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Genie Skills

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Genie skills are skills exclusively used by Genies to aid the player in battle. Using skills will consume the Genie's Energy and Stamina. Energy will regenerate on its own, with maximum Energy being increased with the Genie's Vitality stat, and regeneration rate being increased with the Genie's Magic stat. Stamina must be replenished by feeding the Genie Chi Stones such as Perfect Stones.

Affinity Points are required to learn skills, as well as spirit and coins. Genies gain 1 Affinity Point every 5 levels until level 100, after which they will gain 1 Affinity Point every level. A Genie can have a total of 26 Affinity Points at level 105.

Genies have a limited amount of skill slots. Initially a Genie can learn a maximum of 4 skills. The amount of skill slots available to a Genie is determined by its amount of Lucky Points:

  • 0-50 Lucky Points = 4 skill slots
  • 51-70 Lucky Points = 5 skill slots
  • 71-80 Lucky Points = 6 skill slots
  • 81-90 Lucky Points = 7 skill slots
  • 91+ Lucky Points = 8 skill slots

Skills can be learned from the Watcher of the Earth under the Learn Genie Skill option, where the genie can be inserted into the slot to learn skills. Genies can also unlearn skills through the same NPC under the Unlearn Genie Skills option. The player can insert the Genie into the slot, select a skill, and select the amount of levels that the Genie should unlearn, making it possible to downgrade skills if desired. If a Genie unlearns its initial skill it cannot be relearned.

Initial Skills[edit | edit source]

When genies are newly created, they come with an initial skill. The initial skill they come with depends on the type of the genie. These skills only have 1 level, and do not cost any affinity. They can be unlearned, but cannot be learned again once this has been done. Additionally, genies cannot learn initial skills of other genie types.

Skill Name Genie Range Energy Stamina Cooldown Requisite Class Description
Venom Stinger.png
Venom Stinger
Infliction 25 meters 80 200 15 seconds All Fires a poisonous stinger at the target. Decreases the target's move speed by 22%
for 5 seconds and increases your own movement speed by 22% for 5 seconds.
Every 4 genie levels, the energy cost is reduced by 1.

Dexterity: Every 20 Genie Dexterity points increases the duration by 1 second.

Wind Force.png
Wind Force
Discipline 90 150 15 seconds All Increases your flight speed by 50% for 4.5 seconds.
Every 2 genie levels, the energy cost is reduced by 1.

Dexterity: Every 10 Genie Dexterity points increases the speed bonus by 1%.
Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second.

Only usable in the air.

Earthflame.png
Earthflame
Zeal 25 meters 100 200 10 seconds All Calls a pillar of flame to scorch the target for 5 seconds. Reduces the target's
attack and defense by 4%, and increase the target's move speed by 3%.
Every 5 genie levels, the energy cost is reduced by 1.

Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second.

Eruption Fist.png
Eruption Fist
Longevity 25 meters 100 200 12 seconds All Breaks the target's spell resistances with an ethereal fist.
Reduces the target's elemental resistance by 30% for 4 seconds.
Has a 10% chance to remove a beneficial effect from the target.
Every 5 genie levels, the energy cost is reduced by 1.

Primary Skills[edit | edit source]

Level 1 Skills[edit | edit source]

These skills require a total of 1 Affinity Point to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Adrenaline Surge.png
Adrenaline Surge
1 Metal: 1 80 500 30 seconds All Infuses your body with Metal energy, making you immune to sleep for 5.2 - 7.0 seconds.
Requires at least 80 energy to use.

Strength: Every 5 Genie Strength points reduces the cost energy by 1.
Dexterity: Every 5 Genie Dexterity points reduces the cost energy by 1.

Qi Manipulation.png
Qi Manipulation
1 Wood: 1 15 meters 15 - 42 90 - 450 1 second All Reduces the target's Mana by 150 - 600 over 15 seconds.

Strength: Every 1 Genie Strength points reduces 10 more Mana.

Blinding Sand.png
Blinding Sand
1 Earth: 1 20 meters 25 106 - 160 1 second All A blinding spray of sand flies in the faces of your foes.
Decreases accuracy and cast speed of the target by 6 - 15%.
Lasts for 8 seconds.

Strength: Every 8 Genie Strength points increases the cast speed and attack rate reduction by 1%.
Dexterity: Every 8 Genie Dexterity points increases the cast speed and attack rate reduction by 1%.

Only usable on the ground.

Healing Ripple of Rebirth.png
Healing Ripple of Rebirth
4 Water: 1 15 - 33 208 - 280 60 seconds Cleric A healing aura surrounds you. Constantly regenerates the Health and Mana of friendly targets within 15 meters of you.
Regenerates 6 - 15% of total HP and Mana over 9 seconds.

Dexterity: Every 5 Genie Dexterity points increases the amount regenerated by 1%.
Only usable in the water.

Explosion.png
Explosion
1 Fire: 1 18 meters All 30 - 300 2 minutes All Consumes all your Energy, dealing 1 - 46 fire damage per point of Energy consumed.
Cauterize.png
Cauterize
5 Water: 1 70 500 30 seconds All Has a 42 - 60% chance to remove Bleed effects from yourself.

Strength: Every 4 Genie Strength Points increases the success rate by 1%.
Dexterity: Every 4 Genie Dexterity Points increases the success rate by 1%.

Blood Clot.png
Blood Clot
5 Metal: 1 80 500 30 seconds All Makes you immune to Bleed Effects for 5.5 - 10.0 seconds.
Requires at least 80 energy to use.

Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexerity: Every 5 Genie Dexterity points reduces the energy cost by 1.

Level 2 Skills[edit | edit source]

These skills require a total of 2 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Gale.png
Gale
6 Metal: 2 15 meters 35 - 62 50 - 338 15 seconds All Causes 30.6 - 1224.0 Physical damage to all enemies in range.
Also slows their flying speed by 5% for 6.5 - 11.0 seconds.

Strength: Each Genie Strength point increases the physical damage by 10.2.
Strength: Every 5 Genie Strength points increases the slow effect by 1%.

Only usable in the air.

Virulent Poison.png
Virulent Poison
5 Wood: 2 25 meters 30 - 48 100 - 190 20 seconds All Reduce the target's Chi by 5% of the total amount.
Deals wood damage equal to 10 - 100 times the amount drained over 3 seconds.

Strength: Every 5 Genie Strength points increases the Chi reduction by 1% and the duration by 1 second.

Earthquake.png
Earthquake
5 Earth: 2 30 - 57 140 - 482 8 seconds All Violently shakes the ground under your feet. Causes 6.2 - 368.9 Earth damage
to enemies within 10 meters. Knocks back monsters. Has a 10% chance per level to disrupt enemy skills.

Dexterity: Every Genie Dexterity point increases the damage by 3.1.
Causes double damage to very close targets.
Only usable on the ground.

Aiding Ripple of Luck.png
Aiding Ripple of Luck
5 Water: 2 35 200 1 second All Increase the critical hit chance of you and all your allies within 15 meters by 1 - 10%.
Lasts for 5 seconds.

Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second.

Only usable in the water.

Spark.png
Spark
8 Fire: 2 20 meters 35 - 62 53 - 413 40 seconds All Burn the target with a smoldering flame. Causes 46.9 - 891.1 Fire damage and
lowers the target's Fire resistance by 3 - 30% for 6 seconds.

Dexterity: Every Genie Dexterity points increases the damage by 6.7.
Dexterity: Every Genie Dexterity points increases the Fire Resistance reduction by 0.7%.

Searing Heat.png
Searing Heat
5 Fire: 2 18 meters 35 - 62 90 - 378 10 seconds All Deals 77.5 - 914.5 Fire damage and decreases the target's attack and channeling speeds by 1 - 10%. Lasts for 9 seconds.

Strength: Every Genie Strength point increases damage by 3.1. Every 20 Points increases the speed reduction by 1% and the duration by 1 second.
Dexterity: Every Genie Dexterity point increases damage by 3.1. Every 20 Points increases the speed reduction by 1% and the duration by 1 second.

Solid Shield.png
Solid Shield
9 Wood: 1
Earth: 1
35 - 44 300 60 seconds Barbarian Increases spiritual and bodily strength.
Forms a shield around the target to reduce all damage by 8 - 35%, but also reduces movement speed by 50%. Lasts 10 seconds.

Strength: Every 4 Genie Strength points increases the absorbing effect by 1%.
Strength: Every 25 Genie Strength points increases the duration time by 1 second.

Tangling Mire.png
Tangling Mire
5 Earth: 1
Water: 1
20 meters 30 - 48 220 - 400 30 seconds All Creates a mire under the target and all enemies within 15 meters, reducing their movement speed by 6 - 15% and physical defense by 17 - 35%
Lasts for 10 seconds.

Strength: Every 10 Genie Strength points reduces speed by an additional 1%.
Strength: Every 5 Genie Strength points reduces physical defense by an additional 1%.

Blade of Supreme Heat.png
Blade of Supreme Heat
5 Metal: 1
Fire: 1
25 meters 30 - 39 15 - 150 5 seconds All Calls a blade of heat to attack the target.
Causes 33.0 - 805.2 Fire damage and 22.0 - 536.8 physical damage.
Causes double damage to very close targets.

Level 3 Skills[edit | edit source]

These skills require a total of 3 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Wind Shield.png
Wind Shield
13 Metal: 3 35 - 62 150 - 240 1 second All Uses wind power to protect yourself. Reduces damage received by 6 - 15%.
Increases attack speed and Evasion by 10%.
Lasts 8 seconds.

Dexterity: Every 8 Genie Dexterity points increases the damage reduction effect by 1%.
Dexterity: Every 50 Genie Dexterity points increases the duration by 1 second.

Only usable in the air or on the ground.

Nullify Poison.png
Nullify Poison
10 Wood: 3 80 500 30 seconds All Increases your natural affinity with the Wood Element.
Become immune to Wood damage and anti-Wood effects for 5.2 - 7.0 seconds.
Requires at least 80 energy to use.

Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexerity: Every 5 Genie Dexterity points reduces the energy cost by 1.

Sand Shield.png
Sand Shield
11 Earth: 3 15 meters 80 500 30 seconds Wizard Uses earth power to protect a target.
Makes the target immune to Earth damage for 5.2 - 7.0 seconds.
Requires at least 80 energy to use.

Strength: Every 5 Genie Strength points reduces the energy cost by 1
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.

Dissolve.png
Dissolve
15 Water: 3 20 meters 45 310 - 400 30 seconds Blademaster, Barbarian Reduces the Chi of you and your target.
Each Strength points reduces the target's Chi by 0.1 - 1.2 and your Chi by 0.1 - 0.8.

Strength: Each 1 Genie Strength point reduces Target's Chi by 0.1 - 1.2 more.
Strength: Each 1 Genie Strength point reduces own Chi by 0.1 - 0.8 less.

Smoldering Burst.png
Smoldering Burst
10 Fire: 3 20 meters 35 - 62 32 - 419 8 seconds All Ignites the target with a smoldering fire, dealing 64 - 2584 fire damage.
The damage is lowered by the target's Fire Resistance and
increased by the target's Water Resistance.
The reduction or increasing is limited in 10 times.

Dexterity: Every Genie Dexterity point increases the damage by 8.

Leaf Dance.png
Leaf Dance
10 Metal: 1
Wood: 1
Water: 1
Self 40 500 20 seconds All You are a leaf on the wind.
Increases your Critical Rate by 2% for 33 - 60 seconds.
Does not stack with other effects that increase your Critical rate.

Strength: Each Genie Strength point increases the duration by 1 second.

Deaden Nerves.png
Second Wind
10 Wood: 1
Earth: 1
Water: 1
70 - 97 50 - 320 60 seconds All Instantly heals you for 170 - 800 hp.

Strength: Every Genie Strength point increases the healing by 2%.

Soul of Fire.png
Soul of Fire
10 Earth: 1
Water: 1
Fire: 1
80 500 30 seconds All Become immune to fire damage for 5.2 - 7.0 seconds.
Requires at least 80 energy to use.

Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.

Level 4 Skills[edit | edit source]

These skills require a total of 4 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Heart of Steel.png
Heart of Steel
10 Metal: 4 80 500 30 seconds All Increases your strength in the Metal Element.
Become immune to Metal damage and anti-Metal effects for 5.2 - 7.0 seconds.
Requires at least 80 energy to use.

Strength: Every 5 Genie points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.

Extreme Poison.png
Extreme Poison
15 Wood: 4 25 meters 50 150 - 600 1 second All Injects the target with a weakening poison.
For 1.5 - 6.0 seconds, damage received by the target will be increased by 20%.

Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second.

Tai Chi.png
Tai Chi
15 Earth: 4 45 - 54 158 - 230 1 second All Draws upon the power of Tai Chi.
Increases the movement speed of nearby allies by 6 - 15% for 6 - 15 seconds.
Increases the HP regeneration rate of nearby allies by 50 per second for 6 - 15 seconds.

Strength: Every 4 Genie Strength points increases the movement speed by 1%.

Impact.png
Impact
10 Water: 4 20 meters 45 - 72 50 - 500 20 seconds All Attacks with watery might to erode the target's defenses.
Causes 120.6 - 1085.4 Water damage and reduces the target's
physical defense by 5% of gear value for 10 seconds.

Strength: Every Genie Strength point increases the damage by 6.7.
Strength: Every 10 Genie Strength points increases the defense reduction by 1%.

Causes double damage to very close targets.

Yin Yang Seal.png
Yin Yang Seal
16 Fire: 4 15 meters 55 - 82 69 - 609 10 seconds All Summons a Yin Yang Seal under the target.
Causes 55.5 - 621.6 Fire damage to the target and all enemies around the target.
Reduces attack level of the targets by 5 for 5 seconds.

Strength: Every Genie Strength point increases the damage by 3.7.
Strength: Every 10 Genie Strength points increases the duration by 1 second.

Celestial Sword.png
Celestial Sword
15 Metal: 2
Fire: 2
30 meters All 500 10 seconds All Forms a magical blade out of pure Chi to attack the target.
Every 100 Energy causes 5.0 - 50.0 physical damage.
100 percent accuracy.

Strength: Every Genie Strength point doubles the damage.

Acidic Ripple of Poison.png
Acidic Ripple of Poison
18 Wood: 2
Water: 2
15 meters 45 - 63 210 - 300 60 seconds All Creates a ripple of poison that hits all enemies within 15 meters.
Reduces max HP by 1 - 10% for 10 seconds.
Has a 55 - 100% chance to disrupt casting targets.

Dexterity: Every 20 Genie Dexterity points increases the duration by 1 second.

Only usable in the water.

Whirlwind.png
Whirlwind
15 Metal: 1
Earth: 1
Water: 2
18 meters 45 - 81 74 - 686 15 seconds All Conjures a whirlwind that hits all enemies in an 18-meter cone in front of you.
Slow them by 11 - 20% for 10 seconds.
Deals 30.1 - 726.7 Metal damage.

Strength: Every Genie Strength point increases the damage by 4.3.
Strength: Every 5 Genie Strength points increase the slow effect by 2%.
Strength: Every 30 Genie Strength points increases the slow time 1 sec.

Remove Paralysis.png
Remove Paralysis
10 Metal: 1
Water: 1
Fire: 2
70 500 30 seconds All 42 - 60% chance to remove a paralysis effect from yourself.

Strength: Every 4 Genie Strength points increases the hit chance by 1%.
Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%.

Level 5 Skills[edit | edit source]

These skills require a total of 5 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Wind Prison.png
Wind Prison
22 Metal: 2
Earth: 2
Water: 1
5 meters 55 - 73 360 - 900 60 seconds All 16 - 25% chance to silence a melee target.
Lasts for 4 seconds.

Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%.

Fortify.png
Fortify
21 Wood: 5 55 - 82 600 30 seconds All Become immune to stuns for 3 seconds.
95 - 50% chance to reduce your magic resistances.

Dexterity: Every 30 Genie Dexterity points increases the duration by 1 second.

Evil Ward.png
Evil Ward
20 Earth: 5 20 meters 80 500 20 seconds All Calms mind to prevent being disturbed by evils.
Become immune to effects that increase the damage you take for 5.5 - 10.0 seconds.
(Available when you have more than 80 Energy.)

Dexterity: Every 4 Genie Dexterity points reduces energy cost by 1.

Relentless Courage.png
Relentless Courage
23 Wood: 2
Earth: 2
Fire: 1
50 - 140 180 30 seconds All A courageous song that
improves your battle prowess.
Increases your attack speed by 5%,
your movement speed by 5%,
and your channeling speed by 5%.
Lasts for 3.5 - 8.0 seconds.

Strength: Every 4 Genie Strength points increase the attack speed by 1% more.
Strength: Every 4 Genie Strength points increase the movement speed by 1% more.
Dexterity: Every 15 Genie Dexterity points increase channeling speed by 1% more.

Piercing Flames.png
Piercing Flames
20 Fire: 5 20 meters 55 - 91 92 - 686 30 seconds Archer, Barbarian A concussive blast of flame.
Causes 111.0 - 777.0 Physical damage and
has a 55 - 100% chance to immobilize the target for 3 seconds.
The chance to immobilize is determined by character's Accuracy.

Strength: Every Genie Strength point increases the damage by 3.7.
Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second.

Lightning Chaser.png
Lightning Chaser
22 Metal: 5 25 meters 55 - 82 44 - 494 10 seconds All Strikes the target with a bolt of lightning. Causes 89.9 - 647.9 Metal damage
and interrupts the target's spell casting.

Dexterity: Every Genie Dexterity point increases the damage by 3.1.
Dexterity: Every Genie Dexterity point increases the chance to interrupt by 1%.

Mantle Ripple of Death.png
Mantle Ripple of Death
20 Earth: 1
Water: 2
Fire: 2
15 meters 55 - 73 250 - 412 1 second All Creates a magical ripple in the ground.
Has a 55 - 100% chance to reduce target's Chi by 20 constantly
Lasts for 60 seconds.

Strength: Every Genie Strength point increases the damage by 1.
Strength: Every 5 Genie Strength points reduces the duration by 1 second.

Only usable on the ground.

Rainbow Blessing.png
Rainbow Blessing
20 Metal: 1
Water: 2
Fire: 2
30 meters 55 - 91 200 30 seconds Cleric Provides a random blessing on the target:
12 - 30% increased physical attack.
12 - 30% increased magical attack.
1 - 10% increased critical hit chance.
2 - 20% reduced channeling time.
Lasts for 8 seconds.
The critical hit blessing will always be applied;
the other three may or may not be applied as well.
Does not stack with similar effects.

Dexterity: Every 2 Genie Dexterity points increase the success rate of physical attack blessing by 1%.
Dexterity: Every 2 Genie Dexterity points increase the success rate of magical attack blessing by 1%.
Dexterity: Every 4 Genie Dexterity points increase the success rate of channeling speed blessing by 1%.

Oxygen Bubble.png
Oxygen Bubble
25 Water: 5 80 500 30 seconds All A protective bubble formed from the element of Water.
Makes you immune to Water damage and anti-Water effects for 5.2 - 7.0 seconds.
Requires at least 80 Energy to use.

Strength: Each 5 Genie Strength points reduces the Energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the Energy cost by 1.

Level 6 Skills[edit | edit source]

These skills require a total of 6 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Air Strand.png
Air Strand
29 Metal: 6 20 meters 65 - 101 90 - 810 15 seconds Untamed, Winged Elf Immobilizes the target for 5 seconds. Has a chance to also silence the target for 3 seconds.
95 - 50% chance to also immobilize yourself for 4 seconds.

Strength: Every 4 Genie Strength points increases the silence chance by 1%.
Strength: Every 100 Genie Strength points increases the silence duration by 1 second.

Only usable in the air.

Will Surge.png
Will Surge
25 Wood: 6 80 500 30 seconds All Protects you with the power of Wood.
Makes you immune to silence effects for 5.2 - 7.0 seconds.
(Available when you have more than 80 Energy.)

Strength: Every 5 Genie Strength points reduces the energy cost by 1.

Frenzy.png
Frenzy
25 Earth: 6 20.4 - 28.5 75 520 8 seconds All Go into a raging frenzy,
Lowers your Defense and Spell Resistance and increases your Attack Level.
The more Defense and Resistance are reduced, the more Attack level will be increased.
Level 1 - 10:
Reduces Defense and Resistance by 55 - 100% gear value.
Increases Attack level by 11 - 20.
Lasts for 8 secs.
(Available when you have more than 75 energy.)

Strength: Every 10 Genie Strength points decreases energy cost by 1.

Life Drain.png
Life Drain
25 Water: 6 15 meters 60 - 78 175 - 1066 15 seconds All Drains health from all targets within 15 meters.
Causes 124.8 - 1154.4 Water damage
and heals you for 1% of your max HP.

Dexterity: Every Genie Dexterity Point increases the damage by 5.2.
Dexterity: Every 20 Genie Dexterity points increase the healing by 1%.

Causes triple damage to targets in the water.

Earthblaze.png
Earthblaze
28 Fire: 6 10.2 - 12.0 meters 70 146 - 839 10 seconds All Throws a firenova, dealing 88.8 - 854.7 Fire damage and reducing
the Fire resistance of surrounding targets by 10% for 15 seconds.

Dexterity: Every Genie Dexterity point increases the damage by 3.7.
Dexterity: Every 10 Genie Dexterity points increases the fire resistance reduction by 1%.

Mantle Ripple of Rage.png
Mantle Ripple of Rage
28 Earth: 3
Fire: 3
15 meters 70 - 88 120 1 second Barbarian Sends a ripple of anger through the ground.
Increases the Chi of all allies within 6 - 15 meters.
Whenever an ally is attacked, that ally will gain 3 Chi.
Lasts for 5 seconds.

Strength: Every 4 Genie Strength points increase the effect time by 1 second.
Dexterity: Every 70 Genie Dexterity points increase the Chi replenished by 1.

Only usable on the ground.

Stunning Blast.png
Stunning Blast
30 Earth: 3
Water: 3
6 meters 70 400 30 seconds Archer Immobilizes a nearby target for 3.4 - 7.0 seconds.
Has a chance to make you immune to immobilization for 5 seconds.

Dexterity: Every 4 Genie Dexterity points increase the immunity chance by 1%.

Holy Path.png
Holy Path
25 Metal: 2
Wood: 2
Earth: 2
10 meters 75 400 1 second All Increases the movement speed of yourself to the max for 3.3 - 6.0 seconds.

Dexterity: Every 100 Genie Dexterity points increase the duration by 1 second.

True Emptiness.png
True Emptiness
29 Metal: 3
Water: 3
15 meters All 340 - 1231 20 seconds Blademaster, Barbarian Meditate on the nature of the void to attack your foes.
Consumes all your energy and causes damage equal to
558.0 - 1395.0 plus twenty times the amount of energy consumed.
Has a 55 - 100% chance to create a shield around you that
can absorb up to 700 - 2500 spell damage for 8 seconds.

Strength: Every Genie Strength point increases the damage by 0.8%.
Strength: Every 24 Genie Strength points increase the shield's duration by 1 second.
Strength: Every Genie Strength point increases absorbed damage by 10.

Causes triple damage to targets in the air.

Level 7 Skills[edit | edit source]

These skills require a total of 7 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Rumbling Thunder.png
Rumbling Thunder
31 Metal: 7 25 meters 75 - 102 500 - 1391 10 seconds Archer, Barbarian, Blademaster, Cleric, Wizard Launches a sphere of ball lightning at the target
that deals 92.5 - 1058.2 Metal damage.
The hit chance is determined by Character's Accuracy.

Strength: Each Genie Strength point increases the damage by 7.2.

Causes triple damage to targets in the air.
Causes double damage to very close targets.
Only usable in the air.

Poisonous Swarm.png
Poisonous Swarm
30 Wood: 7 25 meters 70 200 - 335 8 seconds All Sends poisonous insects to bite the target.
Slightly reduce the target's moving speed and
randomly drain the target's HP by 35 - 125, MP by 3 - 30, or Chi by 2 - 20.
Lasts for 9 seconds.

Dexterity: Every Genie Dexterity point increases the HP damage by 10 - 100.
Strength: Every Genie Strength point increases the MP drain by 3 - 30.
Strength: Every Genie Strength point increases the Chi drain by 1.

Earth Strand.png
Earth Strand
30 Earth: 7 20 meters 75 - 84 500 - 1391 10 seconds All Attacks the target with the power of Earth. Causes 185 - 1310 Physical damage
and immobilizes the target for 2 seconds.
100 percent accuracy.

Strength: Every Genie Strength point increases the damage by 10.

Causes triple damage to targets on the ground.
Only usable on the ground.

Occult Ice.png
Occult Ice
30 Water: 7 10 meters 80 500 15 seconds All A frigid blast of cold air.
Has a 30% chance to freeze the target for 3.3 - 6.0 seconds.

Strength: Every 2 Genie Strength points increases the success rate by 1%.

Thunderstorm.png
Thunderstorm
31 Fire: 7 25 meters 75 - 102 246 - 1137 15 seconds All Calls forth a thunderstorm to attack the target.
Deals 260.0 - 728.0 Metal damage.
Ground contact and distance of the target will determine the skill power.

Dexterity: Every Genie Dexterity point increases the damage by 2%.

Causes triple damage to targets on the ground.
Causes double damage to very close targets.

Lawbreaker.png
Lawbreaker
30 Metal: 3
Earth: 4
75 500 30 seconds All 22 - 40% chance to remove a silence effect from yourself.

Strength: Every 2 Genie Strength points increase the success rate by 1%.

Tree of Protection.png
Tree of Protection
31 Wood: 3
Water: 4
70 - 115 700 60 seconds All Summons a Tree of Protection.
Increases max HP by 12 - 30% for 5 seconds.
Restores 2 - 20% of your max HP every 3 seconds for 6 seconds.
This skill will interrupt the effect of Cinnabar Amulet.

Strength: Every 2 Genie Strength points increases the max HP more by 1%.
Every 60 STR increases the duration time by 1 second.

Dexterity: Every 8 Genie Dexterity points increases the Health recovery effect by 1%.

Badge of Courage.png
Badge of Courage
31 Metal: 4
Fire: 3
75 500 30 seconds All Conducts the power of the Metal element.
22 - 40% chance to remove a stun effect from yourself.

Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%.

Earth Claw.png
Earth Claw
31 Earth: 3
Fire: 4
5.8 - 7.6 meters 85 - 112 600 - 1491 30 seconds All Tears apart the earth under the target,
dealing 237.9 - 1775.1 Earth damage to all targets in a 12 meters line.
Hit chance is determined by character's Accuracy.

Strength: Every Genie Strength point increases the damage by 18.3.

Causes triple damage to ground targets.

Only usable on the ground.

Level 8 Skills[edit | edit source]

These skills require a total of 8 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Electro Dance.png
Electro Dance
35 Metal: 8 25 meters 85 - 112 216 - 990 10 seconds All Summons several thunderbirds to attack the target and all
enemies within 12 meters of the target for 255.3 - 1221.0 Metal damage.
Has a 20% chance to stun enemies for 5 seconds.

Dexterity: Every Genie Dexterity point increases the damage by 7.2.

Causes triple damage to targets on the ground.
Only usable in the air.

Elemental Weakness.png
Elemental Weakness
36 Wood: 8 20 meters 85 - 112 73 - 334 1 second All Disrupts the target's elemental resistances.
Increases the target's physical defense by 2 - 20% of gear value
and reduces the target's elemental resistances by 2 - 20% of gear value.
Also reduces the target's movement speed by 30%.
Lasts for 8 secs.

Dexterity: Every 5 Genie Dexterity points increases 1% more Physical Defense.
Dexterity: Every 5 Genie Dexterity points reduces 1% more Elemental Resistance.

Dust Storm.png
Dust Storm
37 Earth: 8 10 meters 85 500 - 1391 30 seconds All Assails nearby targets with a storm of dust.
Causes 624.0 - 3244.8 Earth damage
and reduces their movement speed by 12 - 30% for 5 seconds.

Dexterity: Every Genie Dexterity point increases the damage by 15.6.
Dexterity: Every 4 Genie Dexterity points increases the slow effect by 1%.

Battle Ripple of Oblivion.png
Battle Ripple of Oblivion
35 Water: 8 85 500 - 662 20 seconds All Reduces Water resistance of both you and all targets within 15 meters
by 22 - 40% gear value for 9 seconds.

Dexterity: Every 5 Genie Dexterity points increases the reducing effect by 2%.

Only usable in the water.

Aquaflame Armor.png
Aquaflame Armor
38 Water: 4
Fire: 4
95 310 - 400 60 seconds Wizard Combines the powers of Fire and Water into a chaotic shield.
Reduces the damage you take by 11 - 20% for 10 seconds,
then increases the damage you take by 11 - 20% for 10 seconds.

Dexterity: Every 8 Genie Dexterity points increases the damage reduction by 1%.
Dexterity: Every 8 Genie Dexterity points reduces the damage increase by 1%.

Seal.png
Seal
35 Wood: 4
Earth: 4
15 meters 95 600 60 seconds Winged Elf, Untamed Creates a magical seal that has 25% chance to silence the target for 3.2 - 5.0 seconds.

Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%.

Hollow Fist.png
Hollow Fist
35 Wood: 4
Earth: 4
25 meters 85 - 112 780 - 1671 20 seconds Venomancer Smashes the enemy with a fist of the purest Chi energy.
Causes 418.8 - 1081.2 physical and Metal damage and reduces the
target's physical defense for 20% of gear value for 9 seconds.
Also causes the target to bleed for 1 - 10 damage over 9 seconds.

Strength: Every Genie Strength point increases the bleed damage by 1 - 10.
Strength: Every Genie Strength point increases the Physical damage by 10.
Dexterity: Every Genie Dexterity points increases the Metal damage by 10.

Causes triple damage to targets in the air.
Only usable on the ground.

Advanced Skills[edit | edit source]

Level 9 Skills[edit | edit source]

These skills require a total of 9 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Balance.png
Balance
41 Metal: 4
Fire: 5
108 800 60 seconds Blademaster Creates a shield around you that
absorbs damage and makes you immune to stuns for 6 seconds.
If your physical defense is higher than your average elemental resistance, the shield absorbs magic damage.
If your elemental resistance is higher than your physical defense, the shield absorbs physical damage.
The amount it absorbs is equal to 0.1 - 1.0 of the difference between your resistances and your defense.

Strength: Every 16 Genie Strength points will increase the duration by 1 second.

Alpha Male.png
Alpha Male
40 Wood: 5
Earth: 4
20 meters 120 900 1 second All Enrages all targets within 20 meters,
increasing their revenge towards you and
for 1 seconds reflecting back
4 - 40% of the damage you take.

Strength: Every 10 Genie Strength points increases the reflecting time by 1.

Mage Star.png
Mage Star
41 Earth: 3
Water: 3
Fire: 3
108 480 1 second Wizard A magical shield that increases your HP and MP regeneration rate
by 50 per second and absorbs 1000 magic damage for 5.5 - 10.0 seconds.
The shield will dissipate when the absorption limit is reached.

Dexterity: Every 16 Genie Dexterity points increase the lasting time by 1 second.

Reflective Aura.png
Reflective Aura
11 Wood: 5
Water: 3
Fire: 1
70 800 30 seconds Blademaster, Barbarian Reflect Magic damage.
Lasts for 2 seconds.
Up to a Maximum of 10000 - 100000 damage will be reflected.

Strength: Every 24 Genie Strength points increases the duration by 1 second.

Level 10 Skills[edit | edit source]

These skills require a total of 10 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Blazing Shield.png
Blazing Shield
45 Earth: 5
Fire: 5
25 meters 120 999 1 second All Randomly makes the target immune to one or more of the following effects:
Silence, sleep, immobilization,
for 2.2 - 4.0 seconds,
or increased damage.
for 3.4 - 7.0 seconds.

Strength: Every 2 Genie Strength Points increase the chance to immune to Silence and Sleep by 1%
Dexterity: Every 2 Genie Dexterity points increase the chance to immune to Slow and Stun by 1%

Weakness.png
Weakness
46 Metal: 5
Water: 5
6 meters 115 500 1 second All A weakening curse that reduces the target's attack speed by 33 - 60% for 5 seconds.

Strength: Every 2 Genie Strength points increase the reducing effect by 1%.
Dexterity: Every 2 Genie Dexterity points increase the reducing effect by 1%.

Aquaflame Shot.png
Aquaflame Shot
47 Water: 5
Fire: 5
25 meters 115 - 151 600 - 1491 12 seconds All Fires a bolt comprised of both Water and Fire elements.
Causes 464.4 - 1450.8 Water and Fire damage to the target.
And has a 12 - 30% chance to recovery own health by 20%.

Dexterity: Every Genie Dexterity point increases the Fire and Water damage by 4.3 for each.
Dexterity: Every 2 Genie Dexterity points increase the chance to recovery your health by 1%.

Level 11 Skills[edit | edit source]

These skills require a total of 11 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Frozen Domain.png
Frozen Domain
52 Earth: 5
Water: 6
18 meters 125 - 152 801 - 1692 20 seconds All Freezes the air within 18 meters of you.
Causes 522.6 - 3778.8 damage to all targets in the area.
Reduces attack and channeling speeds by 23 - 50% for 3 seconds
and has a 60% chance to immobilize the targets for 3 seconds.

Dexterity: Every Genie Dexterity point increases the damage by 13.4.
Dexterity: Every 4 Genie Dexterity points increase the slow effect by 1%.

Only usable in the water.

Dampen Magic Curse.png
Dampen Magic Curse
50 Wood: 6
Fire: 5
12 - 30 meters 125 - 143 1500 1 second All Constantly decreases a target's MP for 15 seconds.
Has a 12 - 30% chance to recover 30% of your MP over 15 seconds.

Dexterity: Randomly increases the target MP reducing amount.
Dexterity: Every 2 Genie Dexterity points increases the trigger chance of MP regeneration by 1%.

Expel.png
Expel
52 Metal: 5
Water: 6
20 meters 125 59 - 275 1 second All Expels you from the physical world,
silencing and granting you immunity
to physical damage for 4.5 - 9.0 seconds.

Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second.

Level 12 Skills[edit | edit source]

These skills require a total of 12 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Phoenix Dance.png
Phoenix Dance
55 Wood:4
Water: 4
Fire: 4
25 meters 135 - 162 497 - 1388 10 seconds Archer, Cleric Summons a group of phoenixes to attack all foes within 12 meters.
Causes 469.9 - 2268.1 Metal damage and
decreases their attack level by 5 for 5 seconds.

Dexterity: Every Genie Dexterity point increases the damage by 11.1.
Dexterity: Every 20 Genie Dexterity points increase the duration by 1 second.

Absolute Domain.png
Absolute Domain
55 Metal: 4
Earth: 4
Water: 4
5 meters 135 999 180 seconds All Makes you immune to all damage for 3.2 - 5.0 seconds
and immune to immobilization for 2 seconds afterwards.
Cloud Eruption.png
Cloud Eruption
55 Metal: 7
Earth: 5
Self 130 - 166 500 1 second All Emits a cloud of invigorating energy,
granting 1 Spark to yourself plus an additional 3 - 30 Chi.

Strength: Every 2 Genie Strength points increase the Chi gained by 1.

Level 13 Skills[edit | edit source]

These skills require a total of 13 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Bramble Rage.png
Bramble Rage
60 Metal: 6
Earth: 7
25 meters 140 - 167 1055 - 1946 60 seconds All Summons thorny brambles around your target and all enemies within 15 meters.
Causes 1185.9 - 4261.2 Earth and Wood damage and interrupts their spell channeling.

Dexerity: Every Genie Dexterity point increases the Wood damage by 14.
Dexerity: Every Genie Dexterity point increases the Earth damage by 6.

Only usable on the ground.

Causes triple damage to targets on the ground.

Dragonfire.png
Dragonfire
60 Water: 6
Fire: 7
25 meters 140 - 167 1055 - 1946 20 seconds All Summon a fiery dragon to assault your enemy. Causes 1333.3 - 4227.7 physical and
Fire damage and frightens your opponent, reducing the target's
defense level by 11 - 20 for 3 seconds.

Strength: Every Genie Strength point increases the physical damage by 10.
Dexterity: Every Genie Dexterity point increases the fire damage by 10.
Strength: Every 20 Genie Strength points increase duration by 1 second.

Causes double damage to very close targets.

Only usable on the ground.

Inflame.png
Inflame
60 Earth: 7
Fire: 6
8 meters 140 - 167 158 - 410 1 second All Surrounds you in a blazing flame.
Causes 221 - 626 Fire damage to all enemies within 8 meters
and has a 12 - 30% chance to confuse them for 3 seconds.

Dexterity: Every Genie Dexterity point increases the damage by 4.
Dexterity: Every 4 Genie Dexterity points increase the chance to confuse by 1%.
Dexterity: Every 50 Genie Dexterity points increase the stun duration by 1 second.
Only usable on the ground.

Level 14 Skills[edit | edit source]

These skills require a total of 14 Affinity Points to be assigned in order to be learned.

Skill Name Required Level Required Affinity Range Energy Stamina Cooldown Requisite Class Description
Chi Siphon.png
Chi Siphon
60 Earth: 7
Water: 7
15 meters 130 - 166 300 1 second All Drains 65 - 200 Chi from an enemy into yourself.
The target will then regenerate 30 Chi every 3 seconds for 30 seconds.

Dexterity: Every 2 Genie Dexterity points increases the Chi you gain by 1.

Ice Blast.png
Ice Blast
60 Wood: 7
Fire: 7
8 meters 160 - 187 113 - 383 1 second All Decreases the max HP of your target and all enemies around
the target by 3.3 - 6.0% for 5 seconds.

Dexterity: Every 16 Genie Dexterity points increases the reducing effect 1%.

Chaotic Spirit.png
Chaotic Spirit
60 Metal: 7
Wood: 7
20 meters 160 800 - 1070 1 second Venomancer Casts a curse to disturb your enemy's soul.
Has a 33 - 60% chance to cause a
Soul Transfusion to swap your target's HP and MP values.

Dexterity: Every 3 Genie Dexterity points increases the success rate by 1%.

Faith.png
Faith
60 Wood: 7
Fire: 7
160 500 60 seconds All Has a 10% chance per skill level to become immune to all
negative status effects for 5 seconds.
(Available when you have more than 160 Energy.)

Strength: Every 5 Genie Strength points reduces the energy cost by 1.

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