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Nuema

A spirit that can be absorbed for Nuema Orbs.

Nuemas are a component of the War Avatar System. Similar to War Avatar Cards, there are 6 different types of Nuemas and leveling these will permanently improve character stats. They are not affected by your War Avatar Cards and are instead considered as a separate stat boost within the War Avatar System.

Nuemas can be accessed by opening the War Avatar System through your Inventory by pressing the B key.

Overview[ | ]

In the War Avatar window, to the left of the currently viewed War Avatar Card is the Nuema. Each War Avatar slot type has a Nuema, meaning there are 6 different types of Nuemas - Destroyer, Battle, Longevity, Durability, Soulprime, and Lifeprime.

The stats that can be increased for each type of Nuema are the same as they are for War Avatar Cards:

  • Destroyer slot: Physical and Magic Attack
  • Battle slot: Physical and Magic Attack
  • Longevity slot: Health and Physical Defense
  • Durability slot: Health and Magic Defense
  • Soulprime slot: Spirit
  • Lifeprime slot: Spirit

Nuema levels are referred to as tiers. The maximum tier is currently 8. Each tier will grant the player with permanent stat boosts that increase with each tier. By default, your Nuema tiers will be 0 and will not add any stats until it has been leveled. Each tier has a level requirement.

Tier Level Requirement Nuema EXP For Next Level
Tier 0 Level 1 450
Tier 1 Level 1 1,100
Tier 2 Level 20 2,000
Tier 3 Level 45 3,200
Tier 4 Level 60 4,900
Tier 5 Level 80 7,000
Tier 6 Level 95 9,900
Tier 7 Level 101 17,800
Tier 8 Level 102 -
Total EXP 46350

Stat Bonuses[ | ]

Each tier of Nuema grants the player with permanent stat boosts. The amount of stats for each tier is different for each class, depending on their primary armor type with the exception of assassins, who are granted lower attack stats than archers and duskblades. Note that War Avatar Cards will not affect these stat bonuses and vice versa.

Stat Bonuses for Archers, Duskblades, and Technicians
Level Destroyer Battle Longevity Durability Soulprime Lifeprime
1 Physical Attack +10
Magic Attack +10
Physical Attack +10
Magic Attack +10
HP +13
Physical Defense +28
HP +20
Magic Defense +42
Spirit +3 Spirit +3
2 Physical Attack +25
Magic Attack +25
Physical Attack +25
Magic Attack +25
HP +33
Physical Defense +70
HP +50
Magic Defense +105
Spirit +6 Spirit +6
3 Physical Attack +45
Magic Attack +45
Physical Attack +45
Magic Attack +45
HP +59
Physical Defense +126
HP +89
Magic Defense +189
Spirit +11 Spirit +11
4 Physical Attack +70
Magic Attack +70
Physical Attack +70
Magic Attack +70
HP +92
Physical Defense +196
HP +139
Magic Defense +294
Spirit +17 Spirit +17
5 Physical Attack +100
Magic Attack +100
Physical Attack +100
Magic Attack +100
HP +132
Physical Defense +280
HP +198
Magic Defense +420
Spirit +25 Spirit +25
6 Physical Attack +130
Magic Attack +130
Physical Attack +130
Magic Attack +130
HP +172
Physical Defense +364
HP +257
Magic Defense +546
Spirit +32 Spirit +32
7 Physical Attack +160
Magic Attack +160
Physical Attack +160
Magic Attack +160
HP +211
Physical Defense +448
HP +317
Magic Defense +672
Spirit +40 Spirit +40
8 Physical Attack +200
Magic Attack +200
Physical Attack +200
Magic Attack +200
HP +264
Physical Defense +560
HP +396
Magic Defense +840
Spirit +50 Spirit +50
Stat bonuses for Assassins
Level Destroyer Battle Longevity Durability Soulprime Lifeprime
1 Physical Attack +8
Magic Attack +8
Physical Attack +8
Magic Attack +8
HP +13
Physical Defense +28
HP +20
Magic Defense +42
Spirit +3 Spirit +3
2 Physical Attack +19
Magic Attack +19
Physical Attack +19
Magic Attack +19
HP +33
Physical Defense +70
HP +50
Magic Defense +105
Spirit +6 Spirit +6
3 Physical Attack +34
Magic Attack +34
Physical Attack +34
Magic Attack +34
HP +59
Physical Defense +126
HP +89
Magic Defense +189
Spirit +11 Spirit +11
4 Physical Attack +52
Magic Attack +52
Physical Attack +52
Magic Attack +52
HP +92
Physical Defense +196
HP +139
Magic Defense +294
Spirit +17 Spirit +17
5 Physical Attack +75
Magic Attack +75
Physical Attack +75
Magic Attack +75
HP +132
Physical Defense +280
HP +198
Magic Defense +420
Spirit +25 Spirit +25
6 Physical Attack +97
Magic Attack +97
Physical Attack +97
Magic Attack +97
HP +172
Physical Defense +364
HP +257
Magic Defense +546
Spirit +32 Spirit +32
7 Physical Attack +120
Magic Attack +120
Physical Attack +120
Magic Attack +120
HP +211
Physical Defense +448
HP +317
Magic Defense +672
Spirit +40 Spirit +40
8 Physical Attack +150
Magic Attack +150
Physical Attack +150
Magic Attack +150
HP +264
Physical Defense +560
HP +396
Magic Defense +840
Spirit +50 Spirit +50
Stat Bonuses for Clerics, Mystics, Psychics, Stormbringers, Venomancers, and Wizards
Level Destroyer Battle Longevity Durability Soulprime Lifeprime
1 Physical Attack +10
Magic Attack +10
Physical Attack +10
Magic Attack +10
HP +7
Physical Defense +14
HP +23
Magic Defense +49
Spirit +3 Spirit +3
2 Physical Attack +25
Magic Attack +25
Physical Attack +25
Magic Attack +25
HP +17
Physical Defense +35
HP +58
Magic Defense +122
Spirit +6 Spirit +6
3 Physical Attack +45
Magic Attack +45
Physical Attack +45
Magic Attack +45
HP +30
Physical Defense +63
HP +104
Magic Defense +220
Spirit +11 Spirit +11
4 Physical Attack +70
Magic Attack +70
Physical Attack +70
Magic Attack +70
HP +46
Physical Defense +98
HP +162
Magic Defense +343
Spirit +17 Spirit +17
5 Physical Attack +100
Magic Attack +100
Physical Attack +100
Magic Attack +100
HP +66
Physical Defense +140
HP +231
Magic Defense +490
Spirit +25 Spirit +25
6 Physical Attack +130
Magic Attack +130
Physical Attack +130
Magic Attack +130
HP +86
Physical Defense +182
HP +300
Magic Defense +637
Spirit +32 Spirit +32
7 Physical Attack +160
Magic Attack +160
Physical Attack +160
Magic Attack +160
HP +106
Physical Defense +224
HP +370
Magic Defense +784
Spirit +40 Spirit +40
8 Physical Attack +200
Magic Attack +200
Physical Attack +200
Magic Attack +200
HP +132
Physical Defense +280
HP +462
Magic Defense +980
Spirit +50 Spirit +50
Stat Bonuses for Barbarians, Blademasters, Seekers, and Edgerunners
Level Destroyer Battle Longevity Durability Soulprime Lifeprime
1 Physical Attack +10
Magic Attack +10
Physical Attack +10
Magic Attack +10
HP +23
Physical Defense +49
HP +13
Magic Defense +28
Spirit +3 Spirit +3
2 Physical Attack +25
Magic Attack +25
Physical Attack +25
Magic Attack +25
HP +58
Physical Defense +122
HP +33
Magic Defense +70
Spirit +6 Spirit +6
3 Physical Attack +45
Magic Attack +45
Physical Attack +45
Magic Attack +45
HP +104
Physical Defense +220
HP +59
Magic Defense +126
Spirit +11 Spirit +11
4 Physical Attack +70
Magic Attack +70
Physical Attack +70
Magic Attack +70
HP +162
Physical Defense +343
HP +92
Magic Defense +196
Spirit +17 Spirit +17
5 Physical Attack +100
Magic Attack +100
Physical Attack +100
Magic Attack +100
HP +231
Physical Defense +490
HP +132
Magic Defense +280
Spirit +25 Spirit +25
6 Physical Attack +130
Magic Attack +130
Physical Attack +130
Magic Attack +130
HP +300
Physical Defense +637
HP +172
Magic Defense +364
Spirit +32 Spirit +32
7 Physical Attack +160
Magic Attack +160
Physical Attack +160
Magic Attack +160
HP +370
Physical Defense +784
HP +211
Magic Defense +448
Spirit +40 Spirit +40
8 Physical Attack +200
Magic Attack +200
Physical Attack +200
Magic Attack +200
HP +462
Physical Defense +980
HP +264
Magic Defense +560
Spirit +50 Spirit +50

Leveling Nuema Tiers[ | ]

To level up Nuema tiers, the player must absorb Nuema Orbs. There are Nuema Orbs for each type of tier - Destroyer, Battle, Longevity, Durability, Soulprime, and Lifeprime. There are also two different types of orbs - Origin Orbs and Essence Orbs. Origin Orbs are the more common type of orb, while Essence Orbs are rarer and give three times the EXP of an Origin Orb.

There are multiple ways to obtain Nuema Orbs:

  1. Killing Bosses: Players can farm certain dungeons to get Nuema Orbs, though it is limited to 20 Nuema Orbs per week. It is also the longest but cheapest method.
  2. Resource Wars: Players who are in factions can use Soldiers' Pay obtained from Resource Wars for Nuema Orbs. They can also be spent to change one type of Nuema Orb to another, however it is costly.
  3. Bounty Hunter: Level 100+ Bounty Hunter I quests can award players with a Head Hunter's Treasure Chest, where players have the option of choosing 5 Soul Forge Packs which contain random Tier 6 Origin Orbs.
  4. Lucky Coins: Players can exchange Lucky Coins for tier 6 Origin Orbs. This is the fastest, yet most expensive method.

Using Nuema Orbs[ | ]

When using Nuema Orbs, their effectiveness depends on the current tier level of the Nuema Orb you are trying to absorb versus your current Nuema tier. If your Nuema tier is at least 2 levels lower than the Nuema Orb's tier, then you will only gain partial Nuema EXP from the orb, with less EXP being absorbed the lower your Nuema tier is compared to the Nuema Orb's tier. If you absorb Nuema Orbs that have a lower tier than your current Nuema tier, you will gain the full EXP from the orb.

Unlike Nuema tiers themselves, Nuema Orbs do not have a level requirement, so they can be consumed at any level. There is no limit to how many Nuema Orbs you can consume per week, however you will not be able to use any more orbs of a certain type if your corresponding Nuema tier is at its maximum level.

Farming Nuema Orbs[ | ]

Players can get Nuema Orbs by killing certain bosses in dungeons. After the boss has died, a spirit will appear for a short time which can be absorbed for a Nuema Orb. It is only available for 1 minute after it drops from a boss. The channeling time for absorbing a Nuema Orn from a spirit is random between 10 to 20 seconds. Multiple players can attempt to absorb the orb, however only one player will actually successfully absorb it. For this reason is it more beneficial to solo bosses to farm orbs. The type of Nuema Orb absorbed will be random, and has a small chance of being an Essence Orb instead of an Origin Orb.

Most bosses will only drop 1 spirit, with the exception of bosses in Undercurrent Hall, which drop 10 spirits instead, allowing for an entire squad of players to be able to absorb Nuema Orbs. Usually up to 2 can be absorbed before the spirits disappear. The amount of spirits that appear is not affected by 2x drop events.

The bosses that can be killed for Nuema Orbs are listed below. Bosses that can drop multiple tiers of Nuemas will only drop one of them at random. Each day only some of these bosses will drop Nuema Orbs. This can be checked by opening the War Avatar window from your Inventory (Default: B) and clicking the Nuema button in the bottom-left corner of the window. You can also view your remaining Nuema absorptions in the same window. Up to 20 Nuema Orbs can be absorbed per week from boss drops, with the limit resetting on Saturdays at midnight server time.

Boss Dungeon Level of Nuema
Thromh the Mighty Firecrag Grotto Tier 1/Tier 2
Rend Razorjaw Den of Rabid Wolves Tier 1/Tier 2
Poisontail Occultist Cave of the Vicious Tier 1/Tier 2
Qingzi Hall of Deception Tier 2/Tier 3
Farren Sereneti Gate of Delirium Tier 2/Tier 3
Calcid of the Flame Gate of Delirium Tier 2/Tier 3
Fushma - Hexocelot Lieutenant Secret Frostcover Grounds Tier 3/Tier 4
Rankar - Ferocious Ironskin Secret Frostcover Grounds Tier 3/Tier 4
The Myriadtail Wyvern Secret Frostcover Grounds Tier 3/Tier 4
Zimo Valley of Disaster Tier 4/Tier 5
Ofotis Valley of Disaster Tier 4/Tier 5
Qianji Valley of Disaster Tier 4/Tier 5
Raving Drake Brute Valley of Disaster Tier 4/Tier 5
Gluttonix Valley of Disaster Tier 4/Tier 5
Serpentrex Wraithgate Tier 5/Tier 6
Resentful Pyrosteosis Wraithgate Tier 5/Tier 6
Undying Hornshell Wraithgate Tier 5/Tier 6
Damned Gaurnob Wraithgate Tier 5/Tier 6
Cenequus Polearm Wraithgate Tier 5/Tier 6
Stygean Quartermaster Hallucinatory Trench Tier 6
Hooli the Black Hallucinatory Trench Tier 6
Bloodlusted Loon Hallucinatory Trench Tier 6
Linus the Woeful Hallucinatory Trench Tier 6
Brigand Transient Hallucinatory Trench Tier 6
Inferno Lord Phyrex Undercurrent Hall Tier 7
Tempest Dragon Cyrak Undercurrent Hall Tier 7
Cyclone Dragon Miraxes Undercurrent Hall Tier 7

Recommended Farming[ | ]

When starting out with leveling lower Nuema tiers, Qingzi from Hall of Deception is a good candidate to farm as the dungeon is the shortest of all lower level dungeons. Once your Nuema tiers begin to get higher, other bosses to farm include ones from the Valley of Disaster, as usually multiple bosses from there are selected to drop Nuema Orbs.

For other dungeons such as Secret Frostcover Grounds it is important to consider the distance to reach certain bosses. For example, The Myriadtail Wyvern may take a long time to reach, along with Rankar depending on where he is currently located, so Fushma would be a better boss to farm as he is closer to the entrance.

When your Nuema tiers begin to reach higher levels, Hallucinatory Trench is a good candidate for farming on certain days when Stygean Quartermaster, Hooli the Black, and Bloodlusted Loon are all selected bosses to drop Nuema Orbs due to the short distance between each boss. Undercurrent Hall is also a good source for Nuema Orb farming at higher tiers however it does require a squad.

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