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Morai

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Order of Corona inside Morai.

Morai is a new area introduced to Perfect World in the PWI Descent expansion. It was originally available for players that had reached level 95, but the level requirement was lowered to 85 in the PWI Neverfall content update. Morai starts with the story line of the destruction of the Elysium Village in Perfect World. The area offers an extensive map and many rewarding quests, Morai skill books for all classes and a sect system that has three distinct orders: Corona, Luminance and Shroud.

Story[edit | edit source]

Morai was once a realm that was sealed off to prevent vicious Wraiths from invading Perfect World. Following the destruction of the Elysium Village, the door to the realm of Morai was opened. In the current times, players can enter Morai once they have reached level 85 to obtain new skills, gear and a variety of other items from the Orders.

Map[edit | edit source]

Introduction[edit | edit source]

The starting area in Morai.

The world of Morai is a vast, dynamic land of adventure and intrigue. Upon arrival, you will be tasked with determining the source behind the destruction of Elysium Village and sudden mobilization of Wraiths in Morai. On your travels, you’ll come across others - those who would help you, and those whose only intent is to destroy you. Choose your allies wisely, for the road ahead is perilous. Morai is available to players that have reached level 85. As soon as you reach the level, a pop-up quest will appear asking you

Once you have reached level 85, a pop-up quest will appear asking you to check out the situation at Elysium Village. The quest will lead you into accessing Morai. You will enter Morai on an island floating in the air above Celestial Lake, at the top and far left side of the map.

World Guide NPCs[edit | edit source]

If you wish to exit Morai talk to any of the teleporters that exist in towns. If you wish to re-enter Morai talk to any of the World Guide NPCs that exist in every major city.

There are NPCs to enter Morai in each major Perfect World city.

  • In north Archosaur city (549 668), across from Watcher of the Earth by a big tree.
  • In south Archosaur city (561 635), on the opposite side of the building where the south Banker is located.
  • In Etherblade city (433 886), Next to the Elder of Etherblade
  • In Lost City (242 647), to the rear far left side of the pavilion where the Elder of Lost is standing
  • In Plume city (334 418), off to the right and the back side of the teleport NPC
  • In Raging Tides city (667 122), near the Teleport NPC in the center of the city.
  • In Tellus city (382 221), bottom center within the city.

Morai Quests[edit | edit source]

Landscape of Morai.

If you are new to Morai your first quest series will be given at Candlelight Village. If you head west and jump off the island you can fall into the lake below and swim to the shore to a path on the west side of the lake, the mobs in the lake are not aggressive. Once on shore follow the path to Candlelight Village. If you stay on the path mobs will not attack you.

The quest line will reward you with a decent set of armor which you can use up to endgame, if you don't have anything better. The quest line also rewards you with a lot of EXP and helps your familiarize with the area. After the initial quests are done there are a few daily quests that will keep you coming back.

By taking these daily or weekly quests you will earn a large amount experience, Reward Prizes and also something specific to Morai; Influence and Prestige which you can gain after joining an Order (Luminance, Shroud or Corona) and are used to get goods, all-class pets, armor, and new skill books are more. The different Orders have different items and different skill books to earn.

Crazy Stone[edit | edit source]

The Crazy Stone quest has not ended at character level 100 but continues on in Morai.
The Stone Collector is the the new Crazy Stone NPC for level 100+ characters and requires the Same Wuhsing Stones (Common shards) as before; Alabaster, Ruby, Topaz, Aquamarine, Amethyst.
The Stone Collector, Merchant and Jewelcraftsman NPCs should be at each Order's Central location near the leader.

For Corona the Stone Collector (466,513) is by the Banker who is a little ways southeast of the Corona leader.
The Merchant (473,517) is little ways off the right of the leader.
The Jewelcraftsman (No Jewelcraftsman could be found near Corona)

For Shroud the Stone Collector (447,584) is between the Morai Jewelcraftsman and Banker.
The Merchant (446,585) is across the Morai Jewelcraftsman.
The Morai Jewelcraftsman (447,585) is between the Blacksmith and Stone Collector.

For Luminance the Stone Collector (355,579) is by the base of the leader's platform.
The Merchant (357,581) is off to the right when at the Stone Collector and facing the leader.
The Morai Jewelcraftsman (357,577) is before the Stone Collector next to the Banker.

Daily Divine Quests[edit | edit source]

To get the daily Divine quests you must belong to one of the Orders of Morai.
To start go to the leader of your Order and take the "Visit: the Divine Emissary" quest that he offers. This quest has you go to the Divine Emissary NPC who has the Divine quests.

The Divine Emissary will usually offer you several quest to choose from but you will only be able to take 2 of these quests unless you get the Token: Divine Order of Longevity which will unlock the list of quests.
Sometimes he will only offer you 1 purple quest which is worth more and has a different reward.

The Timed Quest[edit | edit source]

You are given 1 hour to finish and turn-in this quest.
The timed quest is not given by the leader of the order but by a different NPC in each of the Orders.
In Corona it is given by NPC: "Corona Stargazer Kin Sol".
In Shroud it is given by NPC: "Shroud Knight Synea".
In Luminance it is given by NPC: "Luminance Knight Inuwen"

At the NPC select "Quest Related" and you will be offered a single daily quest. There seems to be 4 or 5 rotating quests for this (Warriors, Wizards, Cutgo and 2 types of Buzzards).

All these quests seem to be on the west side of the map. To save coin and time I use the teleport NPC to port out of Morai, and then port right back into Morai where you will be on the Northwest side of the map. Then I fly to to the quest mobs to do the quest and then return to the teleport NPC where I entered and use the Morai transport to Teleport to the farthest point East. Then I fly the short distance to turn-in the quest. I usually have 30 minutes to spare, so I sometimes do a Divine quest that is a little bit farther from the base than I wanted to go. If you do this watch the clock and don't lose your timed quest.

Deity's Messenger (Jintao) Quest[edit | edit source]

This is a once a day quest to acquire the mat that is needed to get some of the special skill books available from each Order. You will need several of these mats as well as another special mat to get the non tradeable skill book you want for you specific character.
Jintao is an NPC sitting in a funny wheelchair that roams the road that goes across the map from east to west and back again. The trick is finding him and then since he does not stop you have to turn in the quest to him on the run. Once you succeed the mat will be in your inventory.

To make things easier you can track the NPC here.

Waithslayer's Missive Quest[edit | edit source]

You will only get this quest once a week from the leader of the Order that you belong to.
The quest requires you to have a squad with one member from each of the orders (Corona, Shroud and Luminance).
Once you accept this quest you will be committed to completing it or losing the quest after it expires in 24 hours.
Also, once you take the quest a plaque item will show up in your inventory. Link this item to the squad leader to signify you have taken the quest then head to the dungeon entrance.

How to set up the Waithslayer's Missive Quest[edit | edit source]

The leader of the squad has a special role that may determine if the quest works or fails. If you are the leader of the squad you will have to stay at the quest NPC until all squad members have the quest. It is a good idea to get members from each of the other Orders before you fill the squad. The squad can have as many as 8 members but must have at least 1 from each of the 3 Orders of Morai, including yourself.

You must make sure that all squad members including yourself have taken the quest or it might fail. To do this, have each squad member link the Plaque item the quest gave them to you in a squad or PM chat message. Once all squad members have taken the quest and linked their quest plaque item to you, you can finalize the the quest with the initial NPC (the Order's Leader) and then head to the Dungeon.

All squad members will receive the quest in their quest log a few minutes after you initiate the quest, make sure everyone has this quest before you kill the boss or the whole quest might fail. After the boss is dead the quest is done and you will automatically receive the reward of a large amount of experience, Spirit and Influence of your Order. If the quest fails have all squad members quit the squad then the leader re-squads and tries to restart the quest from the same Order NPC. If that fails try a new leader at their Order's leader.

The Orders of Morai[edit | edit source]

The three Orders of Morai: Corona, Luminance and Shroud.

An Order is a type of Sect that you join in Morai.
There are 3 Orders: Corona, Luminance, and Shroud.

Joining and Leaving an Order[edit | edit source]

It is advisable to review all the reward items such as Skill Books, Armor etc. of each Order before choosing which one to join.

  • Once you choose an Order the order's name will appear above your character's name.
  • Once you join an Order, you will not be able to leave that order for at least 7 days.
  • When you leave an Order, you will lose some of the Prestige and Influence you earned from the Order you left.
  • After you leave an Order, you will have to wait 24 hours before you can join another Order.

In the surrounding area where the leader of the Order is located there is a Mailbox and several NPCs; a Banker, Teleport, Merchant, Blacksmith, Morai Jewelcraftsman, Stone Collector, and other NPCs.

Order of Corona[edit | edit source]

Welcome to Corona! We strive to make our world a better place for all. Providing for the good, punishing the evil, and helping the weak are our tenets here. I sense in you a kindred spirit. Perhaps you can stay awhile and learn from us.

Map Location Name: Corona Sanctuary

Important NPCs:

  • Corona King Kisian (472,529), Leader of Corona
  • Emissary of Corona (473,524), Divine Quest Dispatcher
  • Corona Taomaster Kyno (472, 520), Basic Supply
  • Corona Stargazer Kin Soz (473,522), Advanced Supply and Daily Quest


Equipment:

  • Daggers
  • Bow
  • Arcane Armor Set


Basic Skills (40 Prestige. Tradeable, Vacuity and level 80 needed):

  • Blademaster: Sword Cyclone
  • Barbarian: Berserker’s Rage
  • Seeker: Angels of Justice


Advanced Skills (3500 Prestige. Untradeable, not account stashable, Vacuity and level 100 needed):

  • Blademaster: Reckless Rush
  • Wizard: Sand Miasma
  • Archer: Leap left, Leap right
  • Cleric: Mark of Weakness
  • Barbarian: Raging Slap
  • Venomancer: Bewitch
  • Seeker: Transposition
  • Mystic: Invigorate
  • Asassin: Shadow Sight
  • Psychic: Psionic Link


Vacuity Skills (7000 Prestige. Untradeable but account stashable, Vacuity and level 79 needed):

  • Blademaster: Dragon Bane
  • Blademaster: Bolt of Tyreseus
  • Blademaster: Smack
  • Cleric: Guardian Light
  • Cleric: Wings of Protection
  • Mystic: Clear Thoughts
  • Mystic: Nature’s Barrier
  • Asassin: Healing Trance
  • Asassin: Condensed Thorn


Sage/Demon Skills (7000 Prestige. Untradeable but account stashable. Celestial Sage/Demon needed):

  • Wizard: Manifest Virtue
  • Archer: Awaken
  • Barbarian: Clean Sweep
  • Venomancer: Arcane Antinomy
  • Seeker: Duelists Glee
  • Mystic: Lucky Break
  • Psychic: Sandball Clash


Note: The Teleporter and other craft NPCs are a distance from the Corona Leader. Stone Collector (467,514) is located near the Banker. (See Quests section below)

Order of Luminance[edit | edit source]

Welcome to the Order of Luminance! We strive to bring justice and order to the world, and the only way to do that is to take control. We have banded together to shine light upon the darkness in this realm, to bring about a new order of righteousness.

Map Location Name: Nexus of Luminance

Important NPCs

  • Luminance Lord Gugg (353,579), Leader of Luminance
  • Emissary of Luminance (357,578), Divine Quest Dispatcher
  • Luminance Tactician Mur (352,579), Basic Supply
  • Luminance Knight Inuwen (351,580), Advanced Supply and Daily Quest Dispatcher


Equipment:

  • Dual Axes
  • Dual Swords
  • Spear
  • Light Armor Set


Basic Skills (Tradeable, Vacuity and level 80 needed):

  • Wizard: Spatial Reversion
  • Wizard: Life Reversion
  • Cleric: Violet Dance
  • Cleric: Aurora Blast
  • Cleric: Aurora Burst
  • Venomancer: Soul Link
  • Mystic: Transfusion
  • Psychic: Veil of Shadow


Advanced Skills (3500 Prestige. Untradeable, not account stashable, Vacuity and level 100 needed):

  • Blademaster: Flame Tsunami
  • Wizard: Ice Prison
  • Archer: Arrow Inferno
  • Cleric: Ancestors Blessing
  • Barbarian: Blood Rush
  • Venomancer: Blazing Barrier
  • Seeker: Radiant Sight
  • Mystic: Verdant Blessing, Mass Resurrection
  • Asassin: Spoils of War
  • Psychic: Telekinesis


Vacuity Skills (7000 Prestige. Untradeable but account stashable, Vacuity and level 79 needed):

  • Archer: Elven Alacrity
  • Archer: Blessing of the Condor
  • Barbarian: Untamed Wrath
  • Barbarian: Violent Triumph
  • Seeker: Arme Nier
  • Seeker: Last Stand


Sage/Demon Skills (7000 Prestige. Untradeable but account stashable. Celestial Sage/Demon needed):

  • Blademaster: Buddas Guard
  • Wizard: Elemental Invocation
  • Cleric: Seal of the God
  • Venomancer: Fossilized Curse
  • Mystic: Swinging Cloud Dance
  • Asassin: Blood Frenzy
  • Psychic: Stone Smasher

Order of Shroud[edit | edit source]

We of the Shroud strive to discover all the secrets of the universe. There is a wealth of knowledge hiding in the night: Ripe for those who do not fear the dark.

Map Location Name: Shrouded Temple

Important NPCs:

  • Shroud Prophet Mogo (447,590), Leader of Shroud
  • Emissary of Shroud (446,584), Divine Quest Dispatcher
  • Shroud Craftsman Yurin (448,598), Basic Supply
  • Shroud Knight Synea (446,590), Advanced Supply and Daily Quest Dispatcher


Equipment:

  • Magic Sword
  • Soulsphere
  • Heavy Armor Set


Basic Skills (Tradeable, Vacuity and level 80 needed):

  • Archer: Galvanic Charge
  • Asassin: Death Link


Advanced Skills (3500 Prestige. Untradeable, not account stashable, Vacuity and level 100 needed):

  • Blademaster: Reel In
  • Wizard: Arcane Defense
  • Archer: Ataraxia
  • Barbarian: Cornered Beast
  • Venomancer: Natural Synergy
  • Cleric: Pious Blessing
  • Seeker: Sacrificial Slash
  • Mystic: Mystical Eye
  • Asassin: Share the Stealth
  • Psychic: Spirit Phalanx


Vacuity Skills (7000 Prestige. Untradeable but account stashable, Vacuity and level 79 needed):

  • Wizard: Elemental Shell
  • Wizard: Soporific Whisper
  • Wizard: Undine Strike
  • Venomancer: Feral Concentration
  • Venomancer: Myriad Rainbow
  • Venomancer: Myriad Rainbow (Fox)
  • Psychic: Tradewinds
  • Psychic: Crystal Light


Sage/Demon Skills (7000 Prestige. Untradeable but account stashable. Celestial Sage/Demon needed):

  • Blademaster: Flash
  • Archer: Blood Vow
  • Cleric: Elven Boon
  • Barbarian: Ancestral Rage
  • Seeker: Rewinding Gesture
  • Mystic: Weeping Breeze Dance
  • Asassin: Spell Cutter

Prestige and Influence[edit | edit source]

Prestige and Influence are two stats that are used to accumulate points earned when you complete Morai quests and can be turned in to specific Morai NPCs to purchase rewards such as new skill books, Armor, weapons, pets and different utility tokens.

The points earned in Prestige and Influence can only apply to the Order that you are presently a member of and those points can only be spent for the rewards offered by that Order. If you want rewards from another Order you must become a member of that Order and accumulate Prestige and Influence points from that Order's quests.

When you quit an Order you will loose some of the Prestige and Influence that you earned in that Order (5% at 1st order you leave) and you will be subject to the time restrictions before you can join another Order. You have to wait 24 hours before you can join a new Order.

Morai Dungeons[edit | edit source]

New Character Stats[edit | edit source]

With the introduction of Morai came some new stats some of which are developed to give you rewards in the Morai system and some seem to shadow existing character attributes. These stats can be viewed in the Character Status window by pressing "C" on the keyboard. In the Character Status window in the list at the top under the Faction status is the Order that you have joined in Morai and a new button labeled "ORDER" beside this. This button will reveal specific information and stats about your position in Morai.

Character Attributes[edit | edit source]

These stats are listed on the bottom of the character Status window and have yet to be discovered or implemented.
Warding Level - This seems to be related to a Defensive ability. (Estimated to be .9 of a Defense Level)
Slaying Level - This seems to be related to an Attack ability. (Estimated to be .9 of an Attack Level)

Teleports[edit | edit source]

Teleporting around Morai is done in short leaps across the map with a cost of 2500 Coins.

Morai Teleport NPCs can teleport you back to Perfect World for free but you always end up in Elysium Village in front of a NPC, Teleporter Mon Suer (535,252) where you can teleport to other cities or places on the Perfect World map.

To return to Morai from Elysium Village go to NPC, Spirit Loyan (537,250) a short distance away from Teleporter Mon Suer
So this is a cheap way to cross the Map when you are short on time: While in Morai at a teleport NPC, let say at Corona, and you need to go to west side of the map to kill mobs. Teleport back to Perfect World map then go to the NPC, Spirit Loyan (537,250) a short distance away and teleport back into Morai which is always on the upper west side of the map. Going East in morai you must use the Morai teleports or fly which is best for long distances.

  • Teleporter Shia Sol (226 584) on an island in Celestial Lake on the map
  • Teleporter Swane Key (207 566), Candlelight Village
  • Teleporter Ruzon (246 532) Warblades Outpost
  • Teleporter Rua (278 561) Solstice Outpost
  • Teleporter Veru (313 576) Sapphire Altar
  • Teleporter Monis (311 515) Sand Light Crystal
  • Teleporter Hoki (391 518) Unseen Gate
  • Teleporter Shin (443 550) Sandscape Tower
  • Teleporter Mionia (465 515) near Corona Sanctuary
  • Teleporter Siobalm (351 577) at Nexus of Luminance
  • Teleporter Raio Kin (450 585) at Shrouded Temple

Bosses and Mini-Bosses[edit | edit source]

Dark Radiance (level 100). Level 100 is in the Blighted Garden near the front of the building that is there. Players can solo this boss but will take you a long time and there are several roaming mobs that will attack you while you are fighting. It is better to have help if just to keep the other mobs off your back while you are fighting the boss.

Mutated Wu Hen (4,950,360 HP) and Mutated Wu Mehan (5,950,360 HP)
These are located close together at the giant skeleton on the map (357,538).
They are relatively tough to kill and have mobs around them that will pester you while you try to kill the boss.
You should have a several players in a squad.