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Until this page is updated, please use the Genie Calculator. It's an interactive tool for checking Genie skills and affinity requirements.

Introduction

Genie skills are attained via. the Watcher of the Earth. Once your Genie meets the required Affinity Points, speak with the Watcher of the Earth and select “Learn Genie Skills”. Learning skills will require a combination of Spirit and Money, and in some cases a Skill Scroll will be needed. Initially a Genie can learn a maximum of 4 skills. The maximum number of skills your Genie can learn can change, and is determined by its amount of lucky points:

Lucky Points 0-50: 4 Skill Slots

Lucky Points 51-70: 5 Skill Slots

Lucky Points 71-80: 6 Skill Slots

Lucky Points 81-90: 7 Skill Slots

Lucky Points 91 or more: 8 Skill Slots

Genie abilities will consume your Genie's Energy and Stamina. Genies can forget skills via the Watcher of the Earth at no cost.

Please note the Level 1 Skills only require one affinity point distributed, where as a Level 7 Skill requires seven affinity points distributed in the required areas. The level the genie can learn skills varies greatly depending on how points are distributed.

Primary Skill List

Level 1 Skill List (Require one affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Adrenaline Surge

Adrenaline Surge

1
Metal: 1
Make yourself immune to sleep.
Qi Manipulation

Qi Manipulation

1
Wood: 1
Reduces the target's Mana over time
Blinding Sand

Blinding Sand

1
Earth: 1
Blind targets around you with a spray of sand.

Reduces Accuracy and casting speed. Only available on the ground.

Healing Ripple of Rebirth

Healing Ripple of Rebirth

4
Water: 1
Constantly regenerates the Health and Mana of friendly targets around you.

Requisite class: Cleric. Only available in water.

Explosion

Explosion

1
Fire: 1
Attack your target with an explosive blast of fire fueled by genie energy.

The more energy used, the higher the damage

Cauterize

Cauterize

5
Water: 1
Has a chance to remove bleed effects from yourself.
Blood Clot

Blood Clot

5
Metal: 1
Makes you immune to bleed effects.

Does not remove existing bleed effects.


Level 2 Skill List (Require two affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Gale

Gale

6
Metal: 2
Deals metal and slow flying speed

of all nearby targets. Only available while flying.

Virlent Poison

Virulent Poison

5
Wood: 2
Drain the target's chi, dealing damage

based on the amount drained.

Earthquake

Earthquake

5
Earth: 2
Deals earth damage to targets around you.

Has a chance to cause a knock back against monsters. Only available on the ground.

Aiding Ripple of Luck

Aiding Ripple of Luck

5
Water: 2
Increase the critical hit rate of yourself and the friendly targets around you.

Only available in the water.

Spark

Spark

8
Fire: 2
Damage target and reduce target's fire resistance.
Searing Heat

Searing Heat

35
Fire: 2
Deals fire damage to the target,

and reduces the target's casting and attack rate.

Solid Shield

Solid Shield

9
Wood: 1,
Earth: 1
Absorb physical and magical damage

at the cost of reduced movement speed. Requisite Class: Barbarian

Tangling Mire

Tangling Mire

5
Water: 1,
Earth: 1
Reduce moving speed and physical defense of the target and all enemies around it.
Blade of Supreme Heat

Blade of Supreme Heat

5
Metal: 1,
Fire: 1
Deals physical and fire damage to target.


Level 3 Skill List (Require three affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Wind Shield

Wind Shield

13
Metal: 3
Protect yourself using the power of wind.

Reduces damage and increases your attack rate and Evasion. Available only while flying and on the ground

Nulify Poison

Nulify Poison

10
Wood: 3
Gives you immunity to wood base damage.
Sand Shield

Sand Shield

11
Earth: 3
Make target immune to earth damage for a short period of time,

as well as increase Chi a little bit. Requisite Class: Wizard

Dissolve

Dissolve

15
Water: 3
Reduce the Chi of both you and your target.

Requisite Class: Barbarian and Blademaster

Smoldering Burst

Smoldering Burst

10
Fire: 3
Inflict fire damage on your target.

This damage is increased by the target's water resistance and lowered by the target's fire resistance.

Leaf Dance

Leaf Dance

10
Metal: 1,

Wood: 1,

Water: 1
Increases own critical strike rate.
Second Wind

Second Wind

10
Wood: 1,

Earth: 1,

Water: 1
Instantly recovers your Health.
Soul of Fire

Soul of Fire

10
Water: 1,

Fire: 1,

Earth: 1
Immune to Fire damage for a short period of time.


Level 4 Skill List (Require four affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Heart of Steel

Heart of Steel

10
Metal: 4
Makes you immune to Metal damage for a short period of time.
Extreme Poison

Extreme Poison

15
Wood: 4
Causes the target to take more damage. Can be stacked with skills like Heaven's Flame.
Tai Chi

Tai Chi

15
Earth: 4
Increase the movement speed and HP recovery rate of all targets within the range.
Impact

Impact

10
Water: 4
Deals water damage to target.

Decays target's armor and reduces its physical defense .

Yin Yang Seal

Yin Yang Seal

16
Fire: 4
Deals fire damage to target. Also reduces its attack level.
Celestial Sword

Celestial Sword

15
Metal: 2,
Fire: 2
Deal physical damage to the target in cost of all your energy.

Accuracy is 100%.

Acidic Ripple of Poison

Acidic Ripple of Poison

18
Wood: 2,
Water: 2
Reduces target's Max health.

Has a chance to interrupt the target casting spell. Only available in the water.

Whirlwind

Whirlwind

15
Metal: 1,

Water: 2,

Earth: 1
Damage all targets in a fan-shaped spray.

Also reduces movement speed on ground.

Remove Paralysis

Remove Paralysis

10
Metal: 1,

Water: 1,

Fire: 2
Has a chance to dispel the immobilized status on yourself.


Level 5 Skill List (Require five affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Wind Prison

Wind Prison

22
Metal: 2,

Water: 1,

Earth: 2
Has a chance to silence all nearby targets.
Fortify

Fortify

21
Wood: 5
Make yourself immune to stun.

Has a chance to cause Magic defense loss.

Evil Ward

Evil Ward

20
Earth: 5
Become immune to effects that increase the damage you take.
Relentless Courage

Relentless Courage

23
Wood: 2,

Fire: 1,

Earth: 2
Increase your own attack rate, casting speed and movement speed.
Piercing Flames

Piercing Flames

20
Fire: 5
Deals a concussive blast of physical damage to your opponent.

Has a chance to immobilize target. The hit chance is determined by character's accuracy. Requisite class: Archer, Barbarian

Lightning Chaser

Lightning Chaser

22
Metal: 5
Deals Metal damage to the target in the form of constant lightning.

Interrupt the target's casting, and deals damage to the target.

Mantle Ripple of Death

Mantle Ripple of Death

20
Water: 2,

Fire: 2,

Earth: 1
Deals Water and Earth damage to all targets around you. (MAYBE, MAYBE not. blank line in skill discription.)

Reduce their Chi constantly. (deffinetly in skill discription) Only usable on the ground

Rainbow Blessing

Rainbow Blessing

20
Metal: 1,

Water: 2,

Fire: 2
Increase Taget's critstrike rate.

May randomly also increase target's physical damage, magic damage, and/or casting speed. Requisite class: Cleric

Oxygen Bubble

Oxygen Bubble

25
Water: 5
Makes you immune to water damage and water resistance reduction.


Level 6 Skill List (Require six affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Air Strand

Air Strand

29
Metal: 6
Immobilize the target, but has a chance to immobilize yourself as well.

Has a chance to Silence the target. Requisite races: Untamed, Winged Elf Only available while flying.

Will Surge

Will Surge

25
Wood: 6
Make self immune to silence.
Frenzy

Frenzy

25
Earth: 6
Go into a raging frenzy.

Reduces physical and magical defense and increase physical damage.

Life Drain

Life Drain

25
Water: 6
Absorb HP from nearby targets.

Heals own character.

Earthblaze

Earthblaze

28
Fire: 6
Deals fire damage to multiple targets around you,

and reduce their Fire resistance.

Mantle Ripple of Rage

Mantle Ripple of Rage

28
Fire: 3,
Earth: 3
Make all friendly targets around you able to gain Chi each time they are attacked.

Requisite class: Barbarian Only available on the ground.

Stunning Blast

Ranged Blessing

30
Water: 3,
Earth: 3
Immobilize hostile targets close to you.

Has a chance to make self immune to immobilize for a short period of time. Requisite class: Archer

Holy Path

Holy Path

25
Metal: 2,

Wood: 2,

Earth: 2
Increases your movement speed to the max (15 m/s) for a short period.
True Emptiness

True Emptiness

29
Metal: 3,
Water: 3
Consumes all your energy and inflicts damage to the target based on the amount consumed.

Has a chance to give you a magic-absorbing shield. Deals extra damage to aerial targets. Requisite class: Blademaster, Barbarian


Level 7 Skill List (Require seven affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Rumbling Thunder

Rumbling Thunder

31
Metal: 7
Launches ball lightning to do Metal damage to the target.

Deals great damage under certain circumstances. Requisite class: Archer, Barbarian, Blademaster, Cleric, Wizard Only available while flying.

Poison Swarm

Poison Swarm

30
Wood: 7
Send some poisonous pests at the target.

Slightly reduces movement speed and randomly reduces HP, MP, or Chi.

Earth Strand

Earth Strand

30
Earth: 7
Deals damage to target and immobilizes it.

Only available on the ground.

Occult Ice

Occult Ice

30
Water: 7
Has a chance to freeze target.
Thunderstorm

Thunderstorm

31
Fire: 7
Deals Metal damage to target.

Deals great damage to certain targets.

Law Breaker

Law Breaker

30
Metal: 3,
Earth: 4
Has a chance to dispel a silence status on yourself.
Tree of Protection

Tree of Protection

31
Wood: 3,
Water: 4
Increase own Max HP.

Recovers HP every 3 seconds.

Badge of Courage

Badge of Courage

31
Metal: 4,
Fire: 3
Has a chance to break yourself out of stunned state.
Earth Claw

Earth Claw

31
Fire: 4,
Earth: 3
Deals Physical damage to a remote target.

Triple damage to ground unit. Only usable on the ground.


Level 8 Skill List (Require eight affinity points to be distributed)
Skill Name Level Req. Affinity Req. Description
Electro Dance

Electro Dance

35
Metal: 8
Summon multiple Thunder Birds to strike the targets around you.

Deals Metal damage to all targets within 12 meter radius around you. Has a chance to stun targets. Only available while flying.

Elemental Weakness

Elemental Weakness

36
Wood: 8
Reduces target's magical defense,

and increases the same amount of physical defense. Reduces the target's movement speed.

Dust Storm

Dust Storm

37
Earth: 8
Deals damage to multiple targets around you,

and reduces their movement speed.

Battle Ripple of Oblivion

Battle Ripple of Oblivion

35
Water: 8
Reduces Water resistance of both you and the targets around you.
Aquaflame Armor

Aquaflame Armor

38
Water: 4,
Fire: 4
Reduce the damage you take for a short period of time.

Then, damage you take is increased for another short period of time. Requisite class: Wizard

Seal

Seal

35
Wood: 4,
Earth: 4
Has a chance to Silence the target.

Requisite Races: Untamed, Winged Elf

Hollow Fist

Hollow Fist

35
Wood: 4,
Earth: 4
Deals physical and metal damage to target.

Reduce target's physical defense and cause it to bleed. Requisite Class: Venomancer Available only on the ground.

Advanced Skill List

Level 9 Skill List (Require Nine affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Balance

Balance

41
Metal: 4,
Fire: 5
Shield yourself to absorb damage and become immune to stuns.

Absorbs magical damage if your physical defense is higher than your elemental resistances, and vise-versa. Requisite class: Blademaster

Alpha Male

Alpha Male

40
Wood: 5,
Earth: 4
Attracts all targets surrounding you

and reflects physical damage for a short period of time.

Mage Star

Mage Star

41
Water: 3,

Fire: 3,

Earth: 3
Greatly increases your own HP recovery rate

and absorbs incoming magic damage. Requisite class: Wizard

Reflective Aura

Reflective Aura

11
Wood: 5,

Water: 3,

Fire: 1
Chance to reflect magic attacks.

Only available in Duels, Territory Wars, and against NPC monsters. Requisite class: Blademaster, Barbarian


Level 10 Skill List (Require ten affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Blazing Shield

Blazing Shield

45
Fire: 5,
Earth: 5
The light begins to burn bright.

Has a chance to make target immune to Sleep, Silence, Immobilize and damage amplification.

Weakness

Weakness

46
Metal: 5,
Water: 5
Greatly reduces the target's attack rate.
Aquaflame Shot

Aquaflame Shot

47
Water: 5,
Fire: 5
Deals fire and water to target.

Has a chance to drain the target's Chi and immobilize target.


Level 11 Skill List (Require eleven affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Frozen Domain

Frozen Domain

52
Water: 6,
Earth: 5
Immobilize targets that surround you,

while reducing their casting rate and attack rate. Only available in the water.

Dampen Magic Curse

Dampen Magic Curse

50
Wood: 6,
Fire: 5
Use this skill while thinking of a random number.

Reduces a target's Mana to a random amount. Chance to recover 30% of your mana. Dexterity increases this chance.

Expel

Expel

52
Metal: 5,
Water: 6
Make a friendly target immune to physical damage,

while silencing him.


Level 12 Skill List (Require twelve affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Phoenix Dance

Phoenix Dance

55
Wood: 4,

Wood: 4,

Fire: 4
Deals damage to a target and all the enemies around it.

Also reduces their attack level. Requisite class: Archer

Absolute Domain

Absolute Domain

55
Metal: 4,

Water: 4,

Earth: 4
Immunity to immobilize
Cloud Eruption

Cloud Eruption

55
Metal: 7,
Earth: 5
Increases own chi.


Level 13 Skill List (Require thirteen affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Bramble Rage

Bramble Rage

60
Metal: 6,
Earth: 7
Deals Wood damage to multiple targets with in the designated range,

and reduces their Chi. Only available on the ground.

Dragonfire

Dragonfire

60
Water: 6,
Fire: 7
Deals fire and physical damage to the target

while reducing its defense level. Only available on the ground.

Inflame

Inflame

60
Fire: 6,
Earth: 7
Deals fire damage to target in a radius,

and has a chance to stun the target. Only available on the ground.


Level 14 Skill List (Require fourteen affinity point to be distributed)
Skill Name Level Req. Affinity Req. Description
Chi Siphon

Chi Siphon

60
Water: 7,
Earth: 7
Draws the target's Chi out of their body.

Afterwards, the target's Chi will recover at an increased rate.

Ice Blast

Ice Blast

60
Wood: 7,
Fire: 7
Reduce the amount of Max HP of

multiple targets in the designated range.

Chaotic Spirit

Chaotic Spirit

60
Metal: 7,
Wood: 7
Chance to cause Soul Transfusion in others

by switching the HP and MP of the target. Requisite class: Venomancer

Faith

Faith

60
Wood: 7,
Fire: 7
Have it, and you shall be rewarded.

Chance to gain immunity to all status effects for a short period of time.

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