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Palace of Nirvana

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Palace of Nirvana
(NV, Vana)
Nirvanap.bmp
First room in the Palace of Nirvana.
Location:Northeast of City of Raging Tides
Type:Dungeon
Modes:Normal, Caster
Minimum Requirement(s):Level 100
Player Limit:6
Bosses
Inferno Sovereign(pwdb)
Noxious Sovereign(pwdb)
Vampiric Sovereign(pwdb)
Demonic Dictator(pwdb)
Demonic Tyrant(pwdb)
Demonic Sovereign(pwdb)
Ashura Dictator(pwdb)
Ashura Tyrant(pwdb)
Ashura Sovereign(pwdb)
Goldwing Phoenix(pwdb)
Arbiter of Flame(pwdb)
Ashura Netherqueen(pwdb)
Vanished Ancestor(pwdb)
Enchanted Ancestor(pwdb)


The Palace of Nirvana was once the primary instance for farming materials for Nirvana gear. Now it is an instance used for titles.

Requirements[edit | edit source]

You will need 1 Nirvana Palace Key per run to enter and activate the instance. Keys are available from any of the listed below:

  • Bounty Hunters (Level 100) reward you 1 Nirvana Palace Key.
  • The Mysterious Old Man (665 128) will give you 3 Nirvana Palace Keys once per day in any major city.
  • Purchase from the Mysterious Old Man (665 128) for 3,000,000 coins each.

Tactics[edit | edit source]

As with any dungeon, the dream team includes a tank, a healer, a debuffer and damage dealers. If you die in Nirvana, you can simply release and talk to the Mysterious Old Man to re-enter the current area you are in and continue to fight. For this reason a lot of people decide to do Nirvana when they have no experience points to lose, thus it does not matter if you die.

Infernal Lair[edit | edit source]

Inferno Sovereign[edit | edit source]

  • Inferno Sovereign has a random aggro and a random seal.
  • Inferno Sovereign when aggroed will start casting a ranged mana drain. It's usually best to allow a squad member who doesn't use much mana to keep aggro.
  • Multiple blue circles will spawn while killing Inferno Sovereign. They explode and deal 5000 damage to anyone who does not move out of them. The circles overlap and each of them will deal damage.
  • As soon as Inferno Sovereign is aggroed 6 Tombstones will appear. Killing them will reduce the amount of exploding blue circles that will spawn as the fight continues.


Noxious Den[edit | edit source]

Noxious Sovereign[edit | edit source]

  • Noxious Sovereign has a random aggro and a random seal.
  • Noxious Sovereign will cast an AoE poison-resistance debuff. This does not need to be purified.
  • Noxious Sovereign will cast poison on the tank, even with the poison-resistance debuff the damage is small and you do not need to worry about it.
  • Noxious Sovereign will buff itself with increased physical and magical defense. It's nice to get these purged to kill quicker but nothing to worry about.


Vampire's Domain[edit | edit source]

Vampiric Sovereign[edit | edit source]

  • Vampiric Sovereign has a random aggro and a random seal.
  • Vampiric Sovereign will cast a deadly AoE mana drain.
  • Vampiric Sovereign when hit will spawn 6 foxes; these foxes need to die at the same time or else they will keep spawning. Heavy hitting AoEs are needed.
  • Vampiric Sovereign will recover health until all 6 foxes are dead.
  • Vampiric Sovereign must be killed within 15 minutes or the whole party will be killed.


Demonic Niche[edit | edit source]

One of the following bosses may spawn.

Demonic Dictator[edit | edit source]

40% Chance of spawning.

  • Demonic Dictator has a random aggro and a random seal.
  • Demonic Dictator spawns 2 adds, Whitefeather Golem (white add) and Darkwing Corpse (black add).
  • If the Whitefeather Golem is attacked and killed, 5000 AoE damage will be dealt to everyone in the room.
  • The Darkwing Corpse must be killed when spawned, if left alive too long it will explode and deal 5000 AoE damage to everyone.
  • The adds will spawn fairly quickly.
  • When the Demonic Dictator gets to around 20% HP, he will start using a mild AoE attack.

Demonic Tyrant[edit | edit source]

40% Chance of spawning.

  • Demonic Tyrant has a random aggro and a random seal.
  • When Demonic Tyrant starts talking in common chat, run to the other side of the room and continue to do this until the boss is dead.
  • Holy Path and/or speed skills are needed for killing Demonic Tyrant.

Demonic Sovereign[edit | edit source]

20% Chance of spawning.

  • Demonic Sovereign is a double drop boss. This means it will drop 2 chests when killed.
  • Demonic Sovereign has a random aggro and a random seal.
  • Demonic Sovereign spawns adds that are generally quite weak, however can cause AoE stun.
  • Make sure to kill adds when spawned so that they do not pile up and become a problem with constant AoE stuns.


Ashura's Hollow[edit | edit source]

One of the following bosses may spawn.

Ashura Dictator[edit | edit source]

40% Chance of spawning.

  • Ashura Dictator has a random aggro and a random seal.
  • Ashura Dictator will spawn 3 poisonous snakes.
  • The poisonous snakes will poison 1 random target causing massive wood damage, however if purify or triple sparked this does not pose much of a threat.
  • Do not kill the snakes, if killed they will cause a small 2500 damage AoE for each one that is killed. The snakes will die as soon as they poison a target.

Ashura Tyrant[edit | edit source]

40% Chance of spawning.

  • Ashura Tyrant has a random aggro and a random seal.
  • Ashura Tyrant spawns 4 yellow circles randomly around the room, these circles do 1000 damage when they explode. They do not pose much of a threat.
  • Ashura Tyrant will also cause rocks to fall from the ceiling, dealing damage and interrupting casting.

Ashura Sovereign[edit | edit source]

20% Chance of spawning.

  • Ashura Sovereign is a double drop boss. This means it will drop 2 chests when killed.
  • Ashura Sovereign has a random aggro and a random seal.
  • Ashura Sovereign can buff his physical attack, making his melee attacks deadly. Run away from the boss a little if you can't take high amounts of physical damage.


Heaven's Coliseum[edit | edit source]

One of the following bosses may spawn.

Goldwing Phoenix[edit | edit source]

40% Chance of spawning

  • Goldwing Phoenix has a random aggro and a random seal.
  • Goldwing Phoenix will begin in a small state, dealing no damage and will just move around the area.
  • Once the Small Goldwing Phoenix has around 40% HP left it will evolve into a Big Goldwing Phoenix.
  • Once evolved, the Goldwing Phoenix will spawn flames randomly on squad members and deal 2500 damage.
  • Simply moving out of the flames range will make sure that no damage is dealt to you.
  • Flames will not spawn on the tank, for this reason every DD is asked to range the boss so that the tank does not need to move around.
  • Use caution around the pillars and walls. The boss can sometimes get stuck and your drops become unreachable.

Arbiter of Flame[edit | edit source]

40% Chance of spawning.

  • Arbiter of Flame has a random aggro and a random seal.
  • Arbiter of Flame has an AoE that will cause damage equal to 49% of your max health.
  • Arbiter of Flame spawns 3 random small flames underneath squad members (sometimes all 3 flames under 1 person) causing 2500 damage each, when the flame becomes bigger.
  • It is best to make sure that squad members are not too close to each other so that the flames will not hit multiple members.

Ashura Netherqueen[edit | edit source]

20% Chance of spawning.

  • Ashura Netherqueen is a double drop boss. This means it will drop 2 chests when killed.
  • Ashura Netherqueen has a random aggro and a random seal.
  • When Ashura Netherqueen starts talking in acommon chat and says "Feel a taste of my anger" you have around 8 seconds to run to the Mysterious Old Man.
  • The Mysterious Old Man will spawn at one of the 5 end points of the fiery pentagram on the floor. Once you are at the NPC, he will cast buff on you that makes you immune to the Ashura Netherqueen's 200,000 damage AoE. After he buffs you, you are free to go back to killing the boss.
  • If you do not run to the Mysterious Old Man in time, Ashura Netherqueen will deal 200,000 damage to those squad members.
  • After each of the Ashura Netherqueen's AoEs, she will spawn a Silver Fox. This fox must be killed.


Vanished Ancestor[edit | edit source]

  • Vanished Ancestor is the final boss of the Palace of Nirvana.
  • Vanished Ancestor has a random aggro and a random seal.
  • Throughout the fight, the boss will spawn adds. These adds have an AoE that will wipe the squad unless it is prevented.
  • When the adds have been spawned, a series of chests are spawned as well. There is one chest for each of the elements. The chests are actually mobs that will die in a single hit. When the chest is killed, it will drop an elemental seal item. The chest will drop a seal for the element that is weak to them. For example, metal is weak to fire, so the fire chest will drop the metal seal.
  • To prevent an add from using it's AoE, first acquire the seal that is of the same element as the add. Target the add and then right click the seal in your inventory. There is a small delay between when you activate the seal and when the add is sealed. Keep the add targeted until you see the seal graphic beneath it. It is then safe to return to attack the boss.


Enchanted Ancestor[edit | edit source]

  • Enchanted Ancestor only appears if a squad member is running their 99 keys quest.
  • Enchanted Ancestor has a short duration stun.
  • Enchanted Ancestor will always drop 2 rapture crystals (4 under 2x Event).

Rewards[edit | edit source]

Dim Nirvana Palace Chest

  • Uncanny Crystal (35%)
  • Mirage Celestone (25%)
  • Perfect Stone - 100 (8%)
  • Flawless Citrine Shard (8%)
  • Flawless Garnet Shard (8%)
  • Flawless Sapphire Shard (8%)
  • Flawless Amber Shard (8%)

Bronze Nirvana Palace Chest

  • Uncanny Crystal (50%)
  • Mirage Celestone (10%)
  • Perfect Stone - 100 (8%)
  • Flawless Citrine Shard (8%)
  • Flawless Garnet Shard (8%)
  • Flawless Sapphire Shard (8%)
  • Flawless Amber Shard (8%)

Silver Nirvana Palace Chest

  • Uncanny Crystal (60%)
  • Mirage Celestone (8%)
  • Flawless Citrine Shard (8%)
  • Flawless Garnet Shard (8%)
  • Flawless Sapphire Shard (8%)
  • Flawless Amber Shard (8%)

Golden Nirvana Palace Chest

  • Uncanny Crystal (75%)
  • Mirage Celestone (5%)
  • Flawless Citrine Shard (5%)
  • Flawless Garnet Shard (5%)
  • Flawless Sapphire Shard (5%)
  • Flawless Amber Shard (5%)

Vanished Ancestor

  • Drops 2 items always (4 during x2 Event)
  • Drops will consist of Uncanny Crystals, Rapture Crystals, and/or Mirage Celestones