Western Steppes

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The capital of the Light Empire, Neverfall.

The Western Steppes are a new region introduced in the PWI Neverfall expansion. It is available for players who have gone through their second Reawakening and have reached the Boundary of Mirage Sky I. The Western Steppes are the home of the Light Empire, where Emperor Alexander and Empress Althea originate from. Alexander and Althea are two characters players originally meet through the Primal World story.

This new area is tied to the Glyph System and the new Spiritual Cultivation of Chaotic Soul and Celestial Saint. The Western Steppes are considered to be an extension of the world map, but are not actually part of the open world.

Story[edit | edit source]

Art of the city of Neverfall.

For many years, a magical force kept the Midlands isolated from the rest of the world. One day, the Western Steppes appear on the map once more, but the citizens are unaware of what had happened and Empress Althea believes something is off. Upon arriving to the lands of the Western Steppes, you get accused of murder. You begin your own investigation which leads you to the glorious city of Neverfall.

In Neverfall you get to study at the Arcane Academy, discover Neverfall's history and help the people of the Western Steppes. Everything goes well until you learn of the Future of Mankind Initiative (FMI), their exploits and their inhumane experiments. To stop them, you join Neverfall's elite soldiers; the Rose Cavalry. Your adventures eventually lead you to the heart of FMI's Dawnlight Halls only to discover the truth behind Neverfall and the existence of the Changelings.

You begin seeking allies in the Western Steppes. The Light Elves and the Dark Elves you once saved, along with General Summer, from the Midlands, come to your aid. The Changelings attempt to assassinate Empress Althea and assault General Summer's army. Two unlikely allies and the visions from the Observer's Crystal help you counter the Changelings. Through these battles, you come to learn more about these creatures and understand there are good and evil Changelings.

The war is taken to the Tretais Caverns, the home of the Changelings, where you collect the Changeling Essences for the race's future and kill the corrupted and evil Changelings. The war ends once the leader of the Changelings is defeated and Empress Althea vows to make Neverfall glorious once again; a place for both humans and good Changelings.

Is the Changeling threat truly gone though?

Maps[edit | edit source]

Accessing the Western Steppes[edit | edit source]

If your character meets the requirements of second reawakening and the boundary of Mirage Sky I, it will receive a pop-up quest for the Western Steppes. If the quest does not appear, try visiting the Elder of the Streams in the City of a Thousand Streams to see if he has the quest for you.

The quest will send you to gather three keys that will allow you to find the long lost map of the Western Steppes. Once you have acquired the map, you will have to visit the Dreamweaver Port. Follow the quest line until you receive a Neverfall Ship Ticket. A ship to the Western Steppes will arrive every five minutes at Dreamweaver's port. Double click on the ship, choose a role and hit enter. When the ship is filled or five minutes have passed, the ship will sail to the Western Steppes. When you arrive at the new area, talk to the NPCs around the port of Datun Docks to continue your quest.

After using the ship one time, players can visit the Western Steppes by talking to the World Guide NPCs located in every major city.

Quests[edit | edit source]

Main Quest Line[edit | edit source]

Sculla guards the entrance to Dawnlight Halls and must be defeated during the main quest line.

The main quest line of the Western Steppes begins at the Datun Docks near Niore village and it appears in pink text. Pick up your quest from the Harbor Guard Pierre in the port. The quest line awards you with a lot of Vitae so using an Ancient Gift is recommended. Through the quest line, you will discover the story of the Battle of the Grape Valley, Emperor Alexander's rise to power and the establishment of Neverfall city.

Once you receive a Neverfall Royal Badge, a gem of your choice and the book of Perfect Chronicles, you will gain access to the Chaotic Soul Cultivation quest if your character is Shifting Sky X. You can continue the quest line without having completed the Chaotic Soul Cultivation. If you are unable to continue the quest line at any point, it means that your boundary level is too low. Players need to be Astral Sky X to do the second part of the main quest line, Shifting Sky X to do the third part and Twilight Sky VI to do the last part.

Side Quests[edit | edit source]

Neverfall has several side quests and they all award you with Vitae and Neverfall Squire's Badges. You can find them in your Find Quest and identify them by their rewards. They are the only white quests that give Vitae. For reference here are the list of the quest names:

  • Perfect Cookies
  • Farris's Frustration
  • Girls Gone Missing
  • What Lurks Below (also gives titles and Homestead items)
  • The Romantic Swordsman

Daily Quests[edit | edit source]

Wenham village in the Western Steppes.

That are a number of daily quests in the Western Steppes that award you with Vitae and useful items. The first one is available after your first visit, but the second quest is unlocked once you reach different parts of the main quest line. The dailies are the following:

Glyph Quests[edit | edit source]

The Glyph Master NPCs outside Neverfall's City Hall will give you quests for items to unlock your character's Glyph slots. The NPCs can also sell the Glyph slots for 10,000,000 coins each in case your quests failed.

Weekly Quest[edit | edit source]

General Summer in Nordeville offers the weekly quest 'Soul Purification', which asks players to kill the Changeling Commander Haspon at the Path of Sorrow (453, 476). Changeling Commander Haspon will spawn every two hours between 15:00 and 24:00 from Thursday to Sunday. Upon killing the Changeling Commander Haspon, players will receive a timed item in their inventory. They can combine the item with a Yin Yang Twin Stone from 'The Darkness of Magnier' daily quest and then report back to General Summer for rewards.

The rewards include:

  • Glyph Pack Lv2 x6
  • Neverfall Squire's Badge x3
  • Neverfall Knight's Badge x1
  • Neverfall Royal Badge x1 (low chance)

Neverfall Badges[edit | edit source]

There are three types of Neverfall Badges:

Neverfall Squire's Badges are obtained from the Dawnlight Halls daily quest and quests in the Western Steppes. Neverfall Squire's Badges can be turned into higher level badges at Royal Knight Hector by crafting the items of Promotion: Knight or Promotion: Royal. The items have a chance to turn lower level badges into higher levels ones after the players craft them and right-click them. If the promotion fails, half of the used badges will be returned.

These badges can be redeemed at the Royal Knight Hector in Neverfall (349 593). The rewards include the following:

Reward Exchange
Item Neverfall Squire's Badge Neverfall Knight's Badge Neverfall Royal Badge
Glyph Pack Lv1 5 0 0
Barbaric Blood 4 0 0
Primordial Blood 1 0 0
Title: Neverfal Squire 40 0 0
Title: Neverfal Knight 0 30 0
Title: Neverfal Lord 0 0 20
Possession: Finch Feather 10 0 0
Possession: Falcon Feather 10 4 0
Possession: Phoenix Feather 10 4 1
Incomparable Garnet Shard 30 6 0
Incomparable Sapphire Shard 30 6 0
Incomparable Citrine Shard 30 6 0
Acoustic Media 30 5 2
Wanted: Natya Veda (Vitae) 15 1 0
Wanted: Natya Veda (EXP) 15 1 0
Wanted: Natya Veda (Spirit) 15 1 0
Skillbook Exchange
Item Neverfall Squire's Badge Neverfall Knight's Badge Neverfall Royal Badge
Sanctified Tome I 5 0 0
Sanctified Tome II 5 0 0
Sanctified Tome III 5 0 0
Sanctified Tome IV 5 0 0
Sanctified Tome V 5 0 0
Sanctified Tome VI 5 1 0
Sanctified Tome VII 5 1 0
Sanctified Tome VIII 5 1 0
Sanctified Tome IX 5 1 0
Sanctified Tome X 5 1 0

Western Steppes Dungeons[edit | edit source]

Videos[edit | edit source]