This article is about the monsters that award Vitae when killed. For the Earthguard flyer, see Sacred Spirit (Flyer). |
Sacred Spirits, also known as Vitae Mobs or Sacred Realm Phantoms, are a type of monster that appears in both the Primal World and the Western Steppes. Killing these monsters will award the player with Vitae.
Types of Sacred Spirits
There are 5 types of Sacred Spirits, each corresponding with the first 5 boundary tiers. Each type rewards a different amount of Vitae.
Sacred Spirit: Arcane Sky
Sacred Spirits: Arcane Sky are located in the Primal World surrounding the Mirrorflower Kingdom. They have 359k HP and will occasionally lower the player's movement speed, which can stack. They award a maximum of 40 Vitae when killed.
Locations:
- (326, 579) - group of 3
- (354, 574) - group of 5
- (348, 566) - group of 3
- (351, 551) - group of 7
- (332, 551) - group of 5
- (318, 557) - group of 7
Sacred Spirit: Mirage Sky
Sacred Spirits: Mirage Sky are located in the Western Steppes around the Silent Plains. They are also located in the Primal World outside Snow Ape Ridge, outside Lord Tyrant's Rear Camp, and outside Autumn Village. Players that are Arcane Sky can only kill the ones located in the Primal World.
They have 759k HP and occasionally lower the player's physical defense. They award a maximum of 80 Vitae when killed.
Locations (Primal World):
- (365, 615) - group of 3
- (363, 601) - group of 5
- (373, 607) - group of 7
- (378, 595) - group of 5
- (368, 590) - group of 7
- (373, 580) - group of 3
Locations (Western Steppes):
- (322, 510) - group of 5
- (345, 508) - group of 3
- (335, 500) - group of 7
- (359, 504) - group of 5
- (356, 492) - group of 3
- (360, 481) - group of 7
Sacred Spirit: Astral Sky
Sacred Spirits: Astral Sky are located in the Primal World around the Glacial Prison. They have 1.14m HP and occasionally lower the player's movement speed and debuffs them with a bleeding DoT skill. They award a maximum of 120 Vitae when killed.
Locations:
- (428, 576) - group of 5
- (421, 588) - group of 5
- (427, 596) - group of 3
- (441, 605) - group of 7
- (437, 587) - group of 7
- (448, 597) - group of 3
Sacred Spirit: Shifting Sky
Sacred Spirits: Shifting Sky are located in the Primal World around the Ruins of Waverun. They have 1.52m HP and occasionally lower the player's physical defense. They award a maximum of 160 Vitae when killed.
Locations:
- (443, 538 ↑21) - group of 7
- (436, 524 ↑22) - group of 5
- (447, 521 ↑19) - group of 3
- (451, 526 ↑20) - group of 5
- (456, 536 ↑19) - group of 3
- (459, 521 ↑21) - group of 7
Sacred Spirit: Twilight Sky
Sacred Spirits: Twilight Sky are located in the Western Steppes around Ishire Plain. Because they are in the Western Steppes, players that are Arcane Sky cannot kill them. They have 1.89m HP, deal AoE damage, and occasionally lower the player's movement speed and debuffs them with a bleeding DoT skill. They award a maximum of 200 Vitae when killed.
Locations:
- (467, 589) - group of 3
- (467, 602) - group of 5
- (459, 594) - group of 7
- (460, 580) - group of 7
- (448, 585) - group of 5
- (447, 599) - group of 3
Vitae Limits
Players can only earn a certain amount of Vitae per day by killing Sacred Spirits. The limit is different according to the player's boundary tier. Once this limit has been reached, the player will only receive 1% of the usual Vitae amount per kill from Sacred Spirits. This does not affect other Vitae earning methods, and will not affect other players in the same squad. The Vitae earning limit resets at midnight server time.
If the player unlocks a new boundary tier (e.g. Shifting Sky to Twilight Sky) then their Vitae limit will reset to 0 regardless of how much Vitae they have earned for that day.
The Vitae limit can be checked in the Character Info window by pressing the C key. It is shown under the character's avatar and sky level progress bar. The player can hover over this Vitae limit bar to view the exact amount of Vitae they have gained from killing Sacred Spirits.
Boundary Tier | Vitae Limit |
---|---|
Arcane Sky | 4000 |
Mirage Sky | 8000 |
Astral Sky | 12000 |
Shifting Sky | 16000 |
Twilight Sky | 20000 |
Royal Sky | 5000 |
Vitae Rewards
Vitae is awarded according to the type of the Sacred Spirit versus the player's boundary tier. If the player's boundary matches the Sacred Spirit's type, they will gain 100% of the Vitae value. If they do not match, the Vitae amount is reduced.
For every tier the player is above the Sacred Spirit's type, the Vitae amount will be halved. For example, a player with Royal Sky will only get 50% Vitae awarded from killing a Twilight Sky Sacred Spirit, and only 25% of the Vitae awarded from killing a Shifting Sky Sacred Spirit. If the player's tier is lower than the Sacred Spirit's type, they will gain only 40% Vitae if they are one tier lower, 30% Vitae if they are two tiers lower, and 20% Vitae if they are three tiers lower.
Vitae rewards are also treated similarly to Experience awarded from killing monsters. If another player not in the same squad attacks the same Sacred Spirit, Vitae will be split between the players that attacked it. Lowering a Sacred Spirit's health using debuffs at any time during the fight will reduce the amount of Vitae gained from it. Vitae is also shared between players in a squad; the amount shared depends on the highest boundary tier in the squad.(verify) If players in the squad have different boundary tiers, the vitae amount is not split evenly. If all players have the same boundary tier, Vitae is multiplied according to the squad multiplier and split evenly. For more information on multipliers, see Experience Point Sharing.
Player's Boundary Tier |
|