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Lunar Glade

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Lunar Glade
(Lunar)
Lunarge.bmp
Entrance to the Lunar Glade.
Location:Above Arrowhead Manor
Type:Dungeon
Recommended Level:Level 90+
Player Limit:6

Lunar Glade is a dungeon that can be accessed by players that are level 90 or above. It has different valleys and modes. In this dungeon players can farm materials to craft Lunar armor and weapons, some of which can be later turned into Nirvana gear. Molds for Nirvana gear recasts and Rank 9 recasts along with Basic Badges can be obtained by killing the Vile versions of the bosses. This dungeon is also a requirement for the Celestial Saint Cultivation.

Story[edit | edit source]

The Lunar Glade is one of the sanctuaries of the Divine Children. In the current era, a mysterious dark power has greatly weakened the Divine Children interrupting the preparations for the return of the gods in Perfect World. The Divine Children began seeking help from the mortals of Perfect World and opened Lunar Glade to allow them entrance to the immortal lands.

Map[edit | edit source]

Soon.

Overview[edit | edit source]

Lunar Glade can be opened in three modes: Solo, Trophy, and Squad, each with varying degrees of difficulty.

Valley Element Boss Modes Accessible
Humorum Earth Genesiac Blink Solo, Squad
Imbrium Wood Mystical Jarax Solo, Squad
Smythii Metal Massaca Seben Solo, Squad
Nubium Fire Burning Soul Solo, Trophy Mode
Frigorus Water Buddha's Servant Solo, Trophy Mode
Cognitum Physical Hauntery Queen Solo, Squad
Insularum Physical Wang Tali & Wang Ehril Trophy Mode
Lunar Glade <none> Varies Squad

If at any time you leave the dungeon, you can get back to your squad by running thru the blue shimmering portal forward and to the right of where you first spawn in. This portal will always take you to the first valley that was opened. If your squad has moved on to a further valley, you'll need to run the length of the valley and retake the teleport quests from the NPCs.

Solo Mode[edit | edit source]

In Solo Mode, you are required to pay 1 Essence of Nature to open the dungeon. Once it is opened, you can choose which valley you start in. Which valley you choose as your first valley will determine which second and third valley you get. In this mode, only the elemental Fragments and Crystals will drop. There is a slight chance that the elemental Essences can drop from the bosses, but the drop rate so low.

Solo Mode Paths:

Quest Option/ 1st Valley Second Valley Third Valley
Smythii Humorum Cognitum
Humorum Nubium Cognitum
Nubium Imbrium Cognitum
Frigoris Smythii Cognitum

Trophy Mode[edit | edit source]

Lunar Glade Trophy Mode differs slightly from other trophy modes in that different portions of the dungeon are scored independently. You receive both a score and a prize for each of the valleys.

Frigoris (Water)[edit | edit source]

Soon.

Insularum (Physical)[edit | edit source]

Soon.

Squad Mode[edit | edit source]

To open the instance in Squad mode, you must pay a entrance fee of 3,000,000 coins. There should be at least two characters in squad and inside the dungeon.

Your squad's journey through to the Lunar Glade will take you through three valleys in total. The first valley will always be Humorum and the last will always be the Lunar Glade. The second valley and the chief inhabitant of the Lunar Glade are dependent upon your actions in Humorum.

The monsters in the valleys can have modifiers such as Sacrificial Assault, Increased Life, and Increased Defense. Additionally, monsters may spawn additional monsters once they have been aggroed. Each of the valleys has a kill count associated with it. If you do not kill 50%+1 of the monsters, the boss will stay in a frenzied state when you attempt to kill it. The quest is different for each valley and will auto-complete once enough monsters have been killed.

Humorum (Earth)[edit | edit source]

Upon opening, the party will be teleported into Humorum Valley. The monsters here immobilize but overall aren't hard to deal with. Follow the path around until you take a left turn into a room with pillars and an open area in the center. To either side is a path with seven normal monsters and a tombstone that is immune to physical damage. Which tombstone(s) you kill determine which second valley and final boss you will unlock.

Tombstone 2nd Valley Final Boss 3rd Cast Molds
Left Imbrium Relic of Wind Chest, Wristguards
Right Smythii Drake Fling Leggings, Boots
Both Cognitum Primal Fear Helm, Cape, Belt

As soon as you kill one tombstone, the boss will spawn. If you want Cognitum valley and Primal Fear, make sure you kill both tombstones before you kill the boss. Once the boss is dead, the path is set and cannot be changed.

Genesiac Blink[edit | edit source]

This boss is a tower that spawns in the central area of the valley. As soon as he is aggroed, he spawns three adds. The adds cast an AOE earth resistance debuff which decreases that resistance by about 90%. They will use Earth attacks at range and both Earth and Physical attacks at melee.

Drops:

  • Various Essences
  • Heart of Genesiac Blink
  • Genesiac Blink's Skin

Vile: Genesiac Blink[edit | edit source]

After you kill Genesiac Blink, an Attendant NPC will appear from which the squad leader can summon a second version of the boss. There are no adds with this one, so he's a little easier in that regard, but he will use the curse debuff and an AOE purge. He also has an AOE attack that will interrupt channeling.

Drops:

  • Basic Badge (Quest Reward)

Card Boss: Jaden Rutidon[edit | edit source]

After killing Genesiac Blink, follow the path around to the end of the valley. Where the two bridges meet, there will be a Summonobot for the card boss Jaden Rutidon. The overgrown lizard will spawn in the water behind the bot. Every once in awhile he'll sleep a party member, but he goes down easily.

Drops:

  • Stamina Mats

Once you're done here, talk to the NPC on the island in the pool and be teleported into your next valley.

Imbrium (Wood)[edit | edit source]

The longest of the valleys, Imbrium is full of monsters that like to sleep and poison.

Card Boss: Archelon[edit | edit source]

Kill the first four monsters and turn around to find the Summonbot for this boss. This turtle has a weak AOE attack but overall goes down without much fuss.

Drops:

  • Dexterity Mats

Mystical Jarax[edit | edit source]

This boss will poison and use an AOE seal, but the fight is fairly easy.

Drops:

  • Various Essences
  • Gloom of Mystical Jarax
  • Mystical Jarax's Poison

Vile: Mystical Jarax[edit | edit source]

Slightly harder version.

Drops:

  • 3rd Cast Chest Mold or 3rd Cast Wrist Mold
  • Basic Badge (Quest Reward)

Smythii (Metal)[edit | edit source]

There are three monsters before the path splits off to traverse two bridges across the lake. Killing them spawns a Summonobot between the two bridges, who will spawn the Deep Strangler if you present the appropriate record to him.

Card Boss: Deep Strangler[edit | edit source]

This giant squid will use the armor and mind break debuffs which should be purified if your tank doesn't have the effective HP to soak up the extra damage.

Drops:

  • Spirit Mats

Massaca Seben[edit | edit source]

Drops:

  • Various Essences
  • Massacaba Seben's Bone Shard
  • Tooth of Masseca Seben

Vile: Massaca Seben[edit | edit source]

Drops:

  • 3rd Cast Legging Mold or 3rd Cast Boot Mold
  • Basic Badge (Quest Reward)

Cognitum (Physical)[edit | edit source]

Most of the mobs here are purely melee fighters, although some will attack you from range. Towards the end of the valley there is a path to either the left of the right. Either of these will lead you to the boss.

Hauntery Queen[edit | edit source]

This boss will use a random aggro Bleed, sometimes paired with an interrupt, as well as a random aggro Curse and normal attack.

Drops:

  • Various Essences
  • Gem of Hauntery Queen

Vile: Hauntery Queen[edit | edit source]

The second version of this boss replaces his Bleed with an AOE Poison attack. Make sure to purify this off your HA party members quickly after the boss goes down because the stack can become lethal. He doesn't have any other special attacks, but he will cast Bramble on himself, so be sure to purge it or switch to ranged weapons if you can't stomach the reflected damage.

Drops:

  • 3rd Cast Helm Mold or 3rd Cast Cape Mold or 3rd Cast Belt Mold
  • Basic Badge (Quest Reward)

The Lunar Glade[edit | edit source]

The Lunar Glade is the last valley you will traverse when running in squad mode. You'll spawn in the middle of a circular path. You only need to follow one of the paths to reach the clearing where the boss awaits. The two paths are about equal, but depending on your kill speed and luck with monsters randomly spawning, you may have to run across to the other path and kill a couple of mobs.

Only one of the three bosses will have spawned, depending on your actions in Humorum valley. Vile bosses can only be spawned if you kill the normal version of that boss first.

Drake Fling[edit | edit source]

Drake Fling and his two clones await in the clearing where the two paths converge. The clones that are there when you start can either be killed before you start the boss, ignored by luring the boss away, or fought while fighting the boss. At two points during the fight, Drake will summon an additional clone.

If you ignored the first clones and lured the real boss away, they will not disappear upon his death and will need to be killed before you can interact with The Attendant NPC that will spawn under them.

Drops:

  • Various Essences
  • Scale of Drake Fling
  • Horn of Drake Fling
  • Chromatic Tinder
  • Unknown Tinder

Vile: Drake Fling[edit | edit source]

Almost as soon as he is aggroed, the boss will use an AOE knock back attack that will deal physical damage as well as fling aggressors away from him. Occasionally, he'll use a random aggro melee attack, and hits moderately hard.

Drops:

  • Essence of Defense
  • Basic Badge (Quest Reward)

Relic of Wind[edit | edit source]

Relic of Wind will also be waiting where the two paths meet. Once aggroed, he will use a long lasting single target seal and a weaker AOE seal. He will also cast the Armor and Mind Break debuffs on the tank.

Drops:

  • Various Essences
  • Shard of Relic of Wind
  • Crystal of Relic of Wind
  • Unknown Tider

Vile: Relic of Wind[edit | edit source]

Drops:

  • Essence of Defense
  • Basic Badge (Quest Reward)

Primal Fear[edit | edit source]

After clearing enough monsters, continue through the clearing until you climb up on an island ring. Primal Fear awaits in the pool below. Every once in awhile, he will use an AOE purge. He can either be fought in the water, or from the rock to the right of him.

Drops:

  • Various Essences
  • Ring Fragment of Primal Fear
  • Essence of Primal Fear
  • Ancient Tinder

Vile: Primal Fear[edit | edit source]

The Attendant NPC spawns on the cliff overlooking the pool behind the party. The second version of the boss will use an AOE stun and an AOE fire DOT which will stack and can build up to a decently high damage tick.

Drops:

  • Essence of Defense
  • Basic Badge (Quest Reward)

Wygies[edit | edit source]

Each of the original six classes has a Wygie associated with them. These NPCs will spawn after the boss of the valley is killed, and can be activated using an Invitation to Purgatory by the appropriate class, one time per run. These NPCs will not appear in single mode. All of the bosses summoned by these Wygies are extraordinarily difficult and offer mold drops that can only be obtained from these bosses.

Class Valley Boss Special Drop
Archer Imbrium Knight of Terror Ancient Ring Mold
Barbarian Smythii Infernal Sonikbeast Ancient Helm Mold
Blademaster Humorum Herald of Agony Ancient Necklace Mold
Cleric Cognitum Bloodsurge Ultera Ancient Helm Mold
Venomancer Nubium Lunaweaver - Crimson and Darkness Ancient Ring Mold
Wizard Insularum Foretoken Bearer Ancient Necklace Mold

Crafting[edit | edit source]

Lunar gear is made through a process of farming raw materials, forging these into compound materials, and then forging a combination of the two into wearable gear.

Craft Materials[edit | edit source]

Essence of Nature at Lunar forges:

  • 5 Lumber Essence
  • 5 High Allow Steel
  • 5 Granite
  • 5 Extruded Charcoal


Essence of Nature x2 at the Boutique Agent:

  • 7 Perfect - Token of Luck


Fragment Crystal at Lunar forges:

  • 10 Aqua Fragments
  • 10 Earth Fragments
  • 10 Flame Fragments
  • 10 Life Fragments
  • 10 Steel Fragments
  • 10 Chaos Fragments


Fragment Crystal at the Mysterious Merchant in City of a Thousand Streams:

  • 59 Mysterious Chips
  • 1,260,000 coin


Transparent Crystal at Lunar forges:

  • 10 Aqua Crystals
  • 10 Earth Crystals
  • 10 Flame Crystals
  • 10 Life Crystals
  • 10 Steel Crystals
  • 10 Chaos Crystals


Transparent Crystal at Lunar forges:

  • 42 Mysterious Chips
  • 900,000 coin


Essence Crystal at Lunar forges:

  • 5 Aqua Essences
  • 5 Earth Essences
  • 5 Flame Essences
  • 5 Life Essences
  • 5 Steel Essences
  • 5 Chaos Essences


Essence Crystal at the Mysterious Merchant in City of a Thousand Streams:

  • 350 Mysterious Chips
  • 7,500,000 coin


Armor[edit | edit source]


Level 95 Green


The materials for each piece or armor are the same across armor type but different according to gear slot. All wristguards require the same mats whether they are Heavy, Arcane or Light. Wristguards require different materials than leggings.

Gear Slot Fragment Crystals Transparent Crystals Essences of Nature Aqua Essences Earth Essences Flame Essences Life Essences Steel Essences Chaos Essences
Helm 3 1 3 7 2 2 2 0 0
Cape 3 1 3 2 2 2 2 0 5
Chest 3 1 3 2 2 2 2 5 0
Leggings 3 1 3 2 7 2 2 0 0
Boots 3 1 3 2 2 2 7 0 0
Wristguards 3 1 3 2 2 7 2 0 0



Level 95 Gold


To make the gold level 95 armor, decompose the green piece as detailed above to obtain its armorcore . Use the armorcore in conjunction with the following materials:

  • 4 Sacred Mother's Auras (from Twilight Temple)
  • 1 Chromatic Tinder
  • 2 Unknown Tinders
  • 10 Essences of Nature



Capes


Capes with interval and channeling can be crafted with Lunar Glade materials. These have fewer attribute stats than the Wing Trophy: Lunar Glade capes.

These capes are made from:

  • 2 Essence Crystals
  • 6 Unknown Tinders
  • 3 Chromatic Tinders
  • 9 Ancient Tinders
  • 30 Essences of Nature



Old Heaven's Tear Gold


You can create gold Old Heaven's Tear gear by combining an armorcore and 2 Mysterious Tome Fragments.

Weapon[edit | edit source]


Level 95 Green


Each of the green level 95 weapons can be created with the following:

  • 5 Fragment Crystals
  • 1 Transparent Crystal
  • 1 Essence Crystal
  • 5 Essences of Nature



Level 95 Gold


To make the gold level 95 weapons, decompose the green piece as detailed above to obtain its souledge. Use the souledge in conjunction with the following materials:

  • 4 Empire's Back Images (from Twilight Temple)
  • 2 Chromatic Tinders
  • 1 Ancient Tinder
  • 25 Essences of Nature



Old Heaven's Tear Gold Gold


You can create gold Old Heaven's Tear weapons by combining a souledge and 2 Mysterious Tome Fragments.

Ornament[edit | edit source]


Level 95 Green


Each of the green level 95 ornaments can be created with the following:

Necklaces & Belts:

  • 3 Fragment Crystals
  • 1 Transparent Crystal
  • 1 Essence Crystal
  • 3 Essences of Nature

Rings:

  • 4 Fragment Crystals
  • 1 Transparent Crystal
  • 1 Essence Crystal
  • 5 Essences of Nature



Level 95 Gold


To make the gold level 95 ornament, decompose the green piece as detailed above to obtain its rubylight. Use the rubylight in conjunction with the following materials:

Necklaces & Belts:

Rings:

  • 4 Empire's Back Images (from Twilight Temple)
  • 2 Chromatic Tinders
  • 1 Ancient Tinder
  • 25 Essences of Nature



Old Heaven's Tear Gold


You can create gold Old Heaven's Tear ornaments by combining a rubylight and 2 Mysterious Tome Fragments.

Special[edit | edit source]

Some gear requires special materials:

Name Gear Type Fragment
Crystals
Transparent
Crystals
Essences
of Nature
Essences Tinders Special Mat
Fortress Plate Heavy Chest 3 1 15 2 Steel
2 Chaos
1 Chromatic
1 Unknown
Massacaba Seben's Bone Shard
Fortress Robe Arcane Chest 3 1 15 2 Steel
2 Chaos
1 Chromatic
1 Unknown
Massacaba Seben's Bone Shard
Fortress Armor Light Chest 3 1 15 2 Steel
2 Chaos
1 Chromatic
1 Unknown
Massacaba Seben's Bone Shard
Genesis Cuisses Heavy Leggings 3 1 15 2 Earth
2 Chaos
1 Chromatic
1 Unknown
Genesiac Blink's Skin
Genesis Pants Arcane Leggings 3 1 15 2 Earth
2 Chaos
1 Chromatic
1 Unknown
Genesiac Blink's Skin
Genesis Leggings Light Leggings 3 1 15 2 Earth
2 Chaos
1 Chromatic
1 Unknown
Genesiac Blink's Skin
Renovator Boots Heavy Boots 3 1 15 2 Life
2 Chaos
1 Chromatic
1 Unknown
Mystical Jyrax's Poison
Renovator Footwear Arcane Boots 3 1 15 2 Life
2 Chaos
1 Chromatic
1 Unknown
Mystical Jyrax's Poison
Renovator Shoes Light Boots 3 1 15 2 Life
2 Chaos
1 Chromatic
1 Unknown
Mystical Jyrax's Poison
Underwater Shackles Heavy Wristguards 3 1 15 2 Aqua
2 Chaos
1 Chromatic
1 Unknown
Buddha's Servant's Blood
Underwater Bindings Arcane Wristguards 3 1 15 2 Aqua
2 Chaos
1 Chromatic
1 Unknown
Buddha's Servant's Blood
Underwater Chains Light Wristguards 3 1 15 2 Aqua
2 Chaos
1 Chromatic
1 Unknown
Buddha's Servant's Blood
Ghostmore Helm Heavy Helm 3 1 15 2 Flame
2 Chaos
1 Chromatic
1 Unknown
Burning Soul's Heart
Ghostmore Hat Arcane Helm 3 1 15 2 Flame
2 Chaos
1 Chromatic
1 Unknown
Burning Soul's Heart


Name Gear Type Special Mats Molds
Helm of Gallantry Heavy Helm Tooth of Masseca Seben
Horn of Drake Fling
Ancient Helm Mold
Sapphire Hat Arcane Helm Crystal Relic of Wind
Essence of Primal Fear
Ancient Helm Mold
Ring of Zealousness Magic Ring Ring Fragment of Primal Fear
Scale of Drake Fling
Ancient Ring Mold
Wang's Precious Ring Might Ring Tali's Treasure
Erhil's Treasure
Ancient Ring Mold
Amulet of Valor Evasion Necklace Seal of Buddha's Servant
Heart of Genesiac Blink
Ancient Necklace Mold
Eye of Melancholy Elemental Necklace Gloom of Mystical Jarax
Gem of Hauntery Queen
Ancient Necklace Mold
Heart of Flames Protection Necklace Eye of Burning Soul
Shard of Relic of Wind
Ancient Necklace Mold