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Venomancers are unique from other classes as the only class in PW capable of taming and using a monster as an ally in battle. In order to successfully tame a monster and create a pet, however, several steps must be understood.
Taming Skills
In order to embark on an adventure full of monsters and pets, a Venomancer must first receive the skills necessary to tame and care for monsters and pets. The skills involved in this are:
- Tame
- Heal Pet
- Revive Pet
All of these skills are crucial to playing as a Venomancer and getting the pets one needs to smoothly take victories in battle.
Tame
The Tame skill is received at level 7, after a Venomancer successfully proves herself to the Pet Skill Trainer of the City of the Lost. From this point on the Venomancer must use the Tame skill to capture monsters as pets, by weakening the monster considerably and performing the Tame spell. The lower the opponent's HP, the higher the probability the Tame will be successful. Every 10 levels this spell can be upgraded to improve the chance of a successful tame by 5%.
After a pet has been tamed and hatched for battle, a Venomancer must carefully raise and care for her pet in order to ensure efficiency in battle. To this end the Heal Pet and Revive Pet are particularly important. The Heal Pet and Revive Pet skills are received at level 3, after fulfilling a quest from the Pet Skill Trainer of the City of the Lost. Upon choosing which of two starter pets the Venomancer would like, and fulfilling the appropriate quest, the Venomancer is rewarded with their very first pet, as well as these two important skills to care for it.
Heal Pet
During battle a pet will most often receive most of the damage inflicted by an enemy and threfore will often need healing if the HP drops too low or becomes critical. It is important the pet does not die, as upon each death the loyalty of the pet drops 20%. The Heal Pet skill can be upgraded every 10 levels in order to increase the amount of HP healed, while at the same time increasing the amount of magic necessary to perform the spell.
Revive Pet
In the instance that the pet does die, it must be resurrected before it can be called back to battle again. The Revive Pet skill will bring the pet back to life and enable to the pet to be called onto the battlefield. This skill can be upgraded every 10 levels, in order to raise the amount of HP initially restored to the pet.
Tamable Monsters
Certain monsters encountered throughout the game cannot be tamed as a pet, however there are a variety of monsters Venomancers can choose from at each level to tame as a pet.
See the List of Pets article for a full list of all pets, along with their locations and stats.
Rare & Baby Pets
While there are many monsters that can be tamed in order to create a pet, there are several that, due to their infrequent spawning, are considered rare pets. Taming these pets can become highly competitive, as their rarity increases their value.
Name | Level | Type |
---|---|---|
Frogling |
9 | Land |
Snow Hare |
20 | Land |
Plumdrop Tabby |
20 | Land |
Shadou Cub |
20 | Land |
Windwalking Piggy |
30 | Air |
Cuddly Pup |
40 | Land |
Kowlin |
60 | Land |
Armored Bear |
80 | Land |
All of these monsters, aside from the Snow Hare, spawn only once every 12 hours. The Snow Hare has multiple spawn locations, where it spawns as often as once every hour.
Baby or "all class" pets are sometimes confused with rare pets, as many of the available baby pets can only be created through the use of rare pet eggs. In reality however, baby pets are non-combat pets that simply follow their owner, and do not require leveling or loyalty. What is unique about baby pets is that they are the only pets, aside from mounts, that are available to classes other than Venomancers. While some of these baby pets are all-class version of rare pets, others are simply all-class versions of normal pets, and require a higher sum to create. Because these pets are for classes other than Venomancers, the creator of a Baby Pet could be anyone, as long as they provide the eggs and coins.
In order to create a baby pet, the correct number and types of eggs, as well as coins for the fee, must be brought to Mrs. Zoologist (586,620) in Archosaur.
Legendary Pets & Mounts
While most pets are available by taming monsters throughout the world, there are some pets that can only be obtained through commerce, and those are the two legendary pets: the Blazing Phoenix and the Baby Hercules. The only way to obtain one of these two powerful pets is to purchase or trade for the boutique items "Battle Packs" in order to gain "Phoenix Feathers" or "Sources of Force." Once a player has collected either 9999 Phoenix Feathers or 9999 Sources of Force, they can trade these to Mrs. Zoologist (586,620) in Archosaur to obtain either a Blazing Phoenix or Baby Hercules Pet Egg Ticket. This Ticket is tradeable; however once it is exchanged to the Pet Manager for a Blazing Phoenix or Baby Hercules Pet Egg, the egg cannot be traded.
Phoenix Feathers and Sources of Force are interchangeable, as they can be traded in stacks of 100 to the Pet Manager for the preferred unit.
Pet | Level | Type |
---|---|---|
Blazing Phoenix | 1 | Air |
Baby Hercules | 1 | Land |
While the Pet bag is used primarily for battle pets, slots must also be available in order for Mounts to be hatched. Mounts, as they are creatures, also are traded and purchased as Pet Eggs, although they cannot be tamed throughout the world. Similarly to battle pets, mounts require space in the pet bag, hatching a reverting fees, and appropriate feed. Feeding a mount still increases loyalty, however loyalty in this instance determines the chance that the mount will persevere when attacked by an enemy, rather than immediately stow to the Pet Bag.
The speed of the mount increases as the mount levels (mounts level according to their use), however the maximum speed is set at one meter per second higher than the minimum, for all currently released mounts. It is possible, however, to further increase the speed of a mount, through the use of spurs. Spurs of Alacrity are used to upgrade an 8m/s mount to a 9m/s mount (while lowering the level req. from 40 to 20), while Galewind Spurs upgrade a 9m/s mount to a 10m/s mount (while lowering the level req. from 60 to 40). Mounts can be spurred until their maximum speed reached 11m/s.
Pet Bag
A venomancer's pet bag is the storage area for their active battle pets, mounts, or space for any other class to store an all-class or baby pet. From the pet bag the player can view the pet's stats, call the pet to battle, or stow the pet away. Only hatched pets can be placed in the pet bag, pet eggs remain in the inventory, and must be hatched at a Pet Skill Trainer or Pet Manager. Hatched pets can only be kept in the pet bag; if there is no space in the pet bag, the pet egg cannot be hatched. The initial pet bag has the capacity to hold two pets, however it can be increased through quests to the full capacity of holding ten pets.
Increasing the capacity of the pet bag can be done several ways. From the cash shop, or with in-game bought gold, the player can buy a Super Cage item, which will automatically increase the pet bag to its full capacity. However if the player only needs one or two more slots in the pet bag, a normal cage can also be found in the cash shop, which will increase the pet bag by one slot, or the player can choose to do gathering quests, and collect increasingly rare types of pet food for the Pet Skill Trainer, each for one new slot in the pet bag.
Slot | Item to Unlock |
---|---|
1 | initial slot |
2 | initial slot |
3 | 20 Hay or Cage |
4 | 50 Fruit or Cage |
5 | 100 Fungus or Cage |
6 | must purchase a cage or super cage |
7 | must purchase a cage or super cage |
8 | must purchase a cage or super cage |
9 | must purchase a cage or super cage |
10 | must purchase a cage or super cage |
For non-venomancers, the pet bag expansion options look like this:
Slot | Item to Unlock |
---|---|
1 | initial slot |
2 | 20 Hay or Cage |
3 | 50 Fruit or Cage |
4 | 100 Fungus or Cage |
5 | 150 Wild Ginseng or Cage |
6 | must purchase a cage or super cage |
7 | must purchase a cage or super cage |
8 | must purchase a cage or super cage |
9 | must purchase a cage or super cage |
10 | must purchase a cage or super cage |
Please note that these pet bag expansion quests do not add one additional slot to your pet bag, they add one specific slot to your pet bag. Thus if you get a cage to add a fifth pet bag slot, you cannot take the fifth quest anymore to expand your pet bag.
Taming Monsters
In order to tame a monster as a Venomancer pet both the Tame skill and a tamable monster must be present. The chance of a successful tame depends heavily on the level of the player, level of the skill, and the amount of HP of the monster. With every 10 levels a Venomancer can level up the Tame skill, adding a 5% chance of a successful tame. The tame itself is immensely more effective on a weakened enemy.
Tamable monsters can be identified by a green icon next to their name in their target window. Monsters with a yellow icon may also be tamed, but are the same level as the caster and therefore will not be an easy tame. Monsters with red icons next to their names are tamable monsters, however the caster's level is below that of the monster and therefore can't be tamed until the caster is of equal or greater levels.
Pet Eggs
Once a monster has been tamed by a Venomancer it reverts to an egg. This is called a pet egg, and is where the distinction between a "monster" and a "pet" can begin. These eggs, which can be hatched at a Pet Skill Trainers or Pet Managers, will no longer be monsters, but will be referred to as pets, and upon hatching will be placed immediately in the Pet Bag. It must be noted that it is possible to carry as many pet eggs as there is available space in the inventory, however eggs cannot be hatched if there is not adequate space available in the Pet bag. (Note: Hatching pet eggs will incur a fee, starting at 200 coins or greater, depending on the pet.)
Pet eggs are not restricted to monsters tamed by Venomancers, other creatures that arrive in pet eggs include baby (non-battle) pets, mounts, and legendary pets traded for Source of Force or Phoenix Feathers.
Feeding Pets and Loyalty
Once a pet is hatched, it must be fed in order to prevent the pet's loyalty from dropping, and to ensure that the loyalty increases. Different pets eat different families of feed, while specific kinds of feed within those families will raise the pet's loyalty by greater or lesser amounts. The families are: Meat, Water, Hay, Fruit, and Greens.
Meat | Meat = 30 | Fine Meat = 60 | Venison = 150 | Martin's Nest = 250 | Dragon's Meat = 500 |
---|---|---|---|---|---|
Water | Spring Water = 10 | Pure Water = 10 | Peanut Oil = 50 | Sesame Oil = 100 | |
Hay | Hay = 20 | Wild Ginseng = 200 | |||
Fruit | Fruit = 50 | Linden Seed = 450 | |||
Greens | Fungus = 100 |
It is important to pay attention to the different feed available, as many pets can only eat certain families of food, and therefore feed outside of those families is useless for that pet. Most notably however, the type and kind of feed given to a pet is directly linked to the pet's loyalty.
The Loyalty of a pet is measured on a scale from 0-999, with different amounts of damage dealt and experience gained in battle based on the level of the pet's loyalty.
Savage | 0-250 | Dmg: 80% | EXP: 50% |
---|---|---|---|
Tame | 251-500 | Dmg: 100% | EXP: 100% |
Loyal | 501-999 | Dmg: 120% | EXP: 150% |
Achieving and maintaining loyalty with their pets is an important concern for Venomancers. It must be noted that every time the pet is fed its loyalty increases based on the feed value, however every time the pet is killed in battle its loyalty drops by 10%.
Leveling Pets
Once Loyal status is achieved with a pet, along with doing 120% of the pet's normal damage, it will receive 150% experience from each battle that is participates in. Therefore it is important to maintain loyalty in order to keep pets up to level with their tamer. As the Venomancer can only receive 100% of all experience from battle, many times a pet with full loyalty will achieve full experience faster than the player and must wait for the player to level before it can proceed to the next level. However this is much preferred to waiting for the pet to level due to low loyalty, as pets in many cases behave as tanks for enemy aggression, and having a low level pet will result in a weak tank that cannot protect its master.
Furthermore, allowing the pet to die will result in a 10% drop in loyalty, so it is important to keep the loyalty high in order to keep the pet leveling, and therefore strong enough for battle.
At level 40+ the preferred method for leveling ground pets is the Cube of Fate, room 4. It's filled with level 150 mobs with 10 HP, so each one will give the maximum possible EXP per kill to your pets.
For air pets, the Staunch Worms outside Raging Tide serve much the same function, as they're level 100 with 100 HP. They take longer though, as they're immune to elemental damage and have more HP, so they work best at 50+ for a nix and 60-70+ for other pets.
There is no equivalent high level/low HP target for water pets, so this makes them much harder to level up. Most people just get the Celestial Plumpfish at level 80.
Tame pets normally get a maximum of 10 EXP per kill, assuming that the kill is of something the pet's level or higher, however if you have the pet at a loyalty level of 50% or higher ("Loyal"), then it gets a maximum of 15 EXP per kill. Savage pets only get a max of 5 EXP per kill. The pet gets one less EXP per level it is above the mob killed. So, for example, a full loyalty level 50 pet gets 12 EXP from killing a level 47 mob (-3 levels = -3 EXP). It should be noted that you cannot level pets to a higher level than the venomancer who is using them, just as you can't hatch or tame pets that have a higher level than the venomancer.
The EXP requirements for pets start at 50 to get to level 2, then the requirement increases by +10 each level up to level 10, then +15 per level up to 29, and from 31 to 99 it's +50 per level. Starting at level 100 the requirement steeply rises each level. See the chart below for details.
Level | EXP req. | Level | EXP req. | Level | EXP req. | Level | EXP req. | Level | EXP req. | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 50 | 22 | 320 | 43 | 1100 | 64 | 2150 | 85 | 3200 | ||||
2 | 60 | 23 | 335 | 44 | 1150 | 65 | 2200 | 86 | 3250 | ||||
3 | 70 | 24 | 350 | 45 | 1200 | 66 | 2250 | 87 | 3300 | ||||
4 | 80 | 25 | 365 | 46 | 1250 | 67 | 2300 | 88 | 3350 | ||||
5 | 90 | 26 | 380 | 47 | 1300 | 68 | 2350 | 89 | 3400 | ||||
6 | 100 | 27 | 395 | 48 | 1350 | 69 | 2400 | 90 | 3450 | ||||
7 | 110 | 28 | 410 | 49 | 1400 | 70 | 2450 | 91 | 3500 | ||||
8 | 120 | 29 | 425 | 50 | 1450 | 71 | 2500 | 91 | 3550 | ||||
9 | 130 | 30 | 465 | 51 | 1500 | 71 | 2550 | 93 | 3600 | ||||
10 | 140 | 31 | 500 | 52 | 1550 | 73 | 2600 | 94 | 3650 | ||||
11 | 155 | 32 | 550 | 53 | 1600 | 74 | 2650 | 95 | 3700 | ||||
12 | 170 | 33 | 600 | 54 | 1650 | 75 | 2700 | 96 | 3750 | ||||
13 | 185 | 34 | 650 | 55 | 1700 | 76 | 2750 | 97 | 3800 | ||||
14 | 200 | 35 | 700 | 56 | 1750 | 77 | 2800 | 98 | 3850 | ||||
15 | 215 | 36 | 750 | 57 | 1800 | 78 | 2850 | 99 | 3900 | ||||
16 | 230 | 37 | 800 | 58 | 1850 | 79 | 2900 | 100 | 100,000 | ||||
17 | 245 | 38 | 850 | 59 | 1900 | 80 | 2950 | 101 | 500,000 | ||||
18 | 260 | 39 | 900 | 60 | 1950 | 81 | 3000 | 102 | 2,500,000 | ||||
19 | 275 | 40 | 950 | 61 | 2000 | 82 | 3050 | 103 | 10,000,000 | ||||
20 | 290 | 41 | 1000 | 62 | 2050 | 83 | 3100 | 104 | 50,000,000 | ||||
21 | 305 | 42 | 1050 | 63 | 2100 | 84 | 3150 | 105 | N/A |
In other words, you'd need to kill 6,667 mobs at 15 EXP each to raise your level 100 pet to level 101, 33,334 for level 101 to 102, 166,667 for level 102 to level 103, 666,667 for level 103 to level 104, and 3,333,334 for level 104 to level 105.
Land/Water/Air Distinctions
While a large majority of combat and gameplay within Perfect World takes place on the ground, both air and water battles are not uncommon. Therefore there are several monsters throughout the game that are tamable for combat in different zones.
All pets regardless of their Land/Water/Air zone will automatically be stowed if they cannot reach/find the player for over 30 seconds.
Land
These pets are the most prevalent, and a wide variety of tamable monsters to create land pets are available. These pets, however, can neither swim nor fly. Swimming, crossing bridges, or gaining altitude with aerogear, these pets will automatically be stowed to the pet bag.
Water
Of the tamable water monsters, water-based undines and Celestial Plumpfish are the most common, however turtles and a few strains of fish are also common water pets. These pets are less common than land pets, and can only be used for underwater combat. Water pets cannot be summoned until the player is already in water, and as soon as the player reaches dry land or mounts aerogear, water pets are automatically stowed to the pet bag.
Air
Insects and foxwings are the most common air pets, however there are exceptions. This is the only pet that can accompany the player while mounted on aerogear. Unlike land and water pets, when the player lands on solid ground or on the water's surface (however not when fully submerged), an air pet will not be stowed to the pet bag. However, one disadvantage of air pets is that, unlike land and water pets, they cannot be summoned inside of instances. Air pets in combat against non-air enemies will only cause ½ their normal damage, though they will also only take ½ normal damage from non-air enemies as well.
Pet Skills
While pets can be helpful in battle as another member of the team, what really pushes pets from being just a tank for damage into a powerful ally is the array of skills available to pets. While most pets come with several skills already learned, all pets can learn every skill, and most must be taught by the tamer through scrolls. When used correctly a wide range of affects can be achieved through using and combining skills. The available skills are listed below.
Skill | Level 1 Effect | Level 5 Effect |
---|---|---|
Bash |
Cause 140% of base damage | Cause 200% of base damage |
Blessing of the Pack |
Increases max. HP 10% for 1hr. | Increases max. HP 30% for 1hr. |
Bloodhunger[1] |
Drain enemy HP equal to 50% pet's lost HP | |
Bloodthirst |
Drain enemy HP and give to pet HP | |
Boost[2] |
Recover 8% HP | Recover 12% HP |
Claw |
Increase base damage by 10% for 1hr. | Increase base damage by 30% for 1hr. |
Consume |
Drain enemy MP and give to pet HP | |
Devour |
Drain enemy MP equal to 50% pet's lost HP | |
Fireball |
140% of base damage (fire) | 200% of base damage (fire) |
Flesh Ream |
Base dmg + 120% base dmg over 9s. | Base dmg + 200% base dmg over 9s. |
Howl |
Reduce Magic DEF by 20% for 15s. | Reduce Magic DEF by 36% for 15s. |
Icicle |
140% of base damage (water) | 200% of base damage (water) |
Penetrate |
Deal 200 dmg, regardless of DEF. | |
Pierce |
Reduce Phys. DEF by 20% for 15s. | Reduce Phys. DEF by 36% for 15s. |
Pounce[3] |
Increase ATK 15% after stunning enemy | Increase ATK 25% after stunning enemy |
Protect |
Increase Magic DEF by 30% for 1hr. | Increase Magic DEF by 150% for 1hr. |
Reflect |
Reflect 30% dmg for 1hr. | Reflect 70% dmg for 1hr. |
Roar |
Keeps Target Agression | Keeps Target Aggression |
Sacrifice |
Give 75% pets HP for 400% base damage | |
Sandblow |
140% of base damage (earth) | 200% of base damage (earth) |
Shriek |
60% chance to interrupt channeling | 100% chance to interrupt channeling |
Slow |
Reduce Speed by 30% for 6s. | Reduce Speed by 50% for 6s. |
Strong |
Increase Phys. DEF by 30% for 1hr. | Increase Phys. DEF by 150% for 1hr. |
Threaten |
Reduce Phys. ATK by 20% for 15s. | Reduce Phys. ATK by 36% for 15s. |
Thunderbolt |
140% of base damage (metal) | 200% of base damage (metal) |
Tough |
Reduce dmg by 30% for 15s | Reduce dmg by 50% for 15s |
Toxic Mist |
140% of base damage (wood) | 200% of base damage (wood) |
- 1.^ Bloodthirst lvl.3 is required to learn Bloodhunger.
- 2.^ Boost skill is maxed at level 3.
- 3.^ Pounce skill is maxed at level 2.
Pet items
There are many important items, aside from feed, for raising pets:
Item | Use | Price |
---|---|---|
Bash Scroll | Learn Bash | 300,000 |
Boost Scroll | Learn Boost | 300,000 |
Fireball Scroll | Learn Fireball | 300,000 |
Flesh Ream Scroll | Learn Flesh Ream | 300,000 |
Howl Scroll | Learn Howl | 300,000 |
Icicle Scroll | Learn Icicle | 300,000 |
Pierce Scroll | Learn Pierce | 300,000 |
Roar Scroll | Learn Roar | 300,000 |
Sandblow Scroll | Learn Sandblow | 300,000 |
Shrill Scroll | Learn Shriek | 300,000 |
Slow Scroll | Learn Slow | 300,000 |
Threaten Scroll | Learn Threaten | 300,000 |
Thunderbolt Scroll | Learn Thunderbolt | 300,000 |
Tough Scroll | Learn Tough | 300,000 |
Toxin Scroll | Learn Toxic Mist | 300,000 |
Forget Scroll | Forget Pet Skill | 100,000 |
Tame Book | Upgrades Pet Skill | 200,000 |
Pet Collar | Rename Pet | 10,000 |
Phoenix Feather | 9,999 to obtain Blazing Phoenix | 50 Silver/Battle Pack |
Source of Force | 9,999 to obtain Baby Hercules | 50 Silver/Battle Pack |
Spurs of Alacrity | Boost mount speed (9m/s) | 7 Gold |
Galewind Spurs | Boost mount speed (10m/s) | 10 Gold |
Buying/Selling/Discarding Pets
Once a monster has been tamed, a Venomancer is not obligated to raise the monster as a pet, nor is a Venomancer obligated to keep a pet she has raised. A pet egg can be sold, traded, or discarded after it has been obtained, also allowing that pet eggs can be purchased and raised by Venomancers that did not tame them. Discarding active pets however, requires an extra step. Active pets must be reverted to pet eggs at a Pet Skill Trainer, resulting in a fee and a reduction of the pet's loyalty to 0. A named pet however will still retain its name.