movement speed. | ||
Dust Storm
Dust Storm |
Deals damage to multiple targets around you,
and reduces their movement speed. | ||
Battle Ripple of Oblivion
Battle Ripple of Oblivion |
Reduces Water resistance of both you and the targets around you. | ||
Aquaflame Armor
Aquaflame Armor |
Fire: 4 |
Reduce the damage you take for a short period of time.
Then, damage you take is increased for another short period of time. Requisite class: Wizard | |
Seal
Seal |
Earth: 4 |
Has a chance to Silence the target.
Requisite Races: Untamed, Winged Elf | |
Hollow Fist
Hollow Fist |
Earth: 4 |
Deals physical and metal damage to target.
Reduce target's physical defense and cause it to bleed. Requisite Class: Venomancer Available only on the ground. |
Advanced Skill List
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Balance
Balance |
Fire: 5 |
Shield yourself to absorb damage and become immune to stuns.
Absorbs magical damage if your physical defense is higher than your elemental resistances, and vise-versa. Requisite class: Blademaster | |
Alpha Male
Alpha Male |
Earth: 4 |
Attracts all targets surrounding you
and reflects physical damage for a short period of time. | |
Mage Star
Mage Star |
Fire: 3, |
Greatly increases your own HP recovery rate
and absorbs incoming magic damage. Requisite class: Wizard | |
Reflective Aura
Reflective Aura |
Water: 3, |
Chance to reflect magic attacks.
Only available in Duels, Territory Wars, and against NPC monsters. Requisite class: Blademaster, Barbarian |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Blazing Shield
Blazing Shield |
Earth: 5 |
The light begins to burn bright.
Has a chance to make target immune to Sleep, Silence, Immobilize and damage amplification. | |
Weakness
Weakness |
Water: 5 |
Greatly reduces the target's attack rate. | |
Aquaflame Shot
Aquaflame Shot |
Fire: 5 |
Deals fire and water to target.
Has a chance to drain the target's Chi and immobilize target. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Frozen Domain
Frozen Domain |
Earth: 5 |
Immobilize targets that surround you,
while reducing their casting rate and attack rate. Only available in the water. | |
Dampen Magic Curse
Dampen Magic Curse |
Fire: 5 |
Use this skill while thinking of a random number.
Reduces a target's Mana to a random amount. Chance to recover 30% of your mana. Dexterity increases this chance. | |
Expel
Expel |
Water: 6 |
Make a friendly target immune to physical damage,
while silencing him. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Phoenix Dance
Phoenix Dance |
Wood: 4, |
Deals damage to a target and all the enemies around it.
Also reduces their attack level. Requisite class: Archer | |
Absolute Domain
Absolute Domain |
Water: 4, |
Immunity to immobilize | |
Cloud Eruption
Cloud Eruption |
Earth: 5 |
Increases own chi. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Bramble Rage
Bramble Rage |
Earth: 7 |
Deals Wood damage to multiple targets with in the designated range,
and reduces their Chi. Only available on the ground. | |
Dragonfire
Dragonfire |
Fire: 7 |
Deals fire and physical damage to the target
while reducing its defense level. Only available on the ground. | |
Inflame
Inflame |
Earth: 7 |
Deals fire damage to target in a radius,
and has a chance to stun the target. Only available on the ground. |
Skill Name | Level Req. | Affinity Req. | Description |
---|---|---|---|
Chi Siphon
Chi Siphon |
Earth: 7 |
Draws the target's Chi out of their body.
Afterwards, the target's Chi will recover at an increased rate. | |
Ice Blast
Ice Blast |
Fire: 7 |
Reduce the amount of Max HP of
multiple targets in the designated range. | |
Chaotic Spirit
Chaotic Spirit |
Wood: 7 |
Chance to cause Soul Transfusion in others
by switching the HP and MP of the target. Requisite class: Venomancer | |
Faith
Faith |
Fire: 7 |
Have it, and you shall be rewarded.
Chance to gain immunity to all status effects for a short period of time. |