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SISTEM-MERIDIAN

The Meridian system is a feature added in the Rising Call content update. It allows your character to gain additional stats by unlocking vessels or meridians. It is available to players level 40 and above.

The meridian system can be accessed from your Inventory by pressing the B key and clicking the character figure in the equipment window.

Using the Meridian System[ | ]

MeridianWindow

The Meridian window.

Upon opening the meridian window, the player will see an interface with several dimmed or fully lit orbs positioned around a meditating silhouette. Dimmed orbs are meridians that have not been unlocked, and fully lit orbs are meridians that have been unlocked. By default, no meridians are unlocked; all orbs will be dimmed except one slightly lit orb. To the bottom-left of the window will be the amount of stats acquired as a reward for unlocking meridians.

New meridians are unlocked at every level above 40 up until level 100 where the level requirement stops increasing. There are a total of 80 meridians that need to be unlocked to complete the meridian system.

To attempt unlocking a meridian, click on the slightly lit orb. Another window will pop up with a total of 48 unlit "gates". To attempt unlocking a meridian, the player will have to find a "Life Gate", which are hidden within the gates. The player will have to click on one of the gates to attempt to reveal this Life Gate. If the gate clicked is incorrect, then the player will have uncovered a "Death Gate", which will turn the gate red. If only 1 Life Gate needs to be found, then this will not reset the progress for unlocking the meridian. If the button clicked is correct, then a Life Gate will be uncovered and this gate will turn yellow. Once the player is successful in unlocking the meridian, the window will close, allowing them to proceed to the next meridian.

At the beginning, there will be many Life Gates hidden within the gates. The further the player progresses however, the less Life Gates there will be. Eventually as you complete the full circuit of the meridians, you will be able to unlock the center meridian, where 2 or even 3 Life Gates will have to be uncovered in a row; Death Gates will reset the progress for that meridian and the player will have to start unlocking that meridian from the beginning. There are four central meridians - Flame, Dark, Frost, and Light.

Mystical Pills[ | ]

Mystical Pills are an item essential to unlocking meridians in the meridian system. Players are limited to 200 Mystic Ascent attempts per day using Mystical Pills. This limit is no longer affected by how frequently the player logs on. It costs 1 Mystical Pill per Mystic Ascent attempt.

Mystical Pills can be acquired through the following methods:

Holy Pills[ | ]

Holy Pills are an optional item which can be used alongside Mystical Pills for extra attempts at unlocking meridians each day. There is no limit for Holy Ascent attempts. It will cost 1 Mystical Pill and 1 Holy Pill per Holy Ascent attempt, and they will not be consumed until all 200 Mystic Ascent attempts have been used up for the day.

Holy Pills can be acquired through the following methods:

Meridian Stat Bonuses[ | ]

Below are the maximum amount of stats that each class can get upon completing the meridian system.

Maximum Meridian Bonus Stats
Class HP Physical Attack Magic Attack Physical Defense Magic Defense
Blademaster +1400 +280 0 +500 +400
Technician +1200 +280 0 +350 +500
Wizard +1000 +280 +280 +250 +600
Barbarian +1400 +320 0 +600 +400
Venomancer +1000 +280 +280 +300 +550
Edgerunner +1400 +280 0 +500 +400
Archer +1200 +280 0 +350 +500
Cleric +1000 +280 +280 +300 +550
Assassin +1200 +210 0 +350 +500
Psychic +1000 +280 +280 +300 +550
Seeker +1400 +300 0 +500 +400
Mystic +1000 +300 +300 +300 +550
Duskblade +1200 +280 0 +350 +500
Stormbringer +1000 +280 +280 +300 +550

Stat Bonuses by Meridian[ | ]

The table below shows various data for each meridian to be unlocked, including the number of Life Gates per meridian, the amount needed to unlock the meridian, and more. It also includes the amount of stats that will be added upon unlocking each meridian. The amount you can get at a particular meridian is equal to the "% Max Stats" in the table below, multiplied by the maximum value of that stat in the table above.

In the table below, the last 3 columns show this value for the HP of AA classes (wizard, venomancer, cleric, psychic, mystic and stormbringer), LA classes (archer, assassin and duskblade), and HA classes (blademaster, barbarian, and seeker) respectively.

  • "Num Needed" is the number of Life Gates you must select in a row to complete that meridian. In later levels if you pick a death gate after a life gate the meridian will reset.
  • "Average Attempts" corresponds with the average number of pills needed to complete a meridian.
Meridian Stats
# Meridian Name Living Gates # of Life Gates Needed Average Attempts To Unlock Total Average Attempts to Unlock % of Maximum Stats AA Class' HP LA Class' HP HA Class' HP Level Required
1 CV1 25 1 1.9 1.9 0.50% +5 +6 +7 40
2 CV2 20 1 2.3 4.2 1.00% +10 +12 +14 41
3 CV5 15 1 3.1 7.3 1.50% +15 +18 +21 42
4 CV6 10 1 4.5 11.7 2.00% +20 +24 +28 43
5 CV14 9 1 4.9 16.6 2.50% +25 +30 +35 44
6 CV17 9 1 4.9 21.5 3.00% +30 +36 +42 45
7 CV18 8 1 5.4 27.0 3.50% +35 +42 +49 46
8 CV21 8 1 5.4 32.4 4.00% +40 +48 +56 47
9 CV22 7 1 6.1 38.5 4.50% +45 +54 +63 48
10 GV1 7 1 6.1 44.7 5.00% +50 +60 +70 49
11 GV2 6 1 7.0 51.7 5.58% +56 +67 +78 50
12 GV3 6 1 7.0 58.7 6.08% +61 +73 +85 51
13 GV4 5 1 8.2 66.8 6.67% +67 +80 +93 52
14 GV9 5 1 8.2 75.0 7.17% +72 +86 +100 53
15 GV10 5 1 8.2 83.2 7.75% +78 +93 +109 54
16 GV11 5 1 8.2 91.3 8.25% +83 +99 +116 55
17 GV16 4 1 9.8 101.1 8.83% +88 +106 +124 56
18 GV20 4 1 9.8 110.9 9.33% +93 +112 +131 57
19 GV24 4 1 9.8 120.7 10.00% +100 +120 +140 58
20 Flame 10 2 26.2 146.9 11.00% +110 +132 +154 59
21 CV1 8 1 5.4 152.4 11.50% +115 +138 +161 60
22 CV2 8 1 5.4 157.8 12.00% +120 +144 +168 61
23 CV5 7 1 6.1 163.9 12.50% +125 +150 +175 62
24 CV6 7 1 6.1 170.1 13.00% +130 +156 +182 63
25 CV14 6 1 7.0 177.1 13.58% +136 +163 +190 64
26 CV17 6 1 7.0 184.1 14.08% +141 +169 +197 65
27 CV18 5 1 8.2 192.2 14.67% +147 +176 +205 66
28 CV21 5 1 8.2 200.4 15.17% +152 +182 +212 67
29 CV22 4 1 9.8 210.2 15.75% +158 +189 +221 68
30 GV24 4 1 9.8 220.0 16.25% +163 +195 +228 69
31 GV20 3 1 12.3 232.2 16.83% +168 +202 +236 70
32 GV16 3 1 12.3 244.5 17.50% +175 +210 +245 71
33 GV11 2 1 16.3 260.8 18.17% +182 +218 +254 72
34 GV10 2 1 16.3 277.2 18.75% +188 +225 +263 73
35 GV9 2 1 16.3 293.5 19.50% +195 +234 +273 74
36 GV4 1 1 24.5 318.0 20.50% +205 +246 +287 75
37 GV3 1 1 24.5 342.5 21.50% +215 +258 +301 76
38 GV2 1 1 24.5 367.0 22.50% +225 +270 +315 77
39 GV1 1 1 24.5 391.5 23.50% +235 +282 +329 78
40 Dark 7 2 48.9 440.4 25.33% +253 +304 +355 79
41 GV1 5 1 8.2 448.5 25.83% +258 +310 +362 80
42 GV2 4 1 9.8 458.3 26.50% +265 +318 +371 81
43 GV3 3 1 12.3 470.6 27.08% +271 +325 +379 82
44 GV4 2 1 16.3 486.9 27.67% +277 +332 +387 83
45 GV9 1 1 24.5 511.4 28.67% +287 +344 +401 84
46 GV10 1 1 24.5 535.9 29.67% +297 +356 +415 85
47 GV11 1 1 24.5 560.4 30.67% +307 +368 +429 86
48 GV16 10 2 26.2 586.6 31.75% +318 +381 +445 87
49 GV20 10 2 26.2 612.8 32.83% +328 +394 +460 88
50 GV24 10 2 26.2 638.9 33.83% +338 +406 +474 89
51 CV22 10 2 26.2 665.1 35.00% +350 +420 +490 90
52 CV21 9 2 31.5 696.6 36.25% +363 +435 +508 91
53 CV18 9 2 31.5 728.1 37.58% +376 +451 +526 92
54 CV17 9 2 31.5 759.5 38.83% +388 +466 +544 93
55 CV14 9 2 31.5 791.0 40.17% +402 +482 +562 94
56 CV6 8 2 38.7 829.7 41.67% +417 +500 +583 95
57 CV5 8 2 38.7 868.3 43.17% +432 +518 +604 96
58 CV2 8 2 38.7 907.0 44.67% +447 +536 +625 97
59 CV1 8 2 38.7 945.7 46.17% +462 +554 +646 98
60 Frost 12 3 85.3 1,031.0 49.33% +493 +592 +691 99
61 GV24 1 1 24.5 1,055.5 50.33% +503 +604 +705 100
62 CV1 1 1 24.5 1,080.0 51.33% +513 +616 +719 100
63 GV20 1 1 24.5 1,104.5 52.33% +523 +628 +733 100
64 CV2 10 2 26.2 1,130.6 53.33% +533 +640 +747 100
65 GV16 10 2 26.2 1,156.8 54.50% +545 +654 +763 100
66 CV5 9 2 31.5 1,188.3 55.75% +558 +669 +781 100
67 GV11 9 2 31.5 1,219.8 57.08% +571 +685 +799 100
68 CV6 8 2 38.7 1,258.4 58.58% +586 +703 +820 100
69 GV10 8 2 38.7 1,297.1 60.08% +601 +721 +841 100
70 CV14 7 2 48.9 1,345.9 62.00% +620 +744 +868 100
71 GV9 7 2 48.9 1,394.8 63.83% +638 +766 +894 100
72 CV17 6 2 64.0 1,458.8 66.33% +663 +796 +929 100
73 GV4 6 2 64.0 1,522.8 68.83% +688 +826 +964 100
74 CV18 5 2 88.0 1,610.8 72.17% +722 +866 +1,010 100
75 GV3 5 2 88.0 1,698.8 75.50% +755 +906 +1,057 100
76 CV21 5 2 88.0 1,786.8 78.75% +788 +945 +1,103 100
77 GV2 4 2 129.6 1,916.4 82.75% +828 +993 +1,159 100
78 CV22 4 2 129.6 2,046.0 86.75% +868 +1041 +1,215 100
79 GV1 10 3 140.2 2,186.2 91.17% +912 +1094 +1,276 100
80 Light 8 3 267.2 2,453.4 100.00% +1,000 +1200 +1,400 100


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